63 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
BatrachophrenoandGitHub 88b396cba9 Xenologist hailing freq access (#21105)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21104

Grants Xenobotany/Xenobiology radios with hailing freqs like Xenoarch on
spawn, provide appropriate access to similar shortwaves.

Not going to be giving them all the cool stuff Xenoarch gets for solo
exploration like machetes and shit, they still ought to bring escorts or
else tag along with the xenoarch.

Xenoarch still stuff xenobots/bios in lockers.

Xenoarch stronk.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-15 13:59:24 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
nautandGitHub 61d613a608 Adds the Expeditionary radio frequency as a default channel (#20948)
- Added the Expeditionary radio frequency to all radios that come with
Common (and Entertainment) frequencies as a default radio channel.
- The Expeditionary radio channel is now accessible in-radio via the
shortcut key 'D', e.g. `:d` or `.d`.
- Expeditionary radio channel changed to custard yellow for easier
visibility.

Should make expeditions (and Odysseys) a whole lot easier by allowing
everyone to access the Expeditionary channel in their headset, no radio
or frequency tweaking necessary.

Color was also changed to a sort of custard yellow, since its old color
was very hard to see for a lot of people.


![image](https://github.com/user-attachments/assets/1e9b3da1-c9d9-4073-9072-d2b41b55388b)

![image](https://github.com/user-attachments/assets/6b2e454d-aa88-4c44-8bae-4bcd635152e0)

![image](https://github.com/user-attachments/assets/b1f52ef6-7525-405f-a8f6-aa9809bdbee7)

![image](https://github.com/user-attachments/assets/31e6a423-4842-43e9-9179-196168146168)

![image](https://github.com/user-attachments/assets/5be773aa-36ac-4de8-bb94-f9cca5a27ccd)
2025-07-10 21:37:30 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
courierbravoandGitHub 8fba809b07 Spell Check - Encryption Keys (#19789)
Fixes the spelling of the operations manager radio key's name.
Fixes the spelling in the bluespace encryption key's description.
2024-08-18 13:03:38 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
RustingWithYouandGitHub c0e2df4a02 Point Verdant ERT-Lite (#18554)
* point verdant ert-lite

* fixes bad outfit

* fixes garage

* fix to existing kasf ert
2024-03-06 07:10:48 +00:00
a58283353d Hard deletes fun from Konyang (Point Verdant Radio Changes) (#18560)
* Konyang Radio

* Changelog spell

* Requested Changes (kill me)

* more

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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-03-05 18:06:03 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Snowy1237andGitHub 325b48f5b9 Adds hailing to mining and xenoarchaeology headsets. (#18208)
* Miners, rejoice!

* You too, Luna.

* nitpicking

* whoops
2024-01-19 11:31:46 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyandGitHub a02be9f1fd Updated SSAtoms to TG's version (#18032)
* emperor protects

* sdfas

* sadf

* sdf
2023-12-25 20:38:08 +00:00
06d04f71ec Gadpathur Navy Patrol Vessel (#17537)
* Start of Gadpathur Navy vessel

More work on the Gadpathur Vessel

Nearly finished now...

* More work on the Gadpathur vessel

* More work on the Vessel

More work on the vessel

More work on the vessel

* attempt to fix runtime errors

* Remove duplicate APCs and fix designation

* Overhauled the cadre surgeon uniform with generic scrub sprites

* Attempt to fix runtime errors, more work on access restrictions

* Fix hallway power and air alarms, fix designation test

* Change the Captain's uniform to be more distinct

* Add breath masks for EVA suits (may be replaced with rebreathers)

* Added Xanan pistol and Gadpathur rebreather

* Fix positioning of the ship guns

* Replace the generic combat shotgun with the Xanan shotgun

* Used code defined gun cabinets

* Set a unit test group(?)

* Fix compile

* Ditto

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-12-05 11:41:51 +00:00
GeevesandGitHub ebf0f3458f Mecha Gamemode: Jockeys (#17148) 2023-10-18 16:49:44 +02:00
3225a1d30c Fix radio encryption keys Initialize (#16109)
* fix

* Correct Changelog Entry Type

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-26 12:58:09 +00:00
connorjg1andGitHub dad7b445f9 Hive capitalisation fix (#15696) 2023-02-07 13:10:51 +01:00
WildkinsandGitHub 5e9fa83d9d Fix IFF swapping destroying away ship radios (#15420) 2022-12-25 16:17:24 +01:00
WildkinsandGitHub 2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
alberyk 14179960f7 Radio stuff 2022-03-04 14:57:02 -03:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
Alberyk e58c807b8c jobs 2021-09-02 15:13:08 -03:00
a43fe7005f adds supply & service encryption keys (#12119)
Co-authored-by: TheGreyWolf <mc-casper@hotmail.dk>
2021-07-03 21:50:56 +02:00
GeevesandGitHub e0f2d68c8d Command Headset Tweak (#10937) 2021-02-23 17:12:45 +01:00
GeevesandGitHub b662967b58 Bluespace Items and Accent (#9825) 2021-02-04 10:31:59 +01:00
GeevesandGitHub a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
GeevesandGitHub 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
GeevesandGitHub 05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
GeevesandGitHub 760595049a Common and Entertainment Keys (#8541)
Standard Encryption Keys now come with both Common and Entertainment channels in-built.
2020-04-05 21:16:07 +03:00
GeevesandAlberyk bead18d3f1 Revolution Improvements (#7878)
- Added a new category to the traitor uplink, which is only available to revolutionaries.

- Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it.

- Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to.

- Added a Mech orbital dropper. Added an Armory orbital dropper.

- Made loyalty implants display their text correctly when they implant someone.

- Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution.

- Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t.

- Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch.
2020-01-08 18:45:58 -03:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
GeevesandErki c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
AlberykandWerner ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
Alberykandskull132 e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
LordFowlandskull132 56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
PsiOmegaDelta a4545f8ded Scheduler, observation, and New() tweaks.
Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs.
Cuts down on the number of created items during server start.
2015-12-27 17:44:53 +01:00
Kearel 3e6ebd5d1a Fixes tags for real this time 2015-11-13 00:02:09 -06:00
Kearel a8406f018b Adds Entertainment Items
Adds the following:
Actor Guild for ghosts to spawn at.
Board for playing board games.
Two trading card games with booster packs.
Tarot cards.
Cargo can now supply lasertag equipment as well as decks/booster packs
2015-11-12 23:24:34 -06:00
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Zuhayr 48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
mwerezak f8d5127078 Adds SLOT_EARS to various items 2015-06-21 01:45:43 -04:00
PsiOmegaDelta 5b4dfdda9c Allows one to define list of random selection items.
Includes a default list with a couple of semi-randomly selected probabilities.
2015-06-17 15:04:06 +02:00
Kelenius db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Amunak edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
PsiOmega 1f9cb08102 Syndicate borg code refactoring.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
2014-12-04 12:56:29 +01:00