* Autoylathe Complete. All the errors with the autoylathe should be fixed for now * Toylathe Tweaking and plastic's initializing. Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back. * TOY LATHE NOW ACCEPTING PLASTIC TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS. * Toy Datum construction. Building some datums for the toys for the autoylathe to print. * Toys toys toys Adding toys to the list woo * Autoylathe complete. Holy shit it's fucking done. * Fixes a duplicate id. Also adds some shit to the hacked list. * Okay this shit needs to stop Rogue indentations? Nani? * ugh fuck * Rogue indents * Power issues Fixes power scaling and the draining an APC * Rogue File deletion. Part of an early experiment that didn't work out. * Some other tweaks and shit Moves datums to the autoylathe designs and also fixes a dumb mistake I made. * Clamps? Added a clamp. Who knew? * Shit. Won't compile if it keeps looking for a file that doesn't exist * Woops Deleted a line not paying attention * reworked initialize I think I did this right. * Revert "reworked initialize" This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7. * Odd variables that don't have any other references in the coding. Why are these even here? Seriously. * UNUSED VARIABLE?! NANI?! Deleted. Don't need em.
Hooray modularity! Things that modify core files without directly touching said core files go here. This is similar to how Hippie handles things. This stops dreammaker from throwing errors and warnings if you try to compile these files while they're inside code/citadel/.