Wildkins
2fcfa8adb7
Ports /tg/ spatial grid system, refactors telecomms, destroys lag ( #15140 )
2022-12-09 12:35:33 +01:00
WickedCybs
aae0cc125a
Bluespace Transit to Space Transit ( #14788 )
2022-11-05 22:53:01 +01:00
SleepyGemmy
22f087082c
Xenoarcheologist Dedicated Role ( #14532 )
2022-08-25 16:23:14 +02:00
SleepyGemmy
d565b72f1d
Engineering and Atmos Mapping QoL and Tweaks ( #14625 )
2022-08-21 19:44:31 +02:00
SleepyGemmy
55973cec38
Fixes NanoTrasen Typos ( #14540 )
2022-08-06 16:46:47 +02:00
SleepyGemmy
67062ed8c2
Tweaks the Holodeck ( #14152 )
2022-06-06 18:09:14 +02:00
SleepyGemmy
2086792f98
Mining Shuttle QoL Mapping Tweaks ( #14164 )
2022-06-06 08:13:42 +02:00
SleepyGemmy
c854cd149c
Fixes CCIA Shuttle Venting Mining Dock ( #13947 )
2022-05-18 14:22:31 +02:00
Wildkins
210840acd9
Fire Alarm Unit Tests ( #13982 )
2022-05-18 12:51:39 +02:00
mikomyazaki
dfcd16c8ec
Adds ability for unit tests to only run on certain maps. Moves aurora & sccv_horizon tests appropriately.
2022-04-07 16:00:21 +01:00
mikomyazaki
235dca7820
Horizon operations storage will now spawn cargo correctly.
2022-02-19 19:30:27 +00:00
alberyk
1dc3bb2dd8
Merge branch 'master' into final_shuttle_touches_and_stuff
2022-01-14 21:04:38 -03:00
Matt Atlas
5234c0544a
Fixes evac shuttles being called as transfer shuttles, fixes shuttle arrive time announcement. ( #12876 )
2021-12-30 22:10:05 +01:00
alberyk
4b32268c1a
Merge branch 'master' into final_shuttle_touches_and_stuff
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# Conflicts:
# code/game/objects/structures/window.dm
# code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Alberyk
dbebed0075
Ports overmap hazards ( #12581 )
2021-10-30 14:22:18 +02:00
alberyk
53938805ce
shuttles
2021-09-24 14:09:02 -03:00
Matt Atlas
b64224770c
Ports Bay's updated evacuation controller and bluespace jump. ( #12445 )
2021-09-07 17:12:10 +02:00
desven
88643b531c
Adds new Vaurca lore title screens ( #12372 )
2021-08-26 02:27:32 -03:00
Alberyk
c2fc6ea19e
Adds new menu buttons icons and a new title screen ( #12098 )
2021-07-03 19:01:11 -03:00
Alberyk
da4f065701
Where No Spaceman Has Gone Before: a space sector system ( #11801 )
2021-05-31 00:32:07 +02:00
listerla
872e28c48d
Removes reference to cloning wing from medical elevator ( #11587 )
2021-04-01 15:38:05 +02:00
Alberyk
1285d17822
Destroying the floor no long creates asteroid floor ( #11348 )
2021-03-04 19:33:06 -03:00
Wowzewow (Wezzy)
e8945fa626
Scrubs all mentions of Vox from the code ( I suck at Git edition ) ( #10423 )
2020-11-22 11:34:04 +01:00
Alberyk
c70ef20589
Adds Tajara lore themed title screens ( #10544 )
2020-11-17 09:56:41 +01:00
fernerr
5d495e7a34
Makes the research shuttle also able to dock at yellow ( #10346 )
2020-10-31 11:51:43 -03:00
fernerr
787af35dbc
Fixes some shuttles sometimes bringing bluespace turfs with them ( #10337 )
2020-10-24 12:50:48 -03:00
fernerr
072bda9568
Fixes some events taking place in the remote prison wing ( #10185 )
2020-10-05 15:59:49 -03:00
Geeves
a24f4ddb79
Crystal Agitators ( #8609 )
2020-09-01 14:04:12 +02:00
Aboshedab
45f208b895
Returns stuff to rotation + testing ( #9822 )
2020-08-30 01:13:36 +02:00
kyres1
4afa4208ef
adds king of the world title screens ( #9754 )
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* adds kotw titles
* changelog
2020-08-26 02:35:22 +02:00
Wowzewow (Wezzy)
4f3f929337
Adds new ambience sounds. ( #9672 )
2020-08-22 11:32:44 +02:00
fernerr
b9db49aded
CC-zlevel flattening, Antag base refurbishment, bugfixes and more ( #9686 )
2020-08-19 10:24:25 +02:00
Matt Atlas
fbba380b32
Adds new synthlore title screens, reworks title logic. ( #9407 )
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Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.
This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.
Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
fernerr
52477e8dc9
Fixes floating forever through space after falling off the station ( #9350 )
2020-07-13 12:36:46 +02:00
Matt Atlas
46227542da
Fixes stairs randomly faceplanting you + some initialize/qdel errors ( #9341 )
2020-07-12 19:20:26 +02:00
MarinaGryphon
546b70652e
Lobby Menu Improvements ( #9246 )
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The lobby menu now fades in and out smoothly.
Removes the old background object which was left in by accident.
The buttons now get bigger when you mouse over them. Responsiveness!
2020-07-04 00:51:29 +03:00
Matt Atlas
a5fd16aac9
Adds a new, swanky new player option menu. ( #9216 )
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Ported from Baystation12/Baystation12#28751 with a few assorted fixes.
I'll see if I can requisition a better fitting title screen from Kyres. In the meantime, take a gander at the Runtime Station title menu: https://cdn.discordapp.com/attachments/635914105668108316/726041678988705832/unknown.png
2020-06-29 15:18:10 +03:00
Geeves
05f6e81c60
Lowpop Antag: Burglar ( #9193 )
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Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Werner
ab7aeccca6
Remove z8 from accessible z level list ( #9165 )
2020-06-18 15:20:35 +02:00
Alberyk
f1f10c8f46
Removes the roof level ( #9036 )
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What it says in the title. We have way too many z-levels and looks like it is getting on the way of memory/performance.
2020-06-08 13:45:09 +03:00
Wowzewow (Wezzy)
b44554ae5d
Bigger ready up panel ( #8964 )
2020-06-03 11:06:10 +02:00
Geeves
865c9d117a
Bluespace Shuttle Fix ( #8985 )
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* Update geeves-merch_shuttle.yml
* Bluespace Shuttle Fix
2020-05-29 22:01:04 +02:00
Matt Atlas
641ee26141
Adjusts the new player options window and adds a map blurb. ( #8897 )
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With inspiration taken heavily from Baystation's current window.
2020-05-22 22:34:12 +03:00
Geeves
4ec65f42c4
Bluespace Travel ( #8816 )
2020-05-13 13:30:47 +02:00
fernerr
fcd2afbd06
Fixes the research shuttle leaving the wrong turfs behind ( #8637 )
2020-04-09 16:21:54 -03:00
Matt Atlas
2e5fdf970c
Landmark Shuttles ( #8512 )
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The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner
70286d7618
Reworks Away Mission Selection ( #8292 )
2020-02-20 00:14:00 +01:00
fernerr
fecbdc71e3
Tweaks the station's contact levels ( #8291 )
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This makes it so announcements can be heard if you're on the roof, like at telecomms, the running track, the checkpoint tower.
2020-02-17 16:46:34 +01:00
Werner
19fff25c80
CCIA Shuttle Autoreturn ( #8223 )
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The CCIA-Shuttle automatically returns to CentCom after some time.
2020-02-12 20:34:29 +01:00
mikomyazaki
31cf3db01c
NETWORK_MECHS no longer shows up on the general station camera monitoring program. ( #8220 )
2020-02-09 14:10:27 +01:00