Commit Graph

55 Commits

Author SHA1 Message Date
kiwedespars
3ce6459aef void heretic and many other prs 2021-03-09 02:58:34 -08:00
silicons
c66874f732 Merge pull request #14032 from kappa-sama/kaiowhat
two toggled self-buffing spells that have no relation to any anime or video game in particular
2021-01-13 16:50:50 -07:00
kappa-sama
c751f114aa finally 2021-01-12 01:42:55 -05:00
DeltaFire
05f7991981 snap 2021-01-09 20:37:24 +01:00
DeltaFire
48cbe2ce46 snap 2020-12-22 19:15:52 +01:00
Lynxless
4caeb310f7 Added blank line to the end of files 2020-08-27 15:59:07 -03:00
Lynxless
828a65a7fd New branch test 2020-08-27 15:46:40 -03:00
timothyteakettle
584e74590f port1 2020-07-17 02:01:33 +01:00
Kraseo
f760919108 actually makes your speed reset to normal once the status is gone rather then when you get hit again 2020-05-04 21:06:15 +02:00
Kraseo
3cf7fd5105 pleases the travis god 2020-05-04 18:47:57 +02:00
Kraseo
c79ece7449 really surprised this wasn't done earlier 2020-05-04 18:30:27 +02:00
kevinz000
ddd00b1981 Merge pull request #11572 from DeltaFire15/clockies-vanguardstam
Clockie Vanguard Spell - rebalance for stamcombat
2020-03-23 10:37:42 -07:00
DeltaFire
513c499dec Vanguard: 30 stamregen / second, 50% stamlossfeedback
Modifies vanguard to actually fit into a combat system with stamina, since it didn't have any real thing for stamregen despite explicitly stating it caused increased stamregen. Incredible.
2020-03-22 00:44:59 +01:00
DeltaFire
277af2a7bf Vanguard heals stam too now
2 stam per tick = 10 stam per second, going to add a tradeoff simillar to the stun absorb one too probably
2020-03-21 17:14:22 +01:00
kevinz000
0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
kevinz000
02841f8e92 compile 2020-01-15 18:49:37 -07:00
kevinz000
7378d91684 ([\W\.])Knockdown\( 2020-01-06 03:39:20 -08:00
Hatterhat
76e789d3d1 getting limb crippled is a 4head bruh 2019-12-31 00:14:52 -06:00
Ghommie
1e49ce76d3 Dreamchecker compatibility changes, part 1. 2019-11-10 20:48:30 +01:00
Fermi
c23d6f0113 I missed an earlier port. 2019-09-17 01:08:37 +01:00
chefferz
0f4f20c29a Update buffs.dm 2019-08-23 03:50:28 -04:00
chefferz
bd1dae9082 Update buffs.dm 2019-08-23 03:46:13 -04:00
chefferz
580ea38199 Update buffs.dm 2019-08-23 03:45:44 -04:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
Coolgat3
f7b1304d57 Fixes clockcult to be actually playable on citadel. (#7982)
* Some fixes

* Buffed vanguard to grant infinite stamina to actually make you immune to stuns

* Fixed the comment to not say infinite stun immunity cause that looked scary and bugged me lmao

* Revert "Buffed vanguard, infinite stam"

This reverts commit 8290e5bc4050f7c6476cde3dafb327bf93d49ef3 and
105d6c1cf74b84b182b26683dcad985fbe7ead4a.

* Revert "Buffed vanguard to grant infinite stamina to actually make you immune to stuns"

This reverts commit 105d6c1cf74b84b182b26683dcad985fbe7ead4a.

* Fixed vanguard and trying to fix reebe getting the reebe ztrait

* Git is hard. Fix.

* Vanguard buffs

* Git ate the credits
2019-02-13 20:47:57 -08:00
Poojawa
b6430559e9 datums 2018-09-11 02:49:41 -05:00
CitadelStationBot
69ddb63bb4 [MIRROR] Fixes asclepius rod runtime (#6074)
* Fixes asclepius rod runtime (#36595)

* Fixes asclepius rod runtime

* isanimal

* Fixes asclepius rod runtime
2018-03-22 19:30:09 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
TheDreamweaver
49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
CitadelStationBot
ece7f0e905 Adds two more drinks, Bastion Bourbon and Squirt Cider (#5681) 2018-02-24 06:11:45 -06:00
MoreRobustThanYou
9c957f5a0b Heart Disease 2: Electric Boogaloo (#35296)
* Heart Disease 2: Electric Boogaloo

* Upd8
2018-02-08 03:02:29 -06:00
Ashe Higgs
be9f8a2d06 Refactors and nerfs Fleshmend 2018-01-24 13:56:20 -06:00
Emmett Gaines
f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
LetterJay
1a70aa0227 Merge pull request #3041 from Citadel-Station-13/upstream-merge-30887
[MIRROR] 2H Sword to the Cult Forge - Robustin's Github Adventure
2017-10-04 19:06:02 -04:00
Joan Lung
02987715b0 Fixes Vanguard never stunning for more than 2 seconds 2017-10-01 19:29:34 -05:00
Robustin
1a53d9e524 2H Sword to the Cult Forge - Robustin's Github Adventure 2017-10-01 00:02:04 -05:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
CitadelStationBot
cc7ad81f79 Adds helpers to avoid << use 2017-08-08 22:28:16 -05:00
CitadelStationBot
d99d886aa4 Fixes carbons not handling the Blood-Drunk status effect properly 2017-07-18 06:46:06 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
2e9e7f5488 Cultists must be human to run for Cult Master status 2017-06-16 12:53:49 -05:00
LetterJay
4710beca0e Merge pull request #807 from Citadel-Station-13/upstream-merge-26631
[MIRROR] 2017 Cult Overhaul P1:  Cult Master and Datum Cult
2017-05-16 17:13:30 -04:00
kevinz000
41341e50a5 Merge pull request #696 from Citadel-Station-13/upstream-merge-25458
[MIRROR] Belligerent now prevents you from running even between chants
2017-05-07 23:19:35 -07:00
CitadelStationBot
f85a44ed52 2017 Cult Overhaul P1: Cult Master and Datum Cult 2017-05-06 11:56:16 -05:00
CitadelStationBot
301ad1b0fc Belligerent now prevents you from running even between chants 2017-05-01 12:49:28 -05:00
CitadelStationBot
1426a20834 Gaining Vanguard will remove existing stuns 2017-05-01 11:07:33 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00