* Update toys.dm
Adds a cute little Ash drake plushie at the bottom
* Add files via upload
* Adds in hand icons for the ash drake plushie
* removed the commented out lines from the plush drake code
* Adds In Deep from RA2 into the roundstart music
* Adds In Deep from RA2 into the roundstart music
* A few minor things
Fixes up my plasmagun code so that the projectiles have an
impact_effect, Adds the enclave power armor from Fallout 13 (currently
admin spawn only), and adds a Krotchy doll into the arcade prize list
(Sprites were in Fallout 13's git but I suspect it originated somewhere
else).
* Remove crap
Removing the extra crap so its now just a single-line fix.
* AAAA
ultra-hotfix
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
I found out the process_cell proc did exist, but it's for turfs only. The runtiming call for it had no proper exclusion. No idea if this works, but the test runs showed no problems so far.
* Borer_chem_lewd_update
Added aphrodisiac and anaphrodisiac to the borer chemical list. Default
costs for now.
* Cloning-genitalia
Previously, clones had DNA for genitals, but not the organs. This should
give organs to any creature that has the DNA for them.
* Revert "Cloning-genitalia"
This reverts commit 67cac7775f1d8813638d3e77daaeed768822dfee.
-Probably fixes a missing proc with air runtimes too, which has been one of the problemos appearing in tandem with MC borkage (next line under was MC related anyway)
-Husky tail wag sprites renamed correctly (inverted color order). Actual movement yet to come.
Adds the CQC manual from the nuke ops uplink to be included in the
traitor uplink since sleeping carp is on traitor and is significantly
more powerful where as CQC is more intent cycling and reactions so i
think it offers a varied play style oppurtunity for those who don't want
to take sleeping carp but like the martial arts aesthetic
* I'LL SNEAK THIS IN, TOO
* will it blend
* event tweaking
* new kinkmate sprite
* savefile bugfixes
* drinks got overwritten again
rip
* replaces missing styles
* dildos
* last bit
* reverts research.dmi overwrite
adds bluespace material insertion
* reverts kitchen.dmi overwrite
included idle light for grinder
* de-whitewashed stools
* fixes laser carbine design
THE PINS
* fixes maint bar and most of the cams
* dmm2tgm