* 🆑 Denton, Anonmare, kevinz000
tweak: Removed the player minimum on syndicate chameleon kits.
rscdel: To compensate, regular chameleon kits no longer contain noslip shoes.
tweak: Reduced the chameleon kit price to 2 TC (same total price for kit+noslips).
/🆑
Chameleon kits were given a minimum player limit due to the noslips that come with them.
This PR removes the player limit as well as the noslips, but lowers the TC cost by 2.
That way, lowpop tators can have disguises while highpop has the same total price for the old chameleon+noslips combo.
* Created a shoes/chameleon/noslip subtype and moved the NOSLIP_1 flag to it. Made sure that all other regular noslips refer to the new subtype.
[Changelogs]: The Syndicate would like to apologise to its agents on under-manned stations for failing to supply them with proper disguises
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balance: The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.
/🆑
[why]: I'd rather remove the restriction entirely but I'm sure someone will complain that a perfect disguise is OP on low-pop but Sleeping Carp/Revolver/etc isn't somehow
🆑 coiax
add: Syndicate intelligence potions also grant an internal syndicate ID
card to the simple animal granted intelligence. This effectively means
that Cayenne can open the airlocks on the Infiltrator.
/🆑
And also maintenance I guess. But she could already smash her way
through doors.
Why? So Cayenne can open airlocks on the infiltrator. That's why.
🆑 coiax
balance: The codespeak manual now has unlimited uses and costs 3 TC.
fix: Nuke ops can now purchase the codespeak manual, as was intended.
/🆑
It's an item that's just used for communication security, and also light
memeing, so I'll make it cheaper.
Also fixes a bug where I didn't specify the item path for the nuke ops
version, so they couldn't buy it.
D'oh. Completely forgot about this. Now no one can complain that their rape gun instructions tell them 2 shots is enough when 3 is what you actually need.
Readds the cortical borers and also syndi-borers.
Syndi-borers now gives a response if you try to use it multiple times
too quickly, and also prevents usage more than once while it's still
waiting for ghost responses.