```
The ?. operator didn't handle some complex situations properly where it was the left-hand side of an expression and that expression was in turn the right-hand side of another.
```
Byond fix to ensure the new meme
* Rebase fail. good thing I made back ups. c:
* Tails more or less done
* wouldn't update cleanly otherwise
* It's completly working now. holy fuck I did it
Just need the refurbished body markings done, then to chop 'em up for full PR status
* MARKINGS DONE AAAAAAAAAAAAA
* fixes digi legs that didn't convert correctly
* ports the refractored preferences
Kinda ugly now tbh. but fuckit
* quality sweep, things should should properly now in general
* Taurs converted and improved! BODYMARKING -> MATRIXED
* oops. s'what I get for not compile checking
* remember to throw shade at furries
* vigorously update markings upon switching species and colors
* re-adds old wolf ears, Big Wolf fixes snout bugs
* few more snout tweaks
* cut the lists, cut everything. reeee
* This code I s2g
* Adds context clues to preferences
Hopefully people will read them before making an OOC fuss
* Fixes hands and feet markings with this one weird trick
remember kids, proper layering and order of operations is important
* Sprite tweaking and polishing
Sergal stuff being worked on
* a few QoL things for species swapping
* how the fuck did I miss these markings
* fleshes out sprites in preperation for marking experimentation later
* fixes catboy problems
* Mam_snout is a thing now,
* pixel adjusted tails, cleaned up wah tail a bit better
also gets digitgate legs missing pixels fixed
* cleans up more shit. ree
* force "plain" instead of none to avoid missing pixel reports
* tweaks to reinspire mapdiff
* Clean up Preference UI
Looks a little better now
* k
* doubly ensure None markings aren't valid
* reee spessman barbie
* brightens pixels around tiger head markings
* YEENS
* Cat ears tweaked because it triggers Kev otherwise
* another session of quality control
* Crows and crow accessories
* husk fixes
* works good enough, mission accomplished
* fixes the proc properly
* cleans up brute force code that isn't needed
* c a t
* initial things, need to clean up bhjin snowflake
* idk how to fix it
Links work, but it doesn't play nice with the loop.
* Update new_player.dm
don't actually need job_count, tbh I think
* working as intended
* deletes brazil
* let's get this back on the table
* split 'em up because sorting memes
* Gets stuff code-ready, sprite work to continue
Engineering / Atmosia / Cheng
Civilian Space
Blood Red / Red and Black
Riot / Armor vests
Radiation / Fire / Atmosia Fire
Bio Suits (Viro/CMO/basic)
ERT / Deathsquad
* It's messy, but it works so w/e
* let there be more tail access
* finishes naga taur spriting
* memes
* super fixes any lingering memes
* leg experiment
* nah, this isn't gunna work.
* poked at canine again
* saving memes
* tweaks some fixes and things
* finished quad suits, added bomb suits for nagas also
* "inconsistant indentation" Byond you fuck
* Take that, byond
* The war on Byond continues
* let's make sure the explorer gear uses fancy sprites
* syndiE ??? wtf did I sleep type
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Fixes saving memes, Adds absorbing and OOC escape
Also allows for people to reload from a slot if they fuck up and delete a belly
* makes sure travis won't flip the fuck out
* fixes some sound issues
* cleaning up some extra sounds, also dragon vore sound settings
* fixes resisting out of guts
* BRACKETS
* Prey now become blind after being eaten.
Use the audible subtle message to continue roleplaying with them!
* Actually make bulges show up in examine
* Fixes cases where transfering between bellies would blind twice
Because, y'know, that make sense. Also added self reminders if any changes happen to JSONs
* Adds Hypospray kits, fixes reagent overlays
Also adds colors to trek chems other than PINK.
* reee admins.txt
* adds the CMO Hypo MK II kit to the CMO's locker
renames the locker overrides as well, because lazy
* grammer gud
* hypo vial fix suggested by Kfive
* Modifies hypospray functions
* Fixed the Hypospray mk.II, is now comprehensive where it must.
* Fixed bugs, including the vending machine problem.
* Either fixed or didn't fix line terminator issues.
* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.
* Forgot a comma.
* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.
* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.
* delay tweaks. otherwise all good.
* reee github
* unneeded \the I thought were purged
* grammar fix, gives MDs and Chemist hypokits
* Makes chem masters able to produce vials
* recompiles tgui
* Update belt.dm
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Vore 2.0
Initial commit
* double checked porting
* Fixes compile issues
* converts Ash Drake bellies to new system
digs out lingering datum/belly stuff too
* Let's just work on this later
* System operational
* Update preferences.dm
* Initial commit
* most of the work down
itfinallycompiled
* tweaks
* ree
* fixes bad attempt at mode switching
* slight sprite tweak to give vials better clickability.
* can I has real review now pls thx Bhijn
* pre-emptively avoiding a troll 'review'
* WEH
* trying to code new functions is dumb
* reeeeee
put_in_hand doesn't exist apparently
and the shitty thing wants me to select mobs, not modes?
* ya lemmie just, rewrite everything
* fixes adaptation issues and sprites. Loading/unloading works
Now just to figure out reagent transfer_to code. aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
* HAHAHA YES
* Fully working with sounds and all.
* remove a testy boi
* major re-works
* Resting verb in, but the icons don't refresh correctly
* tweaks self heal for engiborgs
* minor fixes
* Fixes borg animation flicker
* ore pup stuff, maybe.
* tweaks from upstream input
* adds the basically useless check for dogborg specific modules
* cleans up code and Scrubpup Animation!
* Update robot_modules.dm