Time to cast back up to 1.5 seconds because yeah no you can't just stand still for a moment and kindle the guy chasing you.
But also: Kindle now mutes for five seconds (instead of 2) after it ends, and causes stuttering for five seconds after it ends (instead of 3)
The sigil of rites can now be summoned for 1400 power at tier two.
Two new rites are available: The rite of woundmending, which heals any wounds (not damage) a target may have, but causes 10 toxins damage per wound healed aswell as the rite of the claw, which summons a brass claw implant on the rune. This rite specifically can only be used a limited amount of times
Rites can be casted now, added a show info option on the sigil of rites, adds a TON of debug messages, if this is PRd while they are still in yell at me loudly. Also adds the rite of advancement, a rite used to implant organs into a servant, without surgery being required.
Clockie implants don't get detected by medscanners, brass claws get combo aka bonus damage on consecutive attacks against the same target, spears have a check for now accidentally draining vitality, and rite support has been added via a special sigil, though as of now there only is the 'base' rite which should never actually exist / be casted
Gives clockies a replica rabricator on roundstart, makes ratvarian spears able to parry (short parry cycle, short cooldown, timing is essence), adds brass claws to the code though they're not possible to acquire as of now.
Prolonging prisms exist again. They can be built application-tier and take one minute to delay the shuttle by two minutes (So, basically, you end up with one minute more on the timer before it started). It costs 2000 power for the initial use, and 1000 additional power per time it was already used. Oh, and it creates a reeeaaally obvious effect pointing anyone towards the structure. So, good luck defending it.
Also fixes up some scripture sorting but that's minor.
The ark no longer immediately activates when summoned. Instead, an cultist needs to activate it. Once on, it cannot be turned off again save by destroying it.
Also, the stable-gateway deactivation doafter now has an actual beam-animation.