Commit Graph

75 Commits

Author SHA1 Message Date
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
WickedCybs
aae0cc125a Bluespace Transit to Space Transit (#14788) 2022-11-05 22:53:01 +01:00
SleepyGemmy
22f087082c Xenoarcheologist Dedicated Role (#14532) 2022-08-25 16:23:14 +02:00
SleepyGemmy
d565b72f1d Engineering and Atmos Mapping QoL and Tweaks (#14625) 2022-08-21 19:44:31 +02:00
SleepyGemmy
55973cec38 Fixes NanoTrasen Typos (#14540) 2022-08-06 16:46:47 +02:00
SleepyGemmy
67062ed8c2 Tweaks the Holodeck (#14152) 2022-06-06 18:09:14 +02:00
SleepyGemmy
2086792f98 Mining Shuttle QoL Mapping Tweaks (#14164) 2022-06-06 08:13:42 +02:00
SleepyGemmy
c854cd149c Fixes CCIA Shuttle Venting Mining Dock (#13947) 2022-05-18 14:22:31 +02:00
Wildkins
210840acd9 Fire Alarm Unit Tests (#13982) 2022-05-18 12:51:39 +02:00
mikomyazaki
dfcd16c8ec Adds ability for unit tests to only run on certain maps. Moves aurora & sccv_horizon tests appropriately. 2022-04-07 16:00:21 +01:00
mikomyazaki
235dca7820 Horizon operations storage will now spawn cargo correctly. 2022-02-19 19:30:27 +00:00
alberyk
1dc3bb2dd8 Merge branch 'master' into final_shuttle_touches_and_stuff 2022-01-14 21:04:38 -03:00
Matt Atlas
5234c0544a Fixes evac shuttles being called as transfer shuttles, fixes shuttle arrive time announcement. (#12876) 2021-12-30 22:10:05 +01:00
alberyk
4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Alberyk
dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00
alberyk
53938805ce shuttles 2021-09-24 14:09:02 -03:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
desven
88643b531c Adds new Vaurca lore title screens (#12372) 2021-08-26 02:27:32 -03:00
Alberyk
c2fc6ea19e Adds new menu buttons icons and a new title screen (#12098) 2021-07-03 19:01:11 -03:00
Alberyk
da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
listerla
872e28c48d Removes reference to cloning wing from medical elevator (#11587) 2021-04-01 15:38:05 +02:00
Alberyk
1285d17822 Destroying the floor no long creates asteroid floor (#11348) 2021-03-04 19:33:06 -03:00
Wowzewow (Wezzy)
e8945fa626 Scrubs all mentions of Vox from the code ( I suck at Git edition ) (#10423) 2020-11-22 11:34:04 +01:00
Alberyk
c70ef20589 Adds Tajara lore themed title screens (#10544) 2020-11-17 09:56:41 +01:00
fernerr
5d495e7a34 Makes the research shuttle also able to dock at yellow (#10346) 2020-10-31 11:51:43 -03:00
fernerr
787af35dbc Fixes some shuttles sometimes bringing bluespace turfs with them (#10337) 2020-10-24 12:50:48 -03:00
fernerr
072bda9568 Fixes some events taking place in the remote prison wing (#10185) 2020-10-05 15:59:49 -03:00
Geeves
a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Aboshedab
45f208b895 Returns stuff to rotation + testing (#9822) 2020-08-30 01:13:36 +02:00
kyres1
4afa4208ef adds king of the world title screens (#9754)
* adds kotw titles

* changelog
2020-08-26 02:35:22 +02:00
Wowzewow (Wezzy)
4f3f929337 Adds new ambience sounds. (#9672) 2020-08-22 11:32:44 +02:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Matt Atlas
fbba380b32 Adds new synthlore title screens, reworks title logic. (#9407)
Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.

This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.

Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
fernerr
52477e8dc9 Fixes floating forever through space after falling off the station (#9350) 2020-07-13 12:36:46 +02:00
Matt Atlas
46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
MarinaGryphon
546b70652e Lobby Menu Improvements (#9246)
The lobby menu now fades in and out smoothly.
    Removes the old background object which was left in by accident.
    The buttons now get bigger when you mouse over them. Responsiveness!
2020-07-04 00:51:29 +03:00
Matt Atlas
a5fd16aac9 Adds a new, swanky new player option menu. (#9216)
Ported from Baystation12/Baystation12#28751 with a few assorted fixes.

I'll see if I can requisition a better fitting title screen from Kyres. In the meantime, take a gander at the Runtime Station title menu: https://cdn.discordapp.com/attachments/635914105668108316/726041678988705832/unknown.png
2020-06-29 15:18:10 +03:00
Geeves
05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Werner
ab7aeccca6 Remove z8 from accessible z level list (#9165) 2020-06-18 15:20:35 +02:00
Alberyk
f1f10c8f46 Removes the roof level (#9036)
What it says in the title. We have way too many z-levels and looks like it is getting on the way of memory/performance.
2020-06-08 13:45:09 +03:00
Wowzewow (Wezzy)
b44554ae5d Bigger ready up panel (#8964) 2020-06-03 11:06:10 +02:00
Geeves
865c9d117a Bluespace Shuttle Fix (#8985)
* Update geeves-merch_shuttle.yml

* Bluespace Shuttle Fix
2020-05-29 22:01:04 +02:00
Matt Atlas
641ee26141 Adjusts the new player options window and adds a map blurb. (#8897)
With inspiration taken heavily from Baystation's current window.
2020-05-22 22:34:12 +03:00
Geeves
4ec65f42c4 Bluespace Travel (#8816) 2020-05-13 13:30:47 +02:00
fernerr
fcd2afbd06 Fixes the research shuttle leaving the wrong turfs behind (#8637) 2020-04-09 16:21:54 -03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner
70286d7618 Reworks Away Mission Selection (#8292) 2020-02-20 00:14:00 +01:00
fernerr
fecbdc71e3 Tweaks the station's contact levels (#8291)
This makes it so announcements can be heard if you're on the roof, like at telecomms, the running track, the checkpoint tower.
2020-02-17 16:46:34 +01:00
Werner
19fff25c80 CCIA Shuttle Autoreturn (#8223)
The CCIA-Shuttle automatically returns to CentCom after some time.
2020-02-12 20:34:29 +01:00
mikomyazaki
31cf3db01c NETWORK_MECHS no longer shows up on the general station camera monitoring program. (#8220) 2020-02-09 14:10:27 +01:00