Commit Graph

158 Commits

Author SHA1 Message Date
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Wowzewow (Wezzy)
cb12b6db1c Adding the new cigarettes and tobacco in the loadout. (#7764) 2019-12-25 18:34:30 +01:00
Alberyk
11281e5617 Fixes missing mask sprites and summmer (#7779)
-fixes #7777
-fixes summmer
2019-12-23 11:17:59 +02:00
Alberyk
c586d6a98c Fixes two issues with the new tajaran gear (#7767)
-fixes the machinist jumpsuit having the wrong path
-fixes raskara gear not having species restrictions
2019-12-22 23:17:50 +02:00
Alberyk
038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
Wowzewow (Wezzy)
01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
Wowzewow (Wezzy)
2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
Wowzewow (Wezzy)
96b339d766 Resprites some accessories (#7562) 2019-12-18 22:46:43 +01:00
Leudoberct1
89446a4e9f Makes tunnel cloaks colourable (#7619)
This makes Vaurca tunnel cloaks colour customisable in the loadout screen.
2019-12-12 21:53:47 +02:00
Aboshedab
4d99d60074 Military jackets sprites added (#7604) 2019-12-12 14:37:39 +01:00
Alberyk
ebab096e99 Adds the rosary to the loadout (#7548)
What it says in the title.
2019-12-04 08:58:51 +02:00
Aboshedab
7b10d41758 More IRU coat options. (#7545) 2019-12-03 18:32:17 +01:00
Kaedwuff
6981d962ac rainbow wraps (#7531) 2019-12-02 09:13:41 +02:00
fernerr
e29d41dc0f Adds the Republic of Biesel flags to the loadout (#7497) 2019-11-26 20:35:24 +01:00
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
b7a5370f3b Alt. tool-belt fix and cost tweak (#7368)
Alternate utility belts now start with tools
    They're now free since it's literally just a different sprite for the same thing and they're role-locked anyway
    apprentices no longer spawn with free tools they shouldn't have
    job outfit datums use belt_contents now instead of spawning utility/full
2019-11-15 15:43:10 +02:00
Alberyk
2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
Doxxmedearly
4728303bc1 Card holders actually hold cards (#7326) 2019-11-06 18:28:42 +01:00
JohnWildkins
4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00
ParadoxSpace
6ee78fa0ca Skrell Glowing Algae Fix (#7274) 2019-10-27 18:53:12 +01:00
Joshie
039ca8e0de More MedSci Sprites (#7154)
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
2019-10-19 10:24:40 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
Alberyk
82cf8aac95 Adds skrell glowing algae (#7145)
At the request of their writer, it works like the skrell ear items, but it glows.
2019-10-13 22:04:04 +03:00
Matt Atlas
b7ec3ad093 Medical and Science Resprite (#7064) 2019-10-05 14:29:05 +02:00
fernerr
07cf338f87 Makes the IAC vest able to store things (#7015) 2019-09-24 02:19:59 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Alberyk
199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
ParadoxSpace
21df670cab Adds Alt Necropolis Research Uniform (and a few other things) (#6994)
This was in Matt's PR, but I erroneously missed that it wasn't in the actual loadout.
2019-09-15 23:35:23 +03:00
Matt Atlas
f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Alberyk
4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Alberyk
a2feca5051 Tweaks some stuff to better reflect synth lore (#6905)
At request of kyres
-removes hunter seeker borgs
-removes the synthetic intelligence movement armband
-give the unique robotic tools to the borgs, so their cool sprites will not go unused
2019-08-27 17:55:15 +03:00
MarinaGryphon
bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Werner
ad264c0496 Fixes #6777 (#6778) 2019-07-25 23:35:17 +03:00
Alberyk
8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Erki
b435a8f573 Faction updoots (#6765) 2019-07-24 21:09:16 +02:00
ParadoxSpace
4d91774fad Some Vaurca Clothes (#6731)
As on the tin. Shrouds in preset colors (a little helmet), and a recolorable mantle. Also, shaper helmet now actually covers the head.
2019-07-21 22:22:28 +03:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
ParadoxSpace
f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpace
a33141023d Unathi Clothing Fix (#6594) 2019-06-19 22:34:45 +02:00
smallgreenant
ff2c48cadd Unathi Clothing addition. (#6568) 2019-06-18 21:11:41 +02:00
fernerr
77c262e9a2 Security and Central command uniforms sprite overhaul (#6560) 2019-06-18 00:28:53 +02:00
ParadoxSpace
70b306785d New IPC Antennae (and one more thing) (#6497) 2019-05-31 22:53:24 +02:00
ParadoxSpace
80d07639f1 Contractor IDs (#6470) 2019-05-24 22:57:49 +02:00
fernerr
7ec85635e5 A round of sprite improvments/additions. (#6363)
This pr aims to implement a bunch of the work done by Amoryblaine (found in this thread https://forums.aurorastation.org/topic/11698-amorys-sprites/)

    Adds new sprites for the tactical gear available in cargo.
    Adds new, green, sprite for the military belt, the old red one is added as a specific syndicate variant.
    Improves the sprite of the ushanka, adds the old one as a variant by request.
    Adds rolled down sleeves states for two sol uniforms, adds sol tactical helmet and heavy armor vest.
    Adds a TCFL jacket to the loadout.
    Changes the flipped sprites of most caps to be leaning rather than straight.
    Makes the visors of biosuits transparent.
    Recolours the security biosuit from orange to pale blue.
    Recolors the hip holster to be black.
    Makes the tactical gas masks eyes transparent.
    Tweaks the red and blue bandanas to be less bright.
    Adds some missing balaclava sprites, Improves the look of rolled up balaclavas.
    Makes the security berets more fitting with the standard blue one.
2019-05-23 09:16:55 +03:00
ParadoxSpace
fbf7f05731 contractor uniform tweaks (#6432) 2019-05-15 23:05:24 +02:00
Alberyk
3a8e751ec7 Adds more flags (#6412) 2019-05-13 21:15:06 +02:00
Alberyk
001565ca2f Adds the contractors uniforms (#6399) 2019-05-11 21:27:15 +02:00
ParadoxSpace
03c9246a26 Fixes Vaurca Shoes Entry & Body Sprite (#6398)
oops. I didn't know if this would completely break it or not so here we go.
Also, this shifts the vaurca west facing sprite back one pixel.
2019-05-09 20:27:27 +03:00