Commit Graph

70 Commits

Author SHA1 Message Date
Ghommie
5d1cac62da Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45 2019-08-24 13:50:22 +02:00
Ghommie
4df4cbd721 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45 2019-07-15 17:23:01 +02:00
Fermi
8d12d0f017 I am very smart 2019-07-13 20:02:53 +01:00
Thalpy
4c4dbd0e17 Merge branch 'master' into master 2019-07-13 19:33:46 +01:00
Ghommie
490ae9daf2 Ports "Cleans up saycode by removing random hook stubs and using a signal where relevant" 2019-07-09 07:58:22 +02:00
Thalpy
8a6e669060 Merge branch 'master' into master 2019-07-04 03:14:29 +01:00
Ghommie
a3ab5f6d23 Moving the snowflake mob var to the component and finalizing. 2019-07-04 02:03:51 +02:00
Ghommie
c58efa64c1 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45 2019-07-03 02:36:23 +02:00
Ghommie
06ce8c6245 I thought I commited these already. turns out I were wrong. 2019-06-28 23:30:19 +02:00
Ghommie
d93e63af53 we just want the trauma to be niche, not unachievable. 2019-06-28 23:21:10 +02:00
Ghommie
3291b9c47a Porting in donut fixes, beepsky smash and Neurotoxin reworks. 2019-06-28 23:17:12 +02:00
Fermi
4145b0f256 Hotfix for egregious oversights. 2019-06-25 07:22:20 +01:00
Fermi
8992dbfa4d Commented out hypnoquirk and edited it so that it functions differently 2019-06-23 18:59:15 +01:00
Fermi
21c17813b8 Guess who should've compile tested! 2019-06-23 01:20:11 +01:00
Fermi
713d849c03 Merge remote-tracking branch 'upstream/master' 2019-06-19 21:02:30 +01:00
Fermi
4526832e7d I'm spending too much time trying to fix something rejected. 2019-06-17 15:16:45 +01:00
Fermi
59469fae2e Oops. 2019-06-17 12:40:30 +01:00
Fermi
49c76986ca Whoops 2019-06-17 12:31:45 +01:00
Fermi
0457026c0f Missed another. 2019-06-17 12:15:54 +01:00
Thalpy
fb70b97d5b Tweaks hypnoquirk as the discord seems to really want it. 2019-06-16 20:24:36 +01:00
Thalpy
98fc55e9f8 Merge branch 'master' into Wheelchairs 2019-06-16 17:33:57 +01:00
Fermi
7a66039f0c Fixing merge errors.
Testmerge ready.
2019-06-14 21:55:17 +01:00
Fermi
6b9becce71 Merge branch 'pr/14' 2019-06-14 21:29:04 +01:00
Ghommie
3cbe9cf6b0 componentization part 1: "The flawed theorical code" 2019-06-10 22:37:38 +02:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
Fermi
bebaf8e7a8 Wheelchairs are apparently banned, we now have HOVERCHAIRS! 2019-06-01 18:17:49 +01:00
Fermi
7990a20ea6 We don't have wheelchairs? Heresy. Plus fixes to work on citcode. Csafe 2019-06-01 17:20:04 +01:00
Fermi
7fe18b5a37 Parapalegic trait. 2019-06-01 16:55:31 +01:00
Fermi
44d13818f0 Inital paralysis. (https://github.com/tgstation/tgstation/pull/41140) 2019-06-01 16:52:58 +01:00
Fermi
4cb697d2ec Final changes before checks. 2019-05-26 17:37:20 +01:00
Fermi
a9bc75fc0e why do I even bother 2019-05-21 02:53:17 +01:00
Fermi
f7655cad25 All compiling errors fixed, except for a few weird ones that I need help 2019-05-11 15:40:06 +01:00
Poojawa
b6430559e9 datums 2018-09-11 02:49:41 -05:00
LetterJay
1b11773cd9 DB port 2018-08-23 07:20:49 -05:00
deathride58
91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
ShizCalev
4ae974644c Standardizes and cleans up some admin messages & logging 2018-05-31 22:41:31 -05:00
XDTM
ec3516ea19 [s] Hallucinations 4.0 2018-05-09 16:15:58 -05:00
deathride58
35cc70dd04 Merge pull request #6494 from Citadel-Station-13/upstream-merge-37263
[MIRROR] 's is no longer a dirty reminder of snake lisps for the traumatized (phobia regex fix)
2018-04-27 09:27:29 +00:00
Noka
881331e232 test (#37263) 2018-04-23 09:06:42 -05:00
Poojawa
e5f9765d2a datums/controller stuff 2018-04-23 00:02:42 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Jordan Brown
20f7370ea3 Removes @ (#36928) 2018-04-03 22:02:55 -05:00
Tacolizard
8b1cf5bfce Fixes phobia word recognition (#36457)
* fix

* Update phobia.json

* add plural detection
2018-03-28 13:43:09 -05:00
CitadelStationBot
29a4af95c2 [MIRROR] Fixes imaginary friend trauma (#6104)
* Fixes imaginary friend trauma (#36647)

* Fixes imaginary friend trauma
2018-03-26 04:29:31 -05:00
CitadelStationBot
4ad2b2975a [MIRROR] Fixes some more trauma bugs (#6039)
* Fixes some more trauma bugs (#36487)

* fixes some more trauma bugs

* Update brain_trauma.dm

* Update brain_item.dm

* Fixes some more trauma bugs
2018-03-21 12:50:22 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
Poojawa
c8365e6be7 Hunts down some runtimes
cleans up some dogborg sleeper code too
2018-03-17 19:38:03 -05:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
CitadelStationBot
7b0570f394 [MIRROR] Fixes bodies responding to phobias (#5887)
* Fixes bodies responding to phobias (#36227)

* Fixes ghosts responding to phobias
When a ghost inhabiting their body hears a phobia word, they no longer
freak out.

* Modified to a guard clause

* Fixes bodies responding to phobias
2018-03-10 07:33:48 -06:00