Commit Graph

471 Commits

Author SHA1 Message Date
r4d6 e17d32199d update 2019-12-23 13:30:42 -05:00
r4d6 54b3e3603e update (#3)
* testing, further improvements. Tired.

* FLAK

* Automatic changelog generation for PR #9971 [ci skip]

* Update preferences.dm

* Automatic changelog generation for PR #9736 [ci skip]

* this cannot go wrong

* oop

* Changes required to enable for maintenance protocols

All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics?

* Automatic changelog generation for PR #10115 [ci skip]

* Port boops and handshakes

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* AAAAA

* Add a nose boop sound

* Add a boop sound effect

* Make the boop louder.

* Fixes pubby wall meds being var-edited snowflakes.

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Fixes AI being unable to talk through the holopad.

* Travis had a stroke.

* ports "Standardize obj/updateicon() and update_icons() to update_icon()"

* Update supply.dm

* Update code/modules/vending/cola.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Brings carbon action intent hotkeys down to living.

* Update drink_reagents.dm

* Automatic changelog generation for PR #10180 [ci skip]

* Automatic changelog generation for PR #10181 [ci skip]

* Porting a few martial art code updates.

* Adds gas miners to all maps.

* Compress secK9

* whoops

* Hopefully this won't screw up travis.

* Two slimepeople fixes.

* Automatic changelog generation for PR #10072 [ci skip]

* Automatic changelog generation for PR #10225 [ci skip]

* Update drink_reagents.dm

* Automatic changelog generation for PR #10203 [ci skip]

* Automatic changelog generation for PR #10157 [ci skip]

* Automatic changelog generation for PR #10155 [ci skip]

* Automatic changelog generation for PR #10111 [ci skip]

* Automatic changelog generation for PR #10216 [ci skip]

* Automatic changelog generation for PR #10172 [ci skip]

* Automatic changelog generation for PR #10026 [ci skip]

* Automatic changelog generation for PR #10076 [ci skip]

* Update drinks.dm

* Automatic changelog generation for PR #10153 [ci skip]

* ??

* Update snacks.dm

* oops

* probably fixes only neutral traits existing

* Automatic changelog generation for PR #10227 [ci skip]

* argk

* Chef buffs chef buffs tastier food.

"The strong flavor of" was always in game but someone put it behind an else if statement that would never proc.
Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! 
Hurrah!

* Automatic changelog generation for PR #10228 [ci skip]

* fixes the sprites

* Actually hold on

So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.

* Magic number man bad, also all heads can spam CC now

* im baby dumb and removed "a hint of" by accident.

Okay whoops haha there we go now both strong and weak should work.

* oh hey macros.

slightly less ugly ™

* modular man bad.

now mörge this so chefs can make delicious dish, hemk.

* Update carbon.dm

* lolman acctually knows how the stuff work

* AAAAAAAAAAAAAAAAAAAA

* Update flashbang.dm

* thank you based ghomtainer (when)

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* thank you based ghomtainer (when) 2x how did i not notice this

* Automatic changelog generation for PR #10204 [ci skip]

* Converts the main timsorts file from relative pathing to absolute pathing.

* Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly"

* wew

* Automatic changelog generation for PR #10090 [ci skip]

* Add the sprite for the landmark

* Make it include my files

* Automatic changelog generation for PR #10067 [ci skip]

* Automatic changelog generation for PR #10160 [ci skip]

* drop

* Automatic changelog generation for PR #10079 [ci skip]

* Automatic changelog generation for PR #10207 [ci skip]

* Automatic changelog generation for PR #10214 [ci skip]

* Update mob.dm

* Update mob.dm

* Redo my changes on Box

Hopefully this will fix the conflict with the fire alarms.

* h

* Automatic changelog generation for PR #10193 [ci skip]

* I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive?

* Automatic changelog generation for PR #10054 [ci skip]

* Automatic changelog generation for PR #10126 [ci skip]

* Automatic changelog generation for PR #10142 [ci skip]

* Automatic changelog generation for PR #10051 [ci skip]

* Automatic changelog generation for PR #9925 [ci skip]

* Automatic changelog generation for PR #9563 [ci skip]

* Atomises out the magicnumber change

* Automatic changelog generation for PR #10231 [ci skip]

* Automatic changelog generation for PR #10235 [ci skip]

* Automatic changelog generation for PR #10200 [ci skip]

* Fix the nose boop.

* Remove extra indentations

* Update inhand_holder.dm

* hhh

* ghom help

* ff

* ff

* Automatic changelog generation for PR #10058 [ci skip]

* Automatic changelog generation for PR #10059 [ci skip]

* Automatic changelog generation for PR #9596 [ci skip]

* Automatic changelog generation for PR #9940 [ci skip]

* Automatic changelog generation for PR #10232 [ci skip]

* Automatic changelog generation for PR #10141 [ci skip]

* Begone crap.

* I gotta go fast.

* QoL Update

Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap.

* Magic number baaad

* Make things even more organized

* Better safe than sorry.

* Automatic changelog generation for PR #10164 [ci skip]

* Automatic changelog generation for PR #10120 [ci skip]

* Automatic changelog generation for PR #10257 [ci skip]

* typo

* Unnecessary OOC note.

* Is merging someone else's PR you personally fixed considerable as self-merging?

* I'm playing dirty because we have too many PRs to merge anyway.

* Automatic changelog generation for PR #10096 [ci skip]

* Automatic changelog generation for PR #9950 [ci skip]

* Automatic changelog generation for PR #10190 [ci skip]

* Automatic changelog generation for PR #9830 [ci skip]

* Suggestions

* Fix indentation

* lowered to 10 after i struggled to open tickets panel

* FUUUUUUUUUUUCK

* Nerfs fun

* FUUUUUUUUUCK v2

* Automatic changelog generation for PR #10263 [ci skip]

* QoL Update

- Rename the cameras and place two more

- Unanchor the shields generators and emitters because they were bugged and will save more time

- Put more rad closets on the Singulo

- Put more insuls on the Tesla since they protect

- Moved the Engineer clothing locker to Boxstation instead of having it in the Engine

- Added a button to the shutters on the north side of PA

- Added a marker to show where to place the console

- Rewire the power wire to be more in a straight line.

* Forgot a "

* Forgot a button on the Tesla

* Update supply.dm

* readds sprites

* Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf.

* Connect the fuel pipe to somewhere

* no more 40% time dilation

* Update __donator.dm

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update custom_items.dm

* Automatic changelog generation for PR #10254 [ci skip]

* Fix areas and tiles getting ripped off

* Also give Tesla's emitters R-floors

* Automatic changelog generation for PR #10093 [ci skip]

* Automatic changelog generation for PR #10210 [ci skip]

* Automatic changelog generation for PR #10246 [ci skip]

* Update custom_items.dm

* Automatic changelog generation for PR #10218 [ci skip]

* Automatic changelog generation for PR #10274 [ci skip]

* Add the option to restrict the Engine that spawn

* Revert "Add the option to restrict the Engine that spawn"

This reverts commit e3e1f91635.

* Revert "Revert "Add the option to restrict the Engine that spawn""

This reverts commit d851beea16.

* Add config options

* Move the config up to avoid conflict

* Automatic changelog generation for PR #10245 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com>
Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: GrayRachnid <Gray_icy@hotmail.com>
Co-authored-by: B1gb3ast <Yeremyrus@live.nl>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: lolman360 <22850904+lolman360@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
2019-12-23 13:29:44 -05:00
BlackMajor c81d1fe7a3 Merge pull request #9867 from Ghommie/Ghommie-cit375
Ports "examine-code refactor"
2019-11-25 11:31:03 +13:00
kevinz000 88762c5d89 Merge pull request #9864 from Knouli/Legioncore-Use-In-Hand
Able to use Legion Cores in-hand
2019-11-23 11:39:35 -07:00
Seris02 60def2a9fc Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into wintergalorefix 2019-11-21 13:08:23 +08:00
Ghommie 7c0c14e059 Fixing aux-base construction RCD door access settings menu and reverting another non-functional bit 2019-11-20 03:35:06 +01:00
Knouli 592c952d64 Update regenerative_core.dm 2019-11-19 20:03:04 -05:00
Ghommie 21f15e411d Part 3 2019-11-19 19:34:42 +01:00
Ghommie dd101ef221 Part 2 2019-11-19 18:00:56 +01:00
Knouli a6d4e7edef Update regenerative_core.dm 2019-11-19 06:00:56 -05:00
Lin 512939f1e6 Merge pull request #9730 from Citadel-Station-13/kevinz000-patch-112
kinetic crushers no longer drop if you try to use it with one hand
2019-11-19 03:23:12 +00:00
Seris02 468b6eb609 mining winter coat shtuff
- adds the mining winter coat to mining wardrobes and mining lockers
2019-11-17 22:27:09 +08:00
kevinz000 02e8a73265 Merge pull request #9737 from Ghommie/Ghommie-cit326
Ports techweb backend refactor & co.
2019-11-14 16:45:09 -07:00
kevinz000 178aedc5cc Merge pull request #9754 from Ghommie/Ghommie-cit330
porting "global to static"
2019-11-14 16:38:27 -07:00
kevinz000 8c247a566a Merge pull request #9783 from Ghommie/Ghommie-cit343
Fixing Aux base camera RCD door settings and toggle window type actions.
2019-11-14 16:22:08 -07:00
Ghommie e3cdb55a8f Makes it compile. 2019-11-12 04:45:47 +01:00
Ghommie aad2b5bcd5 Fixing Aux base camera/drone RCD actions. 2019-11-12 04:35:10 +01:00
Ghommie 1e49ce76d3 Dreamchecker compatibility changes, part 1. 2019-11-10 20:48:30 +01:00
kevinz000 95b98a5133 Merge pull request #9746 from Ghommie/Ghommie-cit328
Ports "Cleans up the new alt clicking functionality" from /tg/
2019-11-10 11:43:41 -07:00
Ghommie 9591bb5471 porting "global to static" 2019-11-09 22:53:56 +01:00
Ghommie 297ee03175 Ports "Cleans up the new alt clicking functionality" from /tg/ 2019-11-08 19:25:09 +01:00
Ghommie b2b1390bd3 Ports techweb backend refactor & co. 2019-11-07 05:07:38 +01:00
kevinz000 b6af62e994 Update kinetic_crusher.dm 2019-11-05 18:07:46 -07:00
Ghommie 8c31c1036d Porting objective code refactor 2019-11-04 22:05:04 +01:00
Ghommie 80cd4902ca Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit273 2019-10-28 00:49:22 +01:00
kevinz000 da502aa31d Merge pull request #9535 from Ghommie/Ghommie-cit247
Fixing sniper rifles scope datum action oddity.
2019-10-24 19:05:25 -07:00
Ghommie ad7101d0aa ports anti-magic component code updates (holymelon not included). 2019-10-25 03:20:42 +02:00
Ghommie e1928a18f1 Porting GetComponent macros removal, and some related changes. 2019-10-23 15:04:28 +02:00
deathride58 30eafc305c Merge pull request #9246 from Linzolle/taur
[READY] some missing icons + sprite changes for taur suits
2019-10-21 21:19:05 -04:00
r4d6 49afd5261c Change SEVA suit & Exo-suit's descriptions 2019-10-19 20:56:35 -04:00
Ghommie e991328087 progress 2019-10-19 15:02:56 +02:00
kevinz000 3e6415d4b5 Merge pull request #9324 from Linzolle/crusher
Ports "Adds toggleable light and blinking charging light to crusher" and "Lets the kinetic crusher be one-hand carried"
2019-10-10 02:23:15 -07:00
Linzolle caa61fa0b4 hide your ass 2019-10-05 12:24:10 -05:00
Ghommie 32a73b24c0 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit11 2019-10-05 18:22:43 +02:00
Ghommie 4b70a9cf67 Makes abandoned crates less prone to explosions. 2019-09-23 03:09:15 +02:00
Linzolle 8bc8a0e440 fix shit 2019-09-20 18:25:36 -05:00
skoglol c1e84774ac one-hand shit 2019-09-20 17:28:44 -05:00
kevinz000 076b6c8699 Merge pull request #9077 from Sishen1542/id-boingo
No ID insertion for everything except the hop console
2019-09-10 22:04:48 -07:00
nik707 fd2aec7efe Merge pull request #9171 from Citadel-Station-13/kevinz000-patch-74
Fixes and optimizes ghost swords
2019-08-29 19:09:40 -05:00
Ghommie 24fe7126c4 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit28 2019-08-24 19:05:51 +02:00
kevinz000 2f9ca28d38 this is bad performance and probably unnecessary but juuust in case.. 2019-08-21 08:17:34 -07:00
kevinz000 2f39bb3d56 Update necropolis_chests.dm 2019-08-20 21:59:50 -07:00
kevinz000 c694248f5a Update necropolis_chests.dm 2019-08-20 21:58:48 -07:00
Sishen ffa574b1be Update machine_vending.dm 2019-08-11 13:17:55 -04:00
kevinz000 a971390cff Merge pull request #8992 from jakeramsay007/Helmet-Internals
[READY] Hardsuit helmets can now be used as internals masks. Rejoice, CE mains.
2019-08-11 10:15:49 -07:00
Sishen f1bc6e42c8 Update machine_vending.dm 2019-08-11 13:10:14 -04:00
Ghommie 12c4fc139d Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit151 2019-08-09 04:00:23 +02:00
Sishen f59b60e83a QOL OOGA BOOGA 2019-08-08 01:11:20 -04:00
Chayse Ramsay 5055cd73b9 Hardsuit Helmets can now be used as internals masks. Rejoice, CE mains.
Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
2019-07-28 17:31:59 +01:00
Ghommie b87442e633 Tones down some items attack stamina costs. kills hypereutactic blades copypasta. 2019-07-19 20:09:16 +02:00