-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time.
-Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions.
-No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
* Edited Eevee wag code
fixes the issue where the tail tip color disappears while wagging
* Adds an acorn hologram
as the title says, adds an acorn hologram... it's animated too!
* Adds code to support the Acorn
allows an AI to select "acorn" from the unique hologram catagory
* Special folder cleanup
moved mam_body_markings and mam_taur to regular mob list for easier
locating. moved tail.dmi and wing.dmi to special
* oh
* this too.
* ports #423
alphabetatizes sprites because it was messy
* tweak special folder name to be clearer
* Travis appeasement
* Revert "Revert "Huge Sprite Rework""
* Compilation of all feedback fixes
This commit contains all the suggested fixes so far and the changes we
came up with through discussion about the code.
For example, genitals **may** now use alternate icons for aroused
states, but does not have to, this is decided by a boolean variable in
the sprite accessory itself, defaulting to not using alternate icons.
Genital icon_state names now follow a new format to match these new
options in a modular way for all kinds of genitals.
* Conflict solving
reformats all the taurs to use the TAUR layer instead of the BODY_FRONT
layer. Same for the new Eevee sprites.
* Committing the old, unfixed file.
This will cause errors if used, but at least it won't cause conflicts.
* Contains fixed sprite names
The shepherd taur body should STILL have a hole in the body due to a
pixel error.
I have forgotten which pixes these are, so.... **le shrug**
* Anger commit
Commiting this in anger. I WILL make it work damnit!
* Proper name fixes.
Also renames the taur cow to no longer have an incorrectly duplicate
icon_state.
* Shepherd taur pixel fix
Fixes the missing pixels from the taur body that caused a hole to appear
when viewed from the sides.
* Conflict resolution
This PR will cause some sprite-breaking overlay errors.
But it's the only way to handle the conflicting .dmi.
So I'll make a separate PR to fix the sprites later.
* Fixes global lists
Now they use whatever weird new system we got for them.