Commit Graph
580 Commits
Author SHA1 Message Date
GeevesandGitHub 051904d557 K'ois Spores Buff (#11641) 2021-04-18 12:47:15 +02:00
GeevesandGitHub 7d35156dee Bleeding Robots Fix (#11557) 2021-03-28 13:03:30 +02:00
GeevesandGitHub 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00
Matt AtlasandGitHub 622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
GeevesandGitHub 714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00
WickedCybsandGitHub efc19bb6c8 Spider references in descriptions changed to greimorians. (#11213) 2021-02-17 10:43:20 +01:00
SparkyandGitHub bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
GeevesandGitHub 18627bf222 TTV Timer Fix (#11176) 2021-02-13 13:22:03 +01:00
kyres1andGitHub e84e55bcc4 Greimorians - spider reflavor (#11154) 2021-02-11 22:27:40 +01:00
Wowzewow (Wezzy)andGitHub 2107f3d20a Cremation animation + refactors and improvements (#10885) 2021-02-01 10:22:15 +01:00
GeevesandGitHub 141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
GeevesandGitHub 1d52dfec1e Command Cryo (#10994) 2021-01-17 19:37:51 +01:00
MarinaGryphonandGitHub c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
GeevesandGitHub 22472919c3 Light Step (#10664)
Added LIGHTSTEP to the syndi no-slip shoes. This prevents you from activating mouse traps and landmines while wearing them, as well as letting you dodge past soap, banana peels, and oil spills.
2020-12-26 12:17:00 +02:00
GeevesandGitHub ffbc0b6ee9 Medical Taperolls + Tape Improvements (#10782) 2020-12-17 21:38:06 +01:00
GeevesandGitHub f89337159b Useful Toxin (#10771)
Toxin now does damage to any egg clusters that a nurse spider injected into someone.
    The amount of toxin bottles in medical vendors have been lowered to 1, down from 4.
2020-12-16 23:22:16 +02:00
GeevesandGitHub a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
Wowzewow (Wezzy)andGitHub 66aa812818 Party Poggers (#10772) 2020-12-16 14:50:19 -03:00
WildkinsandGitHub 2232bf39f4 Flamethrowers: Burn 'Em Out (#10736) 2020-12-12 16:47:03 -03:00
WildkinsandGitHub 63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Wowzewow (Wezzy)andGitHub 1fb588cb9f adds the ability to roll up newspapers (#10683)
adds the ability to roll up newspapers
2020-12-05 12:24:47 +02:00
Wowzewow (Wezzy)andGitHub a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
GeevesandGitHub cf68859cf1 Wall Fungi Stuff (#10402) 2020-11-01 20:55:19 +01:00
GeevesandGitHub 08938a93e4 C4 (Plastique) Improvements (#9327) 2020-10-20 13:46:18 +02:00
GeevesandGitHub 4aa4f9a60a Morph Gore (#10186) 2020-10-12 19:26:38 +02:00
GeevesandGitHub eac305e39b Teleporter Safety (#9879)
* Teleporter Safety

* better keyword

* initialize can't handle skips
2020-10-06 14:30:53 +02:00
GeevesandGitHub c189b20e34 Useful Fire Extinguishers (#10063)
You can now only hit people with fire extinguishers if you are on hurt intent.
    Extinguisher refills now fit in your backpack, fire extinguishers now do not.
    Foam from fire extinguishers now go onto mobs as well, instead of just the turfs.
    Halved the amount of volume extinguisher refill canisters have.
2020-10-03 19:11:26 +03:00
GeevesandGitHub 4b5dec030f So Long and Thanks For All The Fish (#10061)
Cleanable messes that appear on space tiles now fade away in five seconds.

Ported from NebulaSS13/Nebula#899
2020-09-27 15:12:07 +03:00
Wowzewow (Wezzy)andGitHub ad9f3ab940 Adds departmental bandanas (#10013) 2020-09-24 11:05:52 +02:00
AlberykandGitHub 7b7d167b65 Xenobiology tweaks (#10025) 2020-09-21 17:08:09 -03:00
AlberykandGitHub bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Wowzewow (Wezzy)andGitHub 2caaaa6f5e Suit refactor, fixes and general cleanup (#9862) 2020-09-07 10:27:33 +02:00
GeevesandGitHub a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
Matt AtlasandGitHub 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
fernerrandGitHub 45c14c2863 Tweaks some asteroid dungeons, adds a new one (#9732) 2020-08-24 13:57:40 +02:00
fernerrandGitHub b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Matt AtlasandGitHub c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
GeevesandGitHub 164066be9e Slime Clean-up (#9515) 2020-08-02 16:02:58 +02:00
GeevesandGitHub e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
DoxxmedearlyandGitHub aa80dd4f2e Invisible gib bugfix (#9489) 2020-07-27 16:23:25 +02:00
mikomyazakiandGitHub 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Matt AtlasandGitHub 29205c5c84 Fixes ghosts phasing into reality. (#9361)
When leaving bluespace you would phase into reality despite being a ghost, breaking the fabric of time and space

This no longer happens
2020-07-14 21:56:30 +03:00
GeevesandGitHub 24844dd026 Spills Are Messy (#9136) 2020-07-09 11:16:16 +02:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
GeevesandGitHub 78223d9d3c Web Overlays (#9172)
Overlays have been added to webs, making it look like you're travelling through them instead of travelling over them.
2020-06-24 23:13:01 +03:00
Matt AtlasandGitHub de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt AtlasandGitHub 3ff07313e8 Removes kitty ears from the game. (#9158) 2020-06-20 16:49:37 +02:00
Matt AtlasandGitHub 56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
KaedwuffandGitHub 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00