Commit Graph

1901 Commits

Author SHA1 Message Date
LetterJay
9cf0b857db Merge pull request #6150 from Citadel-Station-13/upstream-merge-36617
[MIRROR] Improves some logging legibility
2018-03-31 06:17:11 -05:00
LetterJay
694f3a6949 Merge pull request #6149 from Citadel-Station-13/upstream-merge-36636
[MIRROR] Fixes prosthetic limbs injury messages
2018-03-31 06:16:48 -05:00
LetterJay
cb4aa936db Update ai.dm 2018-03-29 18:32:24 -07:00
LetterJay
002c5a2b73 ai icon 2018-03-29 18:32:24 -07:00
vuonojenmustaturska
adf4786470 Merge pull request #36617 from ShizCalev/logging-cleanup
Improves some logging legibility
2018-03-28 12:17:32 -05:00
vuonojenmustaturska
888ca609a8 Merge pull request #36636 from ShizCalev/robo-limb-shake-message
Fixes prosthetic limbs injury messages
2018-03-28 12:17:23 -05:00
deathride58
d351caf92f Merge pull request #6130 from Citadel-Station-13/upstream-merge-36663
[MIRROR] Slimepeople now transfer traits on body-swap, and traits now transfer correctly
2018-03-27 17:51:35 +00:00
deathride58
952fd00ff4 Merge pull request #6122 from Citadel-Station-13/upstream-merge-36712
[MIRROR] Fixes pacifists being able to attack animals
2018-03-27 17:48:31 +00:00
Ashe Higgs
0f39d85a80 Fixes slimeperson traits (#36663) 2018-03-26 21:12:07 -05:00
Jordan Brown
08569ff906 Merge pull request #36712 from XDTM/NoPunchingIan
Fixes pacifists being able to attack animals
2018-03-26 14:19:23 -05:00
Jordan Brown
98b308279f Merge pull request #36710 from fludd12/Inky-Capped-Lists
Properly Blacklists Mushroom People
2018-03-26 14:18:03 -05:00
Poojawa
c579d81f4c Vore fixes and a few additions (#6032)
* Fixes saving memes, Adds absorbing and OOC escape

Also allows for people to reload from a slot if they fuck up and delete a belly

* makes sure travis won't flip the fuck out

* fixes some sound issues

* cleaning up some extra sounds, also dragon vore sound settings

* fixes resisting out of guts

* BRACKETS

* Prey now become blind after being eaten.

Use the audible subtle message to continue roleplaying with them!

* Actually make bulges show up in examine

* Fixes cases where transfering between bellies would blind twice

Because, y'know, that make sense. Also added self reminders if any changes happen to JSONs
2018-03-26 04:46:50 -05:00
CitadelStationBot
ec0be681cb [MIRROR] Fixed Ranged Guardian moving when recalled (#6101)
* Fixed Ranged Guardian moving when recalled (#36643)

* Fixed Ranged Guardian moving when recalled
2018-03-26 04:28:27 -05:00
CitadelStationBot
4f254f181f [MIRROR] Sintouched antag datums (#6096)
* Sintouched antag datums (#36561)

* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs

* Sintouched antag datums
2018-03-26 04:19:49 -05:00
CitadelStationBot
80d5cc2884 [MIRROR] Nerfs monkey spam (#6084)
* Merge pull request #36380 from vuonojenmustaturska/sauerbraten

Nerfs monkey spam

* Nerfs monkey spam
2018-03-22 19:31:57 -05:00
CitadelStationBot
e6c74cc0da [MIRROR] Count gorilla transforms (#6072)
* Count gorilla transforms (#36563)

* Count gorilla transforms
2018-03-22 06:12:46 -05:00
CitadelStationBot
1d94d6cbe3 [MIRROR] mobs will stop pulling things on death (#6059)
* mobs will stop pulling things on death (#36581)

* mobs will stop pulling things on death
2018-03-22 06:07:15 -05:00
Qustinnus
79911d330a Being happy no longer makes you obese. (#36565)
* D O U B L E N E G A T I V E

* jesus
2018-03-21 15:35:33 -05:00
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
CitadelStationBot
99487a6bbb [MIRROR] April Fools Day replaces the overflow role with Clowns (#6041)
* April Fools Day replaces the overflow role with Clowns (#36533)

* Refactors overflow job assignment

* Fixes job selection

* April Fools Day replaces the overflow role with Clowns
2018-03-21 12:57:30 -05:00
CitadelStationBot
4ad2b2975a [MIRROR] Fixes some more trauma bugs (#6039)
* Fixes some more trauma bugs (#36487)

* fixes some more trauma bugs

* Update brain_trauma.dm

* Update brain_item.dm

* Fixes some more trauma bugs
2018-03-21 12:50:22 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Poojawa
2bb09bef5f Adds additional screen 'faces', allows switching of screens in game
also puts jelly people in with the jelly people file.
2018-03-20 13:53:52 -05:00
Poojawa
af82e1109f slight tweaks, revert job controller changes, penor layering tweaked 2018-03-20 10:41:36 -05:00
CitadelStationBot
9f182d89ed [MIRROR] Distinguishes law types by colour (#6022)
* Distinguishes law types by colour

* merge conflict
2018-03-19 22:17:24 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
df15bbe0f0 [MIRROR] New & Fixed AI VOX Sound Files (#6003)
* New & Fixed AI VOX Sound Files

* Update vox_sounds.dm
2018-03-19 21:15:34 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
deathride58
087255b1f1 Merge pull request #5904 from Poojawa/sprite-tweaks
Ckey locks on Sprite_accessories!
2018-03-17 23:57:16 +00:00
deathride58
a9f8c70d62 Merge pull request #5986 from Citadel-Station-13/upstream-merge-36364
[MIRROR] Changes stormtrooper ammo to 10g slugs
2018-03-17 23:54:33 +00:00
deathride58
d30be811be Merge pull request #5979 from Citadel-Station-13/upstream-merge-36410
[MIRROR] Fixes dupe and runtime issues with Rod of Asclepius
2018-03-17 23:52:52 +00:00
deathride58
1fc5fe361c Merge pull request #5970 from Citadel-Station-13/upstream-merge-36393
[MIRROR] Fixes bluespace radio potions
2018-03-17 23:49:02 +00:00
deathride58
b0f4508392 Merge pull request #5967 from Citadel-Station-13/upstream-merge-36130
[MIRROR] [READY] Refactors wet floors to a component
2018-03-17 23:47:15 +00:00
81Denton
f82456fd7f Changes stormtrooper ammo to 10g slugs (#36364)
* pulse slug instead of buckshot

* 10 gauge baby

* 10g name
2018-03-17 08:47:24 -05:00
TheDreamweaver
49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
oranges
e4c2aae759 Merge pull request #36393 from Polyphynx/slimeradio
Fixes bluespace radio potions
2018-03-17 07:53:37 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
AnturK
80e046572f Allows traitor AI's to take direct control of turrets. (#36154)
* Allows traitor AI's to take direct control of turrets.

* Adds some icons
2018-03-17 07:53:01 -05:00
deathride58
8923bb9488 Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people

* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks

* FUCK
2018-03-16 03:27:30 -07:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
CitadelStationBot
89f37cc8b7 [MIRROR] Fixes broken bot icons (#5952)
* Merge pull request #36379 from ShizCalev/bot-icon-fixes

Fixes broken bot icons

* Fixes broken bot icons
2018-03-15 07:20:24 -05:00
Poojawa
6784c4e6a7 Update carbon_defense.dm
I don't even know if this fixes anything but w/e
2018-03-14 18:53:57 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
64abde83eb [MIRROR] Cult Fixes and Minor Balance Tweaks (#5913)
* Cult Fixes and Minor Balance Tweaks (#36092)

* Fixes and Balance Tweaks

* Faster deconversions

* Shade nerf

* Cult Fixes and Minor Balance Tweaks
2018-03-12 07:01:54 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Poojawa
6341456b76 elf ear prep, sabresune tweaks. 2018-03-11 08:52:05 -05:00
Poojawa
dfbe82a33b added a 'head' snout for Guilmons
and a datashark marking
2018-03-11 08:37:21 -05:00
Poojawa
89b520943d copypasta fail 2018-03-11 07:47:44 -05:00
Poojawa
c7b7c3d934 possibly fixes people without tails being told to *wag 2018-03-11 07:40:49 -05:00