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90e1bbd3e13541ace554898d595c6f4e19ddcabd
GS13NG/code/game/gamemodes/clock_cult
History
LetterJay 0ffaf66d1f Merge branch 'master' into upstream-merge-29690
2017-08-15 19:18:22 -05:00
..
clock_effects
Fixes being able to "stomp out" sigils with telekinesis
2017-08-06 18:02:43 -05:00
clock_helpers
Clock powerdrain now works on any device with a powercell
2017-08-09 03:05:47 -05:00
clock_items
Clockcult Combat Rebalance + Conversion Rework (#2020)
2017-08-04 11:46:22 -07:00
clock_mobs
[MIRROR] Rename Bump to Collide (#2002)
2017-07-14 21:35:56 -07:00
clock_scriptures
Belligerent now has a visible indicator
2017-08-08 09:05:54 -05:00
clock_structures
Clockcult Combat Rebalance + Conversion Rework (#2020)
2017-08-04 11:46:22 -07:00
clock_cult.dm
another huge sync
2017-06-21 18:00:00 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
[ready]Makes bIcon better
2017-08-13 17:41:12 -05:00
clock_scripture.dm
Adds helpers to avoid << use
2017-08-08 22:28:16 -05:00
clock_structure.dm
Merge pull request #2064 from Citadel-Station-13/upstream-merge-29290
2017-07-30 23:14:39 -05:00
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