Updated the renderers to work with BYOND 516.
Some update of ZAS to hopefully be more efficient, and cold/hot air
effects.
Gas effects are now less prominent.
Ported from Bay
There was an edge case where collisions were checking the platform first
before any other obstacles on the tile and platforms were pulling people
down to "hop down" through the railings or whatever. Fixes that.
Whoopsie.
---------
Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
- adds airtight flaps to the maints doors in xenobio
- made the medical smoking lounge look a little more comfy
- moved around some of the decals outside of the gym
- changed the floor decals in the supermatter room for the hot/cold loop
pumps.
- removed a civilian sign in the lifts that just points to the
reclamation terminal
- fixed an apc in the corporate reps office being the wrong way
- added shutters to the library desk, also made the shutters button
require the librarians access.
- placed medical outlines under some first aid lockers that didn't have
them. did not do this for the one next to the INDRA, since theres a
grate under it and it just makes it look weird.
Fixes#20571Fixes#17105
- bugfix: "Fixes invisible thermal lance inhands."
- bugfix: "Fixes bulwark chat bubbles."
Also moved the bulwark sprites in dmis to the left one pixel to match
all the other sprites. It annoyed me that it was 9 pixels adjusted
instead of 8 like everyone else. Alignment unchanged.
Adds a sink to the Intrepid's medbay
Adds curtains to the medbay so that you can have privacy without needing
to close the emergency shutters
Swapped out one of the unfolded roller beds for a collapsed roller bed,
you can find it just outside the medbay on the table with the other bed
and the space cleaner
I noticed these when testing another PR. These don't fit our current
server style, and they're obviously ancient.
I ported the current ones from Baystation, which fit our style much
more. In addition, the code itself has been improved to remove the old
spans.
Title. Noble Row said that their passports would likely be electronic,
so I went with that. Humans can also take them, as some humans are
mentioned as having citizenship through marrying an IPC on the wiki, but
this can be removed if requested.
!!Requires synth lore team input!! @NobleRow
Sprite preview (subject to change):

---------
Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
Fixes:
* Platforms blocking thrown items from moving. I believe this also fixes
maneuvering over platforms, et cetera.
* Fixed a bug that would cause platforms to become un-climbable if
climbing them was aborted early.
* Made it so that you can "climb down" a platform just by walking over
them. Climbing "Up" a platform still requires a climb action and will
block things that cannot climb, but now you can have vehicles, such as
mechs, go over a platform without needing to climb. This allows you to
piledriver someone with a mech from deck three to deck one. If you want.
These are intended to be available in the cargo list, so marking as
draft until that can be confirmed.
This ports radiation collectors from baystation12. These use the
ssradiation system that we have, to generate power from phoron and
radiation. This is contrasted with the prior iteration of these units,
which solely generated power from the singularity. These could be used
to generate power around a supermatter reactor, or a fusion reactor, or
any number of things that the playerbase can think of. The only thing is
that these cost precious phoron; you do not want to use these as the
sole source of power aboard anything.
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/machinery/rad_collector.dmi | Chinsky (Baystation12) |
CC-BY-SA |
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Per request of human lore.
Adds one new origin and six new accents.
Saturn becomes a new origin, under which three accents become options,
Iapetus (Cassinian), Enceladus, and Titan.
Mercury and Eris accents added to the currently unused 'Sol System'
origin, making it far less redundant than it currently is.
Unity Station accent added as an option for Earth origin.
"Stationer (STA): Similar to the conventional Terran accent, the
“Stationer” accent instead has its roots in North American English,
reflecting the Alliance’s history in the region.
Mercurian (MCY): Mercurian Common is often heard in the boardrooms of
Einstein Engines, which employs much of the planet’s population. Those
who speak with this accent are often – to no fault of their own –
regarded with suspicion by the SCC due to this association.
Enceladian (ENC): Enceladian Common is descended from the accents of
North and South America, and the residents of Saturn’s moon take pride
in ensuring their accent calls back to their ancestral homes on Earth.
Cassinian (CAS): Cassinian Common, the accent of Iapetus, is typically
associated with the Solarian Interstellar Intelligence Bureau, and
characters affiliated with it in Solarian movies will often talk like a
Cassinian: soft-spoken and generally polite, but reserved and often
distant.
Titanii (TIA): The largest offworlder population in the Sol System,
Titanii Common involves plentiful hand gestures and other visual
signals. Linguists have long theorized the prominence of hand gestures
in this accent comes from the moon’s EVA-centric industries.
Erisian (ERN): Erisian Common bears some resemblance to Lunarian Common
due to the planetoid’s long association with the Solarian Navy. Like its
counterpart, it is very hard to effectively replicate for an outsider."

This alters some of the planetside POIs for Konyang. It removes the dead
IPCs from them, as well as makes it look like repair is underway on some
of the damaged buildings. It also removes the hivebots from two maps
that had those, since the military would likely have cleared those out
by now.
Nanotrasen and Nanotrasen aggressive law modules/boards renamed to
Conglomerate/Conglomerate Aggressive
Adds the Conglomerate Aggressive lawboard (this lawset already exists,
just never was given a board?). Adds a copy to AI Secure Storage
(alongisde the existing lawboards, this falls under a board the SCC
would have just in case, like the other ones there.)
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Per request of synthlore - you can no longer select the android job
title to spawn in with a positronic brain in a shipbound chassis, and
neither can you manufacture one.
Cyborgs broadly are not removed and are completely playable, but they
must contain either an MMI or a robot circuit. Positronics can still be
installed into an AI core.
Fixes#19603Fixes#20558
- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
- bugfix: "Borgs can interact with tables again."
- refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
- bugfix: "Fixes monkey cube boxes having superfluous overlay."
- rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
Just a small PR that made some very VERY small changes, but I felt like
they were needed
Removed the access from the Tarwa RobCo so they can actually grab parts,
and other stuff
Added some extra toolbelts and a table to engineering
Replaced their cigarette machine with the hacked, free, version (They're
pirates, it only makes sense)
Replaced "burn chamber" walls with metallic walls, replaced more walls
with Dionae walls to keep current ratio of Fungus to Steel
---------
Signed-off-by: Myphicbowser <48303989+Myphicbowser@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
To the list of holidays, adds the Day of Reunification, commemorating
the end of the second bloodiest civil war in all of human history and
honoring the millions who gave their lives to save the free world and
once again deliver mankind from its worst enemy.
---------
Signed-off-by: Tag103 <Tag1031@protonmail.com>
Signed-off-by: Tag103 <194812614+Tag103@users.noreply.github.com>
Co-authored-by: Tag103 <Tag1031@protonmail.com>
-Adds 8 new food dishes, among them 6 Asian/Konyanger from cuisine (Moss
burger, moss big bite burger, sweet chili chicken, crimson lime,
vegetable eggrolls, and meat eggrolls) and 2 other dishes (dodo ikire
and mozzarella sticks)
-Adds sweet chili sauce
-Adds Macarons to the custom foods you can make with the oven
-Waffles and fries now visually change based on specific syrups or
condiments you pour onto them much like pancakes already do.
-Removed the aspect of batter that makes people nauseous after consuming
it because it was breaking a lot of fried foods.
-Rearranges a bit of code so things are in the right category
-Makes produce boxes more likely to have onions and garlic in them since
there are a lot of recipes that require them.
(NOTE: If/when giving feedback please keep in mind my knowledge of code
is very limited, I may not know some terms you refer to, and some of the
code for more advanced mechanics has been copied and edited from other,
pre-existing bits in the code.)
---------
Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Adjusts the generic exoplanet dirt turf so it doesn't leave footprints,
it's used in maps such as odyssey ones and the footprints get hellish on
those.
Also gives many exoplanet turfs descriptions, as well as adjusts the
names of some of them.
Adds a bluespace beacon to the Quark so it can be teleported to, makes
some minor tweaks to the Intrepid (including making the layout ever so
slightly less box-like), adds grates to the locations of each Horizon
shuttle's teleporting beacon so the bluespace beacon sprite is visible.
Fixes Intrepid cameras, I missed the c_tag var in the initial PR.
Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)
No player facing changes
I literally changed the Clown firing pin to the objectively cooler
Psionic firing pin in the RDs firing pin box, which is cooler, makes
more sense, and also apparently the Clown firing pin is an adminbus
item, at least thats what comments call it