Commit Graph

163 Commits

Author SHA1 Message Date
Kraseo 87773343c1 marks area/ruin/space as outdoors so it's not a valid dropoff location 2020-03-06 12:08:32 +01:00
Ghom d78cdb9b37 Merge pull request #11130 from BlackMajor/SpaceRuins
Enables space ruin generation in the station z-level. Adds new ruins for the sake of station ruins.
2020-03-04 23:46:10 +01:00
ancientpower 12ba71f588 paramedic tweaks 2020-02-27 23:23:44 -06:00
BlackMajor be740ba690 Merge branch 'master' into SpaceRuins 2020-02-26 20:58:46 +13:00
BlackMajor 6624155e3d Hey you know this is probably a smarter way to go about ruin spawning in station space. 2020-02-25 02:21:28 +13:00
Persi 4af2eee9dd Haha, okay... this will break Kilo
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into ohHeyKilo
2020-02-23 02:28:18 -05:00
Persi c4b4a90bd8 Oh hey it's KiloStation
Trying to make Kilo open...

Finally, the work begins!

Kilo added!

Kilo Station!
2020-02-20 00:58:54 -05:00
kevinz000 dc3e5e24fd Merge remote-tracking branch 'citadel/master' into the-p-o-o-l 2020-01-25 19:36:06 -07:00
Ghommie b1a4cc0406 renormalize 2020-01-20 21:17:06 +01:00
Ghommie 5644617786 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit450 2020-01-20 20:59:38 +01:00
kevinz000 5d485a95c3 Merge remote-tracking branch 'citadel/master' into the-p-o-o-l 2020-01-19 20:25:51 -07:00
Detective Google 2c4daf3a99 Merge remote-tracking branch 'upstream/master' into the-p-o-o-l 2020-01-13 16:32:18 -06:00
kevinz000 8f5d4a0a49 Merge remote-tracking branch 'citadel/master' into nightshift_1 2020-01-12 18:27:03 -08:00
Detective Google 6589065c38 scream 2020-01-12 15:25:51 -06:00
Detective Google 97c26c704d Update Space_Station_13_areas.dm 2020-01-12 15:24:51 -06:00
Detective Google 81d3225819 ? 2020-01-12 15:23:45 -06:00
Detective Google 99ba77ce01 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2020-01-12 15:23:05 -06:00
Detective Google c7dcd0c8a3 grug hates merge conflicts 2020-01-12 15:19:44 -06:00
AffectedArc07 16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
Detective Google d5b227a0ca adds the POOL to box station
F in chat for dorms 7.
2020-01-11 23:34:07 -06:00
kevinz000 8e1affa1f5 nightshift changes 2020-01-02 23:56:40 -08:00
Ghommie 80402a0d88 Ports some hud and update_icon code updates. 2019-12-16 23:29:20 +01:00
Ghommie 93fbc17428 ports "Standardize obj/updateicon() and update_icons() to update_icon()" 2019-12-16 17:58:50 +01:00
Ghommie e1998e1bab set the sub areas fire var before the fire alarms update their icons. 2019-12-12 23:16:06 +01:00
Ghommie 7a3cb3bd58 Oversight. 2019-12-11 19:17:44 +01:00
Ghommie e35db533fe ready. 2019-12-11 17:48:54 +01:00
Ghommie bafd03bc19 Mapping. 2019-12-11 12:11:09 +01:00
Ghommie 8ed21b47b6 Grammar and something. 2019-12-10 16:20:57 +01:00
Ghommie 19a3aca619 I fear for my powernet 2019-12-10 15:33:15 +01:00
kevinz000 178aedc5cc Merge pull request #9754 from Ghommie/Ghommie-cit330
porting "global to static"
2019-11-14 16:38:27 -07:00
Ghommie f55a602319 Unmodularize areas. 2019-11-13 06:13:18 +01:00
Ghommie 9591bb5471 porting "global to static" 2019-11-09 22:53:56 +01:00
Persi db1f459151 Set clockcult teleport in Captain's Quarters to false. 2019-10-12 03:01:52 -04:00
Seris02 59f45d3e35 adds abductor replication lab with advanced tools 2019-07-15 15:18:04 +08:00
Ghom 2845428c03 ports "Improve efficiency of SSmapping init" (#8651) 2019-06-17 11:18:28 -07:00
Ghommie b5e3da68bd Ports "areas_in_z after start population fix" 2019-06-16 08:45:37 +02:00
kevinz000 1034a6ad0e ball stuff 2018-12-16 03:41:37 -08:00
Poojawa d231018a3a Flashy flash and Gondola Pods
and cult effect addition, fixes CTF
2018-09-21 02:48:17 -05:00
Poojawa 8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
kevinz000 b99556c70f Nanites port from /tg/station, original coder XDTM 2018-08-23 01:16:32 -07:00
deathride58 91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
CitadelStationBot 03a22ca16d [MIRROR] Transit space refactor (#7130)
* Transit space refactor

* Update bitfields.dm
2018-06-18 11:51:02 -07:00
oranges ffd705c8d7 Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
Replace area-wide fire overlay with reddening the lights
2018-06-11 22:29:10 -05:00
deathride58 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
deathride58 bc6fbeb9fe Adds (fake) ambient occlusion as a client preference 2018-05-07 22:08:08 -05:00
deathride58 2ee4d3e77d Merge pull request #6515 from Citadel-Station-13/upstream-merge-37326
[MIRROR] Removes SCP_294
2018-04-27 09:35:43 +00:00
Armhulen 17aa0acef8 Removes SCP_294 (#37326)
* aaah sweet essence

* bye bye sprites

* goodbye machine code

* bye bye blacklist entry

* whoops

* scp gone from runtime

* bye bye ract

* bye bye space ruin folder

* bye bye area
2018-04-25 10:05:57 -05:00
Poojawa cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
CitadelStationBot dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
Qustinnus a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00