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WanderingFox95 4b13d1772c [Ready] Bone Anvil and processable Bone ingots (#15290)
* Adding all the extra stuff

* whoops, slipped my last fix in here.

* bone balance

* 6 Goliaths + 3 Watchers + 1 Legion

* bumps the damage modifier down to 1.05

* More Bones.

* Undoes the undoing of the other fix PR

Co-authored-by: Emily <null>
2021-10-25 18:11:54 +02:00

320 lines
9.2 KiB
Plaintext

/datum/crafting_recipe/bonetalisman
name = "Bone Talisman"
result = /obj/item/clothing/accessory/talisman
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bonecodpiece
name = "Skull Codpiece"
result = /obj/item/clothing/accessory/skullcodpiece
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bracers
name = "Bone Bracers"
result = /obj/item/clothing/gloves/bracer
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/goliathcloak
name = "Goliath Cloak"
result = /obj/item/clothing/suit/hooded/cloak/goliath
time = 50
reqs = list(/obj/item/stack/sheet/leather = 2,
/obj/item/stack/sheet/sinew = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned
category = CAT_PRIMAL
/datum/crafting_recipe/drakecloak
name = "Ash Drake Armour"
result = /obj/item/clothing/suit/hooded/cloak/drake
time = 60
reqs = list(/obj/item/stack/sheet/bone = 10,
/obj/item/stack/sheet/sinew = 2,
/obj/item/stack/sheet/animalhide/ashdrake = 5)
category = CAT_PRIMAL
/datum/crafting_recipe/bonebag
name = "Bone Satchel"
result = /obj/item/storage/backpack/satchel/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 3,
/obj/item/stack/sheet/sinew = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/spear/bonespear
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/fireaxe/boneaxe
time = 50
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
category = CAT_PRIMAL
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
reqs = list(/obj/item/grown/log = 5)
result = /obj/structure/bonfire
category = CAT_PRIMAL
/datum/crafting_recipe/headpike
name = "Spike Head (Glass Spear)"
time = 65
reqs = list(/obj/item/spear = 1,
/obj/item/bodypart/head = 1)
parts = list(/obj/item/bodypart/head = 1,
/obj/item/spear = 1)
result = /obj/structure/headpike
category = CAT_PRIMAL
/datum/crafting_recipe/headpikebone
name = "Spike Head (Bone Spear)"
time = 65
reqs = list(/obj/item/spear/bonespear = 1,
/obj/item/bodypart/head = 1)
parts = list(/obj/item/bodypart/head = 1,
/obj/item/spear/bonespear = 1)
result = /obj/structure/headpike/bone
category = CAT_PRIMAL
/datum/crafting_recipe/quiver
name = "Quiver"
result = /obj/item/storage/belt/quiver
time = 80
reqs = list(/obj/item/stack/sheet/leather = 3,
/obj/item/stack/sheet/sinew = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_bow
name = "Bone Bow"
result = /obj/item/gun/ballistic/bow/ashen
time = 120 // 80+120 = 200
reqs = list(/obj/item/stack/sheet/bone = 8,
/obj/item/stack/sheet/sinew = 4)
category = CAT_PRIMAL
/*/datum/crafting_recipe/bow_tablet
name = "Sandstone Bow Making Manual"
result = /obj/item/book/granter/crafting_recipe/bone_bow
time = 200 //Scribing // don't care
always_availible = FALSE
reqs = list(/obj/item/stack/rods = 1,
/obj/item/stack/sheet/mineral/sandstone = 4)
category = CAT_PRIMAL*/
/datum/crafting_recipe/rib
name = "Collosal Rib"
always_availible = FALSE
reqs = list(
/obj/item/stack/sheet/bone = 10,
/datum/reagent/oil = 5)
result = /obj/structure/statue/bone/rib
subcategory = CAT_PRIMAL
/datum/crafting_recipe/skull
name = "Skull Carving"
always_availible = FALSE
reqs = list(
/obj/item/stack/sheet/bone = 6,
/datum/reagent/oil = 5)
result = /obj/structure/statue/bone/skull
category = CAT_PRIMAL
/datum/crafting_recipe/halfskull
name = "Cracked Skull Carving"
always_availible = FALSE
reqs = list(
/obj/item/stack/sheet/bone = 3,
/datum/reagent/oil = 5)
result = /obj/structure/statue/bone/skull/half
category = CAT_PRIMAL
/datum/crafting_recipe/boneshovel
name = "Serrated Bone Shovel"
always_availible = FALSE
reqs = list(
/obj/item/stack/sheet/bone = 4,
/datum/reagent/oil = 5,
/obj/item/shovel/spade = 1)
result = /obj/item/shovel/serrated
category = CAT_PRIMAL
/datum/crafting_recipe/bone_screwdriver
name = "Bone Screwdriver"
result = /obj/item/screwdriver/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_crowbar
name = "Bone Crowbar"
result = /obj/item/crowbar/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_cutters
name = "Bone Wirecutters"
result = /obj/item/wirecutters/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_wrench
name = "Bone Wrench"
result = /obj/item/wrench/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/necropolis_welding
name = "Necropolis Welding Torch"
result = /obj/item/weldingtool/experimental/ashwalker
time = 120
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 2,
/obj/item/organ/regenerative_core = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/tribalbelt
name = "Hunter's Belt"
result = /obj/item/storage/belt/mining/primitive
time = 80
reqs = list(/obj/item/stack/sheet/sinew = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/goliath_gloves
name = "Goliath Gloves"
result = /obj/item/clothing/gloves/tackler/combat/goliath
time = 80
reqs = list(/obj/item/stack/sheet/sinew = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 2,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/goliath_drapes
name = "Goliath Drapes"
result = /obj/item/surgical_drapes/goliath
time = 80
reqs = list(/obj/item/stack/sheet/sinew = 1,
/obj/item/stack/sheet/animalhide/goliath_hide = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/diamond_scalpel
name = "Diamond Scalpel"
result = /obj/item/scalpel/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1,
/obj/item/stack/sheet/mineral/diamond = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_retractor
name = "Bone Retractor"
result = /obj/item/retractor/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/diamond_bonesaw
name = "Diamond Bonesaw"
result = /obj/item/circular_saw/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1,
/obj/item/organ/regenerative_core = 1,
/obj/item/stack/sheet/mineral/diamond = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/femurstat
name = "Bone Hemostat"
result = /obj/item/hemostat/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_bonesetter
name = "Bone Bonersetter"
result = /obj/item/bonesetter/bone
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/coretery
name = "Necropolis Cautery"
result = /obj/item/cautery/ashwalker
time = 80
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/animalhide/goliath_hide = 1,
/obj/item/organ/regenerative_core = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_spade
name = "Bone Spade"
result = /obj/item/shovel/spade/bone
time = 80
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_hatchet
name = "Bone Hatchet"
result = /obj/item/hatchet/bone
time = 80
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_cultivator
name = "Bone Cultivator"
result = /obj/item/cultivator/bone
time = 80
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_anvil
name = "Bone Anvil"
result = /obj/structure/anvil/obtainable/bone
time = 200
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 2)
tools = list(/obj/item/weldingtool/experimental/ashwalker, /obj/item/wirecutters/ashwalker, /obj/item/crowbar/ashwalker)
category = CAT_PRIMAL
/datum/crafting_recipe/bone_glaive
name = "Necropolis Glaive"
result = /obj/item/kinetic_crusher/glaive/bone
time = 120
reqs = list(/obj/item/stack/sheet/bone = 2,
/obj/item/stack/sheet/mineral/wood = 4,
/obj/item/stack/sheet/sinew = 4,
/obj/item/organ/regenerative_core = 2,
/obj/item/stack/sheet/mineral/diamond = 2,
/obj/item/stack/sheet/animalhide/goliath_hide = 2,
/obj/item/stack/sheet/leather = 2)
category = CAT_PRIMAL