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GS13NG/code/datums/components
WanderingFox95 4b13d1772c [Ready] Bone Anvil and processable Bone ingots (#15290)
* Adding all the extra stuff

* whoops, slipped my last fix in here.

* bone balance

* 6 Goliaths + 3 Watchers + 1 Legion

* bumps the damage modifier down to 1.05

* More Bones.

* Undoes the undoing of the other fix PR

Co-authored-by: Emily <null>
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm