Commit Graph

695 Commits

Author SHA1 Message Date
Fermi
cabf490134 Fixed compiling errors for Neko. 2019-05-17 16:57:42 +01:00
Fermi
fa5531285a Push for Neko, probably doesn't compile atm. 2019-05-17 16:23:34 +01:00
Useroth
d2f7b961d9 Touch-up 2019-05-17 17:16:43 +02:00
Useroth
0f54bf7471 Might as well format it a little more. 2019-05-17 17:09:10 +02:00
Useroth
73c3e94946 A fixed oopsie. 2019-05-17 17:07:45 +02:00
Useroth
4d75eca582 Well, that was surely an interesting thing to code. 2019-05-17 16:22:17 +02:00
Poojawa
f95da1aae5 Heart Attacks will murder you now
Also sanity check for cursed heart overlay
2019-05-17 05:59:28 -05:00
Useroth
06681790cd ... 2019-05-17 04:24:38 +02:00
Fermi
246a344fed Mreac fixed, tongue health, pH vars+ (drink, food, pryo, tox remain) 2019-05-16 00:58:30 +01:00
Fermi
ec2f33ceb5 Added Hatmium and a few slight fixes. 2019-05-12 03:42:23 +01:00
Fermi
f7655cad25 All compiling errors fixed, except for a few weird ones that I need help 2019-05-11 15:40:06 +01:00
Thalpy
926bd65392 Merge branch 'master' into FermiChem 2019-05-11 14:14:20 +01:00
Fermi
6a17d66323 Should be most compiling errors fixed outside of outdated merge problems 2019-05-11 14:04:43 +01:00
Fermi
6466ef562c 100 down, 66 to go. 2019-05-11 02:05:25 +01:00
Fermi
29d4a2fdde Finished MCchem, now to fix compling errors. 2019-05-11 00:14:04 +01:00
Fermi
7d567fee63 MC chem 5.5/6 2019-05-10 02:00:17 +01:00
Poojawa
28eb23d474 Fixes prosthetics and missing markings 2019-05-09 16:15:03 -05:00
Poojawa
5ad532f723 Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods 2019-05-09 03:08:54 -05:00
Fermi
854c0097d4 MC 5/6th done, probably. 2019-05-08 23:13:51 +01:00
Fermi
1385e12fe3 MC 4/6th done 2019-05-07 23:38:50 +01:00
Fermi
f31a46e029 Fixed a few things, 1/2 way through MC chem. 2019-05-05 20:32:07 +01:00
Fermi
b71bc7d9dc Added happiness, psicodine, neurine and 2/6th of MC chem 2019-05-04 17:50:43 +01:00
Fermi
bca578ab2c About 1/6th done of MC base code 2019-05-03 03:02:37 +01:00
Fermi
e70eac8f53 Futher fixes and for some reason something broke arrrghhh. 2019-05-02 08:44:06 +01:00
Fermi
5ade1a27f0 Everything fixed.
BE largement (probably) fully functional
PE I think has issues ripping clothes?
2019-04-30 05:43:49 +01:00
Fermi
4bd2da202b Added OwO chem,
Fixed asset growth
Added new sprites
2019-04-30 01:02:01 +01:00
Poojawa
72751a9efc Sorts and cleans up some sprites
adds guilmon things to lizards as well, since they didn't have it I guess
2019-04-29 04:33:23 -05:00
Poojawa
fe6407d00c I need to do something else for a bit pending reviews 2019-04-17 04:33:56 -05:00
deathride58
41375d9737 Increases performance significantly by turning garbage collection into a define 2019-04-14 11:33:28 -04:00
deathride58
2c9deab42e removes add_gas() and assert_gas(). next up: do further testing with garbage_collect() present and not present 2019-04-14 10:33:39 -04:00
deathride58
8b75240d89 fuck atmos - attempts to optimize atmos by removing GAS_META from the gas mixture meta list and removing the usage of gas archive 2019-04-11 17:07:11 -04:00
Poojawa
294349125e fixes floaty-leg syndrome for xenos
also fixes random gen colors from bugging out, idk why it was working just fine before but whatever
2019-04-06 16:32:29 -05:00
deathride58
6259210a33 Merge pull request #8198 from Poojawa/Randomize-tweaks
Species Spawn tweaks and tauric plasmaman suit icons
2019-04-05 20:11:59 -04:00
Poojawa
ebc9c6d8f0 attempts to make slime sprites equally transparent
also gives them snouts and markings for improvments
2019-04-04 22:01:52 -05:00
kevinz000
63dd18c790 Merge pull request #8180 from Trilbyspaceclone/Weebo
adds toy katana and lum eyes to load out - Requested by MrJWhite
2019-04-02 05:35:31 -07:00
deathride58
a8f67cfc8a Merge pull request #8134 from Ragolution/BadWording
Amends and corrects some meh wording on the operating console.
2019-03-31 21:32:10 -04:00
Trilbyspaceclone
1dc121e407 Update autosurgeon.dm 2019-03-28 21:33:21 -04:00
Ragolution
e00c196824 CALL IT A MEME PR ONE MORE TIME AND SEE WHAT HAPPENS
bottom text
2019-03-21 19:07:22 -04:00
Poojawa
fbc2b15d21 Make sure the oxygen max doesn't do fucky things 2019-03-21 15:13:11 -05:00
Poojawa
0ffa3f6670 carbon Oxygen toxicity 2019-03-21 15:05:58 -05:00
Ragolution
7b26e7038a Merge branch 'master' into BadWording 2019-03-18 16:30:01 -04:00
Ragolution
9cb4265675 Improves operation console stuff
Changes confusing wording on Optable console
2019-03-18 16:22:18 -04:00
Ragolution
67f25f2721 Additional methods.
Requested by nicc
2019-03-14 18:02:29 -04:00
Ragolution
12db99dc01 Update revival.dm
Adds Abductor Science Tool to acceptable implements to revive a dead body.
2019-03-14 13:21:04 -04:00
kevinz000
317dc309a0 Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
2019-02-27 16:03:56 -08:00
deathride58
eac9c85c91 fixes body_markings being assigned as a list when in reality its a string (#8047) 2019-02-26 15:27:46 -08:00
Poojawa
b393789f19 Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c:

* Tails more or less done

* wouldn't update cleanly otherwise

* It's completly working now. holy fuck I did it

Just need the refurbished body markings done, then to chop 'em up for full PR status

* MARKINGS DONE AAAAAAAAAAAAA

* fixes digi legs that didn't convert correctly

* ports the refractored preferences

Kinda ugly now tbh. but fuckit

* quality sweep, things should should properly now in general

* Taurs converted and improved! BODYMARKING -> MATRIXED

* oops. s'what I get for not compile checking

* remember to throw shade at furries

* vigorously update markings upon switching species and colors

* re-adds old wolf ears, Big Wolf fixes snout bugs

* few more snout tweaks

* cut the lists, cut everything. reeee

* This code I s2g

* Adds context clues to preferences

Hopefully people will read them before making an OOC fuss

* Fixes hands and feet markings with this one weird trick

remember kids, proper layering and order of operations is important

* Sprite tweaking and polishing

Sergal stuff being worked on

* a few QoL things for species swapping

* how the fuck did I miss these markings

* fleshes out sprites in preperation for marking experimentation later

* fixes catboy problems

* Mam_snout is a thing now,

* pixel adjusted tails, cleaned up wah tail a bit better

also gets digitgate legs missing pixels fixed

* cleans up more shit. ree

* force "plain" instead of none to avoid missing pixel reports

* tweaks to reinspire mapdiff

* Clean up Preference UI

Looks a little better now

* k

* doubly ensure None markings aren't valid

* reee spessman barbie

* brightens pixels around tiger head markings

* YEENS

* Cat ears tweaked because it triggers Kev otherwise

* another session of quality control

* Crows and crow accessories

* husk fixes

* works good enough, mission accomplished

* fixes the proc properly

* cleans up brute force code that isn't needed

* c a t
2019-02-22 05:59:05 -08:00
deathride58
20740bda39 a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect 2019-02-20 00:38:23 -05:00
Zargul
4574627250 Low plasma concentration does not damage anymore (#7977)
* Update lungs.dm

* Update lungs.dm

* Update lungs.dm
2019-02-08 02:11:02 -08:00
Ghom
0449325212 Fixes invisible limb sprites. (#7951)
* F

* FF

* FFF
2019-02-05 18:05:34 -08:00