Commit Graph

14684 Commits

Author SHA1 Message Date
Ghom
16dea7ceed Revamped the paper wizard robes. (#12348)
* Better paper wizard robes.

* return value.

* ooo

* Aaa

* aaaa
2020-05-27 18:01:22 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
deathride58
93a168d8a8 updates dmapi from dmapi 5.1.0 to dmapi 5.2.1 (based off tgstation/tgstation#51100 ) (#12364) 2020-05-27 17:58:43 -07:00
Rohesie
d88c815845 vars (#12373) 2020-05-28 01:18:26 +02:00
Lin
54bd506184 Merge pull request #12361 from Ghommie/Ghommie-cit794
Fixing some blindness stuff and visible messages.
2020-05-27 22:39:55 +00:00
kevinz000
9ca40290a3 Update _network_builder.dm (#12370) 2020-05-27 22:19:16 +02:00
Ghom
c877358340 Removes the immutable bit from the mining inquisitor/berserk hardsuits' slowdown. 2020-05-26 15:27:34 +02:00
kevinz000
0bfe77e15a ok (#12365) 2020-05-26 15:24:23 +02:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom
e11908a357 Oranges and Paperwork can be picked up again. (#12351) 2020-05-25 14:20:10 -07:00
Ghommie
841bb86181 Fixing blindness stuff. 2020-05-25 16:10:25 +02:00
Lin
ad57647e64 Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
a41a06bc4b Fixing beam rifles lacking pin and pacifism checks. (#12349) 2020-05-24 13:29:45 -07:00
Ghom
07df0102f8 Demodularizing a few reagents, a client var, the rest hud button. (#12329) 2020-05-24 13:21:14 -07:00
Ghom
0a6b755eff Apotechary chem dispenser nerf. (#12292)
* Apotechary chem dispenser nerf.

* Spelling and build_path.
2020-05-24 13:20:32 -07:00
Ghom
c8cd97351d Makes gun weight akimbo restrictions work the other way around. (#12297)
* Makes gun weight akimbo restrictions work the other way around.

* web edits
2020-05-24 13:19:28 -07:00
Ghom
9fef1b62e1 Removing duplicate total item attack force modifiers. (#12342) 2020-05-24 13:12:44 -07:00
Arturlang
32135cc008 Makes bloodsuckers unguttable and undecappable (#12335)
* Bloodsuckers cant be gutted or beheaded anymore

* Mistakes were made
2020-05-24 13:08:18 -07:00
Arturlang
4fcb0451a1 Makes bloodsuckers unable to suck through thick clothing (#12334)
* Cant suck through hardsuits now can you

* Lets join in passive suck as well

* Bug fixings
2020-05-24 13:08:06 -07:00
Ghom
6756b564b7 Removing that one keg. (#12333) 2020-05-24 13:07:53 -07:00
Ghom
ba3151bf1e Pills and pill bottles are now volumetric. (#12332) 2020-05-24 13:07:35 -07:00
Ghom
ce1f1bdf5e Turning a few components into elements. (#12325)
* Turning a few components into elements.

* eh
2020-05-24 13:06:27 -07:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
kevinz000
e9068f05eb let's play the optimization game featuring lighting (#12310)
* debug proc

* kinda quirky

* let's play the lighting game

* let's play the macro game

* let's play the refactor game

* let's play the optimization game

* let's play the optimization game x2

* yeehaw

* e

* let's play the memory game

* fix

* lighting fix

* sanitization and checks

* mh

* hotkeys fix

* ok
2020-05-23 22:47:42 +02:00
Lin
a6d7170d5b Merge pull request #12313 from kevinz000/click_logs
[s]click logging
2020-05-23 20:21:45 +00:00
Lin
c857dc9cd1 Merge pull request #12321 from Ghommie/Ghommie-cit779
Makes fermichem properly logged in the reagents logs, tiny astrogen fix.
2020-05-22 21:36:00 +00:00
Ghom
bcd911070a Fixing dwarfism. (#12331)
* Update body.dm

* Update dwarves.dm
2020-05-21 12:38:42 -07:00
Lin
4ee5d0cb37 Merge pull request #12296 from kevinz000/paracoat
Adds a paramedic wintercoat
2020-05-21 19:26:31 +00:00
Arturlang
8dd4fd4e66 Actually fixes mesmerize (#12330) 2020-05-21 21:26:05 +02:00
Lin
8ca1bcd237 Merge pull request #12315 from DeltaFire15/styp-silsulf-OD-fix
Fixes Styptic Powder & SilverSulf OD effects
2020-05-21 19:22:28 +00:00
Ghom
8a0ed38a58 Fixing a few issues with the nutrition adjustment proc and the circuit printer. (#12320) 2020-05-21 10:10:59 -07:00
kevinz000
e792600115 Update movement.dm (#12327) 2020-05-21 15:00:21 +02:00
Funce
0fbbd51418 Add the pie-cannon sound to the circuit version of the pneumatic cannon (#12319) 2020-05-21 14:55:25 +02:00
Trilbyspaceclone
fcb2b58664 Upgrade able Medical bot and Floor bot as well! + Clean bot fix! (#12112)
* Misstake are now

* Still dosnt all work

* no more range upgrade it just dosnt work

* bithell

* a this
2020-05-20 19:03:20 -07:00
Trilbyspaceclone
7337993d8e Lavaland Gear Tweaks - Armor balancing (#12270)
* lava land tweaks

* Reverts Exo suit touches

5% isnt worth that much, so might as well give it back

* Update miscellaneous.dm

* Reverts the ERT based gear
2020-05-20 18:47:30 -07:00
Ghom
3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom
6696560656 slendermen fix. (#12303)
* slendermen fix.

* Whops

* Update dwarfism.dm
2020-05-20 18:43:14 -07:00
Ghom
7f38e0714b Skill calculation fixes, tweaks, antag and brain damage modifiers. (#12302)
* Skill calculation fixes, tweaks, antag and brain damage modifiers.

* Experience through patience.

* Priority Fix etcetera.
2020-05-20 18:42:58 -07:00
Kraseo
a7053a978f Ports a tail from the RP server (#12301)
* tailse

* forgot to reorder it lol

* and i guess felinids and anthros can use it too
2020-05-20 18:37:38 -07:00
Ghommie
50171db408 Makes fermichem properly logged in the reagents logs, tiny astrogen fix. 2020-05-21 03:04:26 +02:00
kevinz000
dfcbee5045 Update pandemic.dm (#12318) 2020-05-21 02:34:09 +02:00
kevinz000
b57e1c1e93 Rebindable Hotkeys (#12138)
* demodularize interface

* keybindings

* binds

* prefs

* loose ends

* globals

* changes

* s

* datum ref lists

* ok

* fixes

* fixes

* fix

* ok

* sigh

* sigh

* indicators

* let's play the move code around game

* let's play the i didn't comma my lists game

* let's play the indent game

* let's play hte spelling bee

* let's fail the spelling bee

* LET'S PLAY THe HOW HARd  IS  IT TO SPELL A PROC GAME

* let's play the bugfix game

* bugfixes

* improvements

* Update bindings_client.dm

* pixel shift

* A

* wups
2020-05-20 23:40:20 +02:00
ArbyTheDragon
f73f5211f9 fixed converters.dm (#12316) 2020-05-20 23:38:15 +02:00
DeltaFire
761d014f6f fixes silver sulf and styptic OD effects
:)
2020-05-20 18:52:20 +02:00
kevinz000
89a14a82f0 ok 2020-05-20 07:46:58 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
BlackMajor
fc921289d6 Merge pull request #12149 from kevinz000/DMAPI5
Updates DMAPI to v5
2020-05-19 22:32:17 +12:00
Lin
fc77954be3 Merge pull request #12290 from Ghommie/Ghommie-cit767
Certain cargo packs (mostly armory/security) can not be privately purchased anymore.
2020-05-19 05:15:12 +00:00
Ghom
4c3dac467f Mining inquisitor/berserker hardsuit nerf, slight drake armor buff. (#12289)
* Mining inquisitor/berserker hardsuit nerf, slight drake armor buff.

* Pretty unlikely you'll be hit by more than a handful spells in a single round.

* aaaa

* Update miscellaneous.dm
2020-05-18 16:55:40 -07:00
DeltaFire15
30f296b2c7 Clockies now can summon shields to bash nonbelievers into orbit. (#12252)
* Shield time

Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky

* Icon time

Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳

* Compilation issue resolution

Now it compiles. So it works. Maybe.

* Little change

Only harm-intent bashes amplify the bash / use energy.

* Fixes up shield.dms repeair proc and moves the brass shield repair there

Oh cool time to throw in a fix aswell, neat!

* Some tweaks

Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block

* Some more stuff for the shield

Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.

* typo man bad

* more spellchecking

* even more little tweaks

* clarification on a comment

* sound tweak

only plays a special sound if its an empowered bash

* final tweakies before PR

* Abuse safeguard

Yeeah might be best to not allow clockies to bash eachother for infinite charge.

* another typo fix

I really shouldn't have been coding stuff for this at 5 am...

* Safeguards for a VERY specific edge case

Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.

* 5am code bad

same thing like the previous commit but not unreachable because of return statements.

* Applying requested changes / suggestions proposed by Ghommie

Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()

* Formatting
2020-05-18 14:47:44 +02:00