Commit Graph

787 Commits

Author SHA1 Message Date
Ordonis
ab81220eda Adds a French beret! HONH HONH HONH! (#37457)
This is very similar to the Italian Moustache, but it's a beret. This will be part of a series of language items. Happy to entertain suggestions as to whether it should be a roundstart item or randomly scattered about maint/cargo crate restricted. In the spirit of atomizing PRs, this one will just be for the French Beret.

Ready for merge.
2018-05-09 16:03:28 -05:00
deathride58
a84f5c5328 Merge pull request #6608 from Citadel-Station-13/upstream-merge-37516
[MIRROR] Changes the trauma formula so constant small ticks don't keep triggering traumas
2018-05-02 01:30:00 +00:00
Jordan Brown
453bd38ca5 Merge pull request #37516 from XDTM/LinearBrainDamage
Changes the trauma formula so constant small ticks don't keep triggering traumas
2018-05-01 09:56:39 -05:00
Alomga
90ecbf6bb9 Makes dizziness work again 2018-04-30 13:38:12 -05:00
Mickyan
01e4304326 Makes nutrition level show up on self-inspect (#37509)
* Makes nutrition level shows up on self-inspect

* Changed to switch statement, edited flavor text
2018-04-30 00:17:59 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
deathride58
d2fbb671ba Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor

* forgot to ctrl+s here
2018-04-27 07:41:31 -07:00
deathride58
f8406d1bfe Merge pull request #6507 from Citadel-Station-13/upstream-merge-37375
[MIRROR] fixes cqc working outside chef assigned areas
2018-04-27 09:31:04 +00:00
kevinz000
42d0541a28 fixes cqc working outside chef assigned areas (#37375)
* cqc

* Update martial.dm

* Update cqc.dm

* Update cqc.dm

* Update human_defense.dm

* Update human_defense.dm

* Update human_defense.dm
2018-04-24 10:23:34 -05:00
Poojawa
0d5d992732 compile fixes + initial map port 2018-04-23 03:37:10 -05:00
Poojawa
832f071b59 mob stuff 2018-04-23 02:26:53 -05:00
SailorDave
187fb97388 [READY] A few additions, tweaks, and fixes for integrated circuits (#36270)
* A few additions, tweaks, and fixes for integrated circuits, and some very minor tweaks to hydroponics and carbon/silicon examine() to support those changes.

🆑 SailorDave
rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.
rscadd: A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.
rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a list.
tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.
tweak: Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.
tweak: The Examiner circuit outputs worn items and other examined details of carbon and silicon mobs into the description pin.
tweak: List Advanced Locator circuit now accepts refs as well as strings.
bugfix: Fixed the Power Transmitter circuit not properly displaying a message when activated.
bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
/🆑

Additional details:
- Plant Manipulation: obj/item/seeds harvest() proc and obj/machinery/hydroponics attack_hand() procs were adjusted slightly to allow this, returning a list when harvested.

- Seed Extractor Module: obj/machinery/seed_extractor /proc/seedify() was adjusted to return a list of seeds.

- Hydroponics replica pod was adjusted to be injectable|drawable, and use reagents and on_reagent_change() rather than a hardcoded attackby(), so other injection methods can use it to allow blood sampling/future reagent reactions regardless of type.

- IC Examiner Module returns a list of examine() messages from mob/living/carbon, mob/living/carbon/human, mob/living/carbon/silicon, and mob/living/carbon/silicon/ai in the description data pin, rather than outputting null since they had an empty desc var. The relevant examine procs were adjusted to return their messages.

 - IC get_data() and set_pin_data() adjusted to return text/num properly and to WEAKREF/un-WEAKREF the contents of passed lists.

* fixes errors from screwy merge conflicts and replaces illegal proc name

* re-added a traits tag that accidentally got removed

* review changes

* plant analyzer outputs irrigation status and connected trays, search circuit uses 2 Cx down from 6

* examiner outputs the occupied turf of the examined object and can also scan turfs

* string inputs on circuit pins now use multiline input; fixed edit/remove not working on list pins; fixed large screens not outputting visible messages when held

* locomotion now has a cooldown of 0.1sec and their complexity + pathfinder complexity reduced

* assemblies can open doors they have access to from a card reader through collision

* Merge master branch; fixes pathfinder AStar runtime; fixes tile pointer; fixes material manager self-ref; various grammar touchups

* review changes

* fixes improper weakref type checking

* fixes seed extractor merge confict, removes unnecessary weakref change

* dang ol merge undoing my changes HECK

* updated to robbym's tile pointer PR with clearer var names

* added missing "not scanned" results to tile analyzer, removes duplicate circuit entries(???? how)
2018-04-22 02:31:10 -05:00
pigeons
d14df868cd Fixes overlay update for washing bloody hands (#37094) 2018-04-11 07:30:45 -05:00
deathride58
e0d7630c19 Merge branch 'master' into synctesting 2018-04-09 21:43:26 +00:00
deathride58
d3ba1085bb you've gotta be kidding 2018-04-08 18:54:16 -04:00
AnturK
73efe7245c Fixes slime latching (#37002) 2018-04-08 04:59:02 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
YPOQ
1ee5b349d7 Fixes mannitol not curing minor brain traumas (#36645)
* Fixes mannitol not curing brain traumas

* Makes has_trauma_type random, adds type arg to cure_trauma_type

* Adds get_traumas_type proc

* Default to /datum/brain_trauma
2018-04-03 22:03:20 -05:00
LetterJay
7682dd2a7f Merge pull request #6188 from Citadel-Station-13/upstream-merge-36822
[MIRROR] Fixes monkey retaliation from beyond the grave
2018-04-01 19:51:17 -05:00
LetterJay
a5ec18d566 Merge pull request #6185 from Citadel-Station-13/upstream-merge-36816
[MIRROR] Fixes mutant bodypart assignments
2018-04-01 19:50:58 -05:00
LetterJay
dd579e35bc Merge pull request #6183 from Citadel-Station-13/upstream-merge-36548
[MIRROR] Added a new ability to sentient diseases
2018-04-01 19:50:43 -05:00
LetterJay
c4ac6e63f7 Update combat.dm 2018-04-01 17:39:41 -05:00
LetterJay
5c817dfd01 Update humans.dm 2018-04-01 17:39:26 -05:00
Jordan Brown
9b8ca10da2 Merge pull request #36856 from iskyp/resin+egg
The y/n confirmation for laying eggs or resin over vents as a xeno is no longer reversed
2018-04-01 11:11:38 -05:00
LetterJay
9cf0b857db Merge pull request #6150 from Citadel-Station-13/upstream-merge-36617
[MIRROR] Improves some logging legibility
2018-03-31 06:17:11 -05:00
Robustin
df9894ff4b Fixes monkey retaliation from beyond the grave 2018-03-31 06:16:18 -05:00
ShizCalev
1c76539a5b Fixes mutant bodypart assignments 2018-03-31 06:15:24 -05:00
Cruix
0b7f816033 Added a new ability to sentient diseases 2018-03-31 06:14:54 -05:00
vuonojenmustaturska
adf4786470 Merge pull request #36617 from ShizCalev/logging-cleanup
Improves some logging legibility
2018-03-28 12:17:32 -05:00
vuonojenmustaturska
888ca609a8 Merge pull request #36636 from ShizCalev/robo-limb-shake-message
Fixes prosthetic limbs injury messages
2018-03-28 12:17:23 -05:00
deathride58
d351caf92f Merge pull request #6130 from Citadel-Station-13/upstream-merge-36663
[MIRROR] Slimepeople now transfer traits on body-swap, and traits now transfer correctly
2018-03-27 17:51:35 +00:00
Ashe Higgs
0f39d85a80 Fixes slimeperson traits (#36663) 2018-03-26 21:12:07 -05:00
Jordan Brown
98b308279f Merge pull request #36710 from fludd12/Inky-Capped-Lists
Properly Blacklists Mushroom People
2018-03-26 14:18:03 -05:00
Poojawa
c579d81f4c Vore fixes and a few additions (#6032)
* Fixes saving memes, Adds absorbing and OOC escape

Also allows for people to reload from a slot if they fuck up and delete a belly

* makes sure travis won't flip the fuck out

* fixes some sound issues

* cleaning up some extra sounds, also dragon vore sound settings

* fixes resisting out of guts

* BRACKETS

* Prey now become blind after being eaten.

Use the audible subtle message to continue roleplaying with them!

* Actually make bulges show up in examine

* Fixes cases where transfering between bellies would blind twice

Because, y'know, that make sense. Also added self reminders if any changes happen to JSONs
2018-03-26 04:46:50 -05:00
CitadelStationBot
4f254f181f [MIRROR] Sintouched antag datums (#6096)
* Sintouched antag datums (#36561)

* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs

* Sintouched antag datums
2018-03-26 04:19:49 -05:00
CitadelStationBot
80d5cc2884 [MIRROR] Nerfs monkey spam (#6084)
* Merge pull request #36380 from vuonojenmustaturska/sauerbraten

Nerfs monkey spam

* Nerfs monkey spam
2018-03-22 19:31:57 -05:00
Qustinnus
79911d330a Being happy no longer makes you obese. (#36565)
* D O U B L E N E G A T I V E

* jesus
2018-03-21 15:35:33 -05:00
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
CitadelStationBot
4ad2b2975a [MIRROR] Fixes some more trauma bugs (#6039)
* Fixes some more trauma bugs (#36487)

* fixes some more trauma bugs

* Update brain_trauma.dm

* Update brain_item.dm

* Fixes some more trauma bugs
2018-03-21 12:50:22 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Poojawa
2bb09bef5f Adds additional screen 'faces', allows switching of screens in game
also puts jelly people in with the jelly people file.
2018-03-20 13:53:52 -05:00
Poojawa
af82e1109f slight tweaks, revert job controller changes, penor layering tweaked 2018-03-20 10:41:36 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
deathride58
087255b1f1 Merge pull request #5904 from Poojawa/sprite-tweaks
Ckey locks on Sprite_accessories!
2018-03-17 23:57:16 +00:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
Poojawa
6784c4e6a7 Update carbon_defense.dm
I don't even know if this fixes anything but w/e
2018-03-14 18:53:57 -05:00