Commit Graph

39 Commits

Author SHA1 Message Date
timothyteakettle
03bd806c73 pickle 2020-07-16 02:51:07 +01:00
Lin
ad57647e64 Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
12ac08d7c5 Porting tesla/electrocute code updates. (#12280)
* Porting tesla/electrocute code updates.

* Why is the dominator being insta-deleted by zaps a good idea?

* Yikes.

* ah
2020-05-17 16:35:17 -07:00
kevinz000
6d6239a8b4 kay 2020-05-08 22:59:51 -07:00
kevinz000
e684c6e574 ok 2020-05-08 22:40:07 -07:00
kevinz000
225d5a3c40 Nerfs HoS taser and warden stun pump action blaster (#11352)
* Update stun.dm

* Update pumpenergy.dm
2020-03-20 16:09:10 +01:00
kevinz000
6e84781670 tasers are now as fast as disablers and 7 --> 14 tile range but do not have impact damage (#11351)
* Update stun.dm

* Update stun.dm

* Update stun.dm

* Update debuffs.dm
2020-03-20 03:15:03 +01:00
necromanceranne
e0df350579 PD now isn't a HoS taser x3 and has reasonable damage, stimulants actually combat the taser effect instead of you just being completely fucked by the HoS even through adrenals. 2020-03-10 23:21:59 +11:00
Ghommie
5dc271124a Something about tesla revolvers and tk. 2020-02-17 14:29:14 +01:00
kevinz000
c6c1cc484c slight buff 2020-02-07 23:40:02 -07:00
kevinz000
826ed7d4f2 o k. 2020-02-07 23:39:09 -07:00
necromanceranne
66862db7ab Last change to this, now the damage is respected by energy armor 2020-02-01 14:07:23 +11:00
necromanceranne
f9d6a9b9c4 Added the tweaks suggested by kevin but good fucking lord this changes a lot and also fuck the pka reload proc 2020-01-29 14:23:50 +11:00
necromanceranne
5e7b7143de Additional adjustments, added more damage to the mini ebow becaues I forgot to do that originally and made large ebows bulky and heavy weapons 2020-01-27 11:48:56 +11:00
necromanceranne
8e489a7726 Hopefully I put in the override correctly 2020-01-27 10:41:27 +11:00
necromanceranne
5ce066a21e Altering the effects of the ebow to hopefully make it not terrible 2020-01-26 17:18:09 +11:00
Ghommie
02fbbd4f95 Ouch. 2020-01-12 16:54:08 +01:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
kevinz000
25efd11d9a Update code/modules/projectiles/projectile/energy/stun.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
2019-11-20 21:44:17 -07:00
kevinz000
ab846bc584 Update stun.dm 2019-11-20 13:54:57 -07:00
deathride58
f7cf10853e Merge pull request #8894 from Citadel-Station-13/tgfusion
T G F U S I O N
2019-10-21 21:17:16 -04:00
deathride58
50c27df28f Taser rework - Gives electrodes a debilitating status effect, makes disabler the default taser mode, and more 2019-10-15 03:48:44 -04:00
kevinz000
6fa6502b75 Merge branch 'master' into tgfusion 2019-09-28 00:35:50 -07:00
Ghommie
ec2a3ea778 Ports "Bluespace research updates" and "Teleportation standardization, channels, and interception" 2019-07-31 18:56:00 +02:00
kevinz000
835e91d46e compile 2019-07-14 05:13:47 -07:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
deathride58
7801829908 Makes ebows induce drowsiness 2018-11-16 07:05:46 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
kevinz000
0e0928df26 Merge branch 'master' into fusion_2 2018-09-03 11:17:45 -07:00
kevinz000
2bf5e6af58 Initial Commit 2018-09-03 10:35:47 -07:00
kevinz000
b99556c70f Nanites port from /tg/station, original coder XDTM 2018-08-23 01:16:32 -07:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
Dax Dupont
74932ddce0 Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-27 11:41:14 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
deathride58
a80ab73951 Update net_snare.dm 2018-03-08 01:09:05 -05:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
CitadelStationBot
c72201e605 [MIRROR] Splits projectiles into different files for readability (#5800)
* Splits projectiles into different files for readability

* Update tgstation.dme

* I love how the dme cleans itself up
2018-03-05 14:13:08 -06:00