* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* sensible fixes
* this too
* some more
* fixes chair icons
reverted to state before tg pull
* fixes telecomms icons
revert to state before tg pull
* fixes research icons
reverted to before tg pull
* de-whitewashed the stools
* fixed missing broadcaster sprites
* always load from the savefile
helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have
* stop it, ghosts
* fixes limb augmentation
https://github.com/tgstation/tgstation/pull/25446
* removes lag
* re-adds sounds
* exception
* makes travis happy
replaced the base turf of all the outside asteroid sand with the right
turf, hopefully this fixes the hang on loading
replaced all the maint loot spawns with the vanilla one
fixed the area for the lavaland shuttle
fixed the wooden tables of the bar and maint bar
added vents and scrubbers to the port hallway
added firelocks where they were missing
added tracking beacons
added EVEN MORE to maint and made it the standard deathtrap
added carp spawns
added more tunnels to the asteroid exterior
fixed secure workstations access
fixed some fudged wires
fixed some fudged areas
fixed a couple fudged APC's
added plant DNA manipulator
lowered the security of the CMO, RD, and CE offices
added arcade machines
added status displays to cargo
fixed Civ Armory access (for real this time)
reworked the bar/kitchen/casino area
gave the Kinkmate a home
added windows to EVA
moved hydroponics, replaced it with a Casino
added Ian and spare ID's/PDA's to HoP office
fixed the security of the Civ armory
added cameras to bridge airlocks
fixed CE office APC
added some redundant powerlines
added airlock to R&D entrance
fixed stacking machine in cargo and made it so you can put crates on the conveyor
added navbeacons for bots
added the auxiliary base
added escape pod 4
added the "near station" space area where appropriate
moved mining shuttle
* reverts research.dmi overwrite
adds bluespace material insertion
* reverts kitchen.dmi overwrite
included idle light for grinder
* de-whitewashed stools
* fixes laser carbine design
THE PINS
* fixes maint bar and most of the cams
* dmm2tgm
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* lazy fix for bleeding edgy (#252)
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* Adds in clothing from the /vg/ rip
* adds clothing from the /vg/ rip
* Adds in the kinkmate back in.
Its fairly barebones at the moment, cause dildo/onahole code is getting
ported.
Shoutouts to Cactus for literally giving me the code over discord.
* a
a
* Fixed stuff
Made the vending code more in-line with the citadel master and fixed the
gitignore.
* Fixes up the vending_items
Also adds dog collars to the contraband section to the kinkmate.
* A learning experience
Why did TG making map coding so difficult, anyway?
* aaaaaa
I hate life sometimes.
* first series of updates
* datums
* games folder
* admin and atmosia stuffs
* moar
* mob updates borg riding
* sprites and stuff
* fixes for various things
* oops. some missed fixes