Commit Graph

195 Commits

Author SHA1 Message Date
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
fernerr
a015493260 Fixes a problem with weapon_and_ammo (#9791) 2020-08-26 14:35:05 -03:00
mikomyazaki
828fd9eb61 Raider random vendors will spawn without their scan_id lights on (#9773) 2020-08-26 11:01:28 +02:00
Alberyk
13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
mikomyazaki
573a7c8cd5 Random item spawners no longer spawn documents (#9646) 2020-08-09 12:23:39 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Doxxmedearly
141b23f758 Warehouse Randomization Improvement (#9281) 2020-07-07 17:41:13 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
3ff07313e8 Removes kitty ears from the game. (#9158) 2020-06-20 16:49:37 +02:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Wowzewow (Wezzy)
4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Wowzewow (Wezzy)
723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00
feartheblackout
8debcddc6f Adds Coalition of Colonies flags to loadout (#8612) 2020-04-09 16:16:30 -03:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves
5fb94a7ed4 Unholy Chef Tweaks (#8473) 2020-03-22 12:17:29 +01:00
kyres1
c3cda2806b Adds rival corp voidsuits (#8389) 2020-03-08 00:17:01 +01:00
Wowzewow (Wezzy)
5387d4cf47 Glove small resprite, inhands and some cleanup (#8372) 2020-03-07 16:00:47 +01:00
Wowzewow (Wezzy)
ffe96a44aa Food refactor, Trash states for drinks and updated icons (#8285) 2020-02-24 15:04:57 +01:00
fernerr
3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Geeves
d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Wowzewow (Wezzy)
8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
fernerr
58b2f532c8 Shuttle update: Part Three: The Merchants Invest (#7591)
This is part 3 of the work of the big shuttle update started by Poze (#5771, description not up to date.) with more to come as that pr is split up into more manageable chunks. (Previous part: #7457)
2019-12-08 00:10:09 +02:00
Joshie
17a0e9cefb Holiday Decor (#7540) 2019-12-01 14:00:09 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Geeves
fbffcdae19 Replaces BOB with a Baby Space carp + Adds Carp Slippers (#7392) 2019-11-15 22:53:04 +01:00
alsoandanswer
b425658bb7 pumpkin fix and sprite improvement 2019-11-13 20:56:37 +08:00
Alberyk
52468c4516 Adds the hakhma (#7321) 2019-11-08 20:25:53 +01:00
BurgerLUA
449193acdc Maint Loot Improvements + Tweaks (#7266) 2019-10-28 22:41:19 +01:00
BurgerLUA
9f54bce54b Sorted the maintenance loot list (#7226)
Purely a code change. Sorted the maintenance loot list so it's alphabetical instead of the clusterfuck that it currently is.
2019-10-25 13:35:44 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
MarinaGryphon
68dd51121c Makeshift Chemistry and Medical (#6618)
Skull is fucking CRYING right now.
2019-07-26 11:57:05 +03:00
MarinaGryphon
0cd61f4f48 Adds Random Notes (#5644)
Adds SSDocs, which manages randomly spawned documents.
    These documents can be specified in a json file or in a database.
    Adds /obj/random/document and adds /obj/random/document to the loot pool of /obj/random/loot.

Actually adding the notes to spawn is up to loredevs. If there are no notes to choose from, /obj/random/document will leave a blank sheet.

The notes can have HTML in them, meaning custom CSS and images. We're giving the loredevs a good bit of responsibility here.
2019-07-13 17:50:19 +03:00
alsoandanswer
e004413c18 adds cool animations (#6533) 2019-06-14 17:53:58 +02:00
Alberyk
2d4cac126f Simple animal update (#6553) 2019-06-12 23:47:22 +02:00
SubberTheFabulous
e069502e41 Adds bear plushies (#6519)
Adds brand new bear plushies and literally nothing else.
2019-06-05 23:18:12 +03:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
Alberyk
1ea6097bd0 Secures plushie diversity. (#6413) 2019-05-12 13:21:09 +02:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Dwago
b8108a945c More Bug Fixes (#6106)
Fixes #6079
Fixes #3803
Fixes #6088
Fixes #5930
Fixes #3072
Fixes #3986
2019-03-18 09:03:15 +02:00
VTCobaltblood
ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00