* Cross Z support
* Fixes projectile cross-Z
* removes unnecessary code
* don't draw impacts if you're not impacting
* fix
* unneeded var
* No mapcheck()ing anymore, space does it for us 2.0
* Adds a few new liqueurs and cocktails
How the fuck in THIS game of all games do we not have Triple Sec.
SERIOUSLY.
* Well there goes a one commit clean PR rip me
reeeeee
* Adds sounds, fixes colors
* Fixes recipies giving eggnog
Don't ask
* Adds space where space should be
* Travis stop stalling reeeeeee
* Fixes spelling mistakes
* Adds some health benefits to sec drinks.
Quadruple sec is mild, but easy to make; quintuple sec is STRONG but
more difficult.
* Fixes merge conflict annoyance
* FUCK
* Updates boozepwr of Quadruple/Quintuple sec
If someone ever adds sex on the beach as a cocktail, I fully expect them
to add in Sex-tuple Sec as well.
* Makes clowntears reagent explicit within food_reagents
Removed hacky solution, introduced better one
* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.
[MIRROR] All medal methods are handled on SSmedals as opposed to global procs and also have proper defines, killing with a crusher grants special medals.