Files
GS13NG/code/modules
GLACoding 9050cc63ca Syndicate turrets (and other machines in walls) can now be hit by projectiles. Also reworks target priorities. (#31012)
* Projectile code additions

* Adds !prehit checks and corrects the check for energy cannon spam

* Adds checks for machines and structures to stop double hitting

* JJRcop Requesting Fixes #1

* JJRcop Requested Fixes #2

* Fixes projectiles unable to hit mobs in machines

* Adds in a new proc select_target, and rewrites some bits

Fixes projectiles double hitting when targetting machines with mobs on them, also makes it so weapons with forcedodge can hit targets inside walls.

* AnturK requested fix #1
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