Commit Graph

129 Commits

Author SHA1 Message Date
smellie
7b865b9f2e Adds the Xanu System & Xanu Prime (#20917)
Adds a Xanu region for Xanu Prime to spawn in. Ice/barren asteroids as
possible spawns for mining operations.

Adds Xanu Prime as a visitable planet, with 2 regions: the arid
grasslands of Naya-Khyber; the tundra of Himavatia.

Only basic, super generic planet ruins included.

Random ground survey data available for scientific investigations.

The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| /html/images/scans/exoplanets/xanu_prime.png | Kyres1 (Sourced from
our own wiki) | CC BY-SA 4.0 |
| /sound/music/regional/xanu/xanu_rock_1.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
| /sound/music/regional/xanu/xanu_rock_2.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-NC-SA 3.0 |
2025-07-10 17:27:38 +00:00
SleepyGemmy
f8c39bfe82 Fixes Grass Edges (#18737)
fixes grass edges spilling over onto tiles as seen around the Horizon.
2025-06-30 18:05:13 +00:00
SleepyGemmy
ea2a6b1204 Typos and Cigarette Fixes (#20878)
this PR fixes some typos and increases the S'rendarr's Hand content in
the adhomian cigarette from 5 to 10 to match the total amount found in
other cigarettes. also removes "vanilla cigarettes" from the code
because it isn't used anywhere.
2025-06-25 21:10:02 +00:00
hazelrat
7cdfaa1d4b Sewage + shallow water bugfixes (#20846)
Sewage no longer inexplicably changes colour when a mob goes over it,
and you aren't climbing out of water with every turf you take in it.
2025-06-16 22:17:08 +00:00
DreamySkrell
a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00
Greenjoe12345
7a7999b58d Exoplanet turf adjustments (#20568)
Adjusts the generic exoplanet dirt turf so it doesn't leave footprints,
it's used in maps such as odyssey ones and the footprints get hellish on
those.
Also gives many exoplanet turfs descriptions, as well as adjusts the
names of some of them.
2025-03-10 08:07:47 +00:00
courierbravo
bd9e058938 Name Change - Oriental Tree (#20545)
Changes the name of the "potted oriental tree" to "potted cherry blossom
tree", along with changing the description.
2025-03-09 21:38:02 +00:00
hazelrat
bcf56bcb71 Rough desert turf fix (#20499)
![image](https://github.com/user-attachments/assets/879a6421-120f-448d-b4f7-e303049aed9b)

The exoplanet/desert/rough subtype currently references icons that don't
exist, so it appears black ingame. This comments out the icon_state
definition pending on the rough subtype actually having sprites, so for
now it uses the same sprites as the regular desert turfs.
2025-02-20 11:50:40 +00:00
Fluffy
f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
DreamySkrell
f9c78c9dc5 More potted plants (#20305)
```
author: DreamySkrell, Tomixcomics

delete-after: True

changes:
  - rscadd: "Adds three new potted plants."
```

sprited by @tomixcomics

Co-authored-by: DreamySkrell <>
2024-12-31 10:43:35 +00:00
hazelrat
68069400ab Removes footprints from (most) exoplanet turfs (#20306)
See title. It's pretty soulful for shuttles, but it's incredibly
irritating for any buildings on exoplanets in which you mess up all the
flooring if you take so much as one step outside.
2024-12-29 18:36:27 +00:00
Geeves
67360a9bea Weather Warnings (#19934)
* Atmospheric probes will now relay changes in weather when deployed.
Analog radios can be tuned into the weather broadcast and receive it,
provided they're in the same sector / connected z-levels.
* Fixed weather transitions to rainy / icy weather not working.
* Changed rainy / icy weather to have a blue color, reducing eye strain.


![image](https://github.com/user-attachments/assets/b8439595-25ff-4df0-8f5d-b2d27d147b70)

![image-1](https://github.com/user-attachments/assets/cf0018c2-c6c7-4cf6-8069-543ad98cd597)

![image](https://github.com/user-attachments/assets/5e4d87e2-33c8-494a-9b8f-8a62f12c496a)
2024-12-24 16:04:51 +00:00
DreamySkrell
e545213323 Away Site Exoplanet Generation Improvements + Crystal Planet and Cryo Outpost Updates (#19735)
changes:
- rscadd: "Crystal Planet Outpost Update. Adds submaps and exoplanet
generation."
  - rscadd: "Cryo Outpost Update. Updates exoplanet generation."
- rscadd: "Away Site Exoplanet Generation Improvements. Allows setting
atmos for all exoplanet turfs on the map."
- rscadd: "Away Site Exoplanet Generation Improvements. Exoplanet turfs
can have light if they are outside."
- rscadd: "Away Site Exoplanet Generation Improvements. Base Turf fixes,
explosions do not turn turfs into space, and destroying or mining turfs
is generally better handled."

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-18 20:44:41 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy
513facdb0d Refactored deletion observables to use the COMSIG_QDELETING signal (#20121)
Refactored deletion observables to use the COMSIG_QDELETING signal
instead, removed the observable.
2024-11-04 21:51:18 +00:00
Fluffy
d9c44532fc Refactored directionals (#20082)
Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
2024-10-25 17:56:02 +00:00
Fluffy
657adfb3c8 Fixed even more active edges on the abandoned adhomian village turfs (#20093)
Fixed even more active edges on the abandoned adhomian village turfs
2024-10-25 17:55:36 +00:00
Fluffy
404c90f688 Replaced the outside turfs with exoplanet ones for the digsite (#20066)
Replaced the outside turfs with exoplanet ones for the digsite.
Fixed some exoplanet areas not having an exoplanet base turf.
Wrote a unit test for exoplanet areas to ensure they have an exoplanet
base turf.
2024-10-20 18:49:39 +00:00
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Fluffy
c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Ben
3c433fae00 Updates Alignment for Lore Planets + Adds Alignment to Scan Report for Exoplanets (#19783)
Updates alignment variable for colonized lore planets such as Moghes and
Biesel
Alignment now shows for exoplanets

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-08-20 14:02:12 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy
3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
Fluffy
1345beac4b Added the z-level manager system from TG (#19532)
Added the z-level manager system from TG, mostly
2024-07-22 13:00:38 +00:00
Fluffy
d8d67ebd3a Refactored CollidedWith (#19541)
Refactored CollidedWith()
2024-06-29 10:01:18 +00:00
Sparky
2a30beca54 Expedition Fluff Expansion - Stasis cages, Safari Nets & Sampling Tools (#19365)
Ports stasis cages from Baystation, for storage and transport of simple
mobs. These mobs must first be caught in an energy net, and this adds a
weaker energy net variant (safari net) as well as a way to transport
them and a dispenser for them in xenobiology.

Adds science samplers, available to every science role (lockers or
xenobiology lab due to xenobiology not having lockers). These must be
loaded with vials, and can then be used to extract plant/animal tissue
samples, soil samples or water samples. Added a low power microscope, as
well as a centrifuge and spectrophotometer, for analysing each of those
sample types respectively.

Note: The fluff text for tissue samples at the moment has more detail
for common mobs, such as carp or greimorians, and Moghes mobs as they
are the most prevalent right now. I'm not great at writing, so I'd
encourage others who are to add more descriptions over time.

Microscope & Net Dispenser in Xenobiology

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/447f8e40-215a-411b-9939-e7c9d018f100)
Sampler + Tissue/Soil/Water attachments

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/e53342af-540a-498f-a6ed-b7138fb6b689)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/eaa10ca8-9a2e-4ff5-93e2-686e981b2a7b)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/272637da-3eee-460a-9320-467a04623ce5)
Net Container

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/45c598d9-c568-44fb-9f31-09fc2296e062)
Microscope, Centrifuge and Spectrophotometer in R&D

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/1b85dd86-074b-4dd2-a1f8-8da64486232c)
Stasis Cages

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/d3526762-41ae-4798-a4df-f41d2613664d)

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) |
CC BY-SA 3.0 |

---------

Signed-off-by: Sparky. <ben.polwart@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-06-26 12:08:27 +00:00
Sparky
af359ab854 Expedition Fluff Expansion - New Survey Probes (#19364)
Splits the current survey probes into two types: Atmosphere and Ground,
as well as adding a Geomagnetic variant. Replaces some of the currently
mapped in atmosphere probes with the two other types.
2024-06-26 10:26:53 +00:00
Ben
6b30f10cce Adds Adhomian Eclipses (#19378)
Adds Adhomian Eclipses of Shi-rr’ata and Shi-rra Arr’Kahata

- [x] Backend code to allow for different 'sunlight'
- [x] Add Shi-rr’ata
- [x] Add Shi-rra Arr’Kahata
- [ ] Find date for Shi-rr’ata (Denied by Cat Lore)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-10 11:52:44 +00:00
BoomerThor
8edb34e502 Mining buffs and QoL (#19316)
Adds galena and bauxite ore generation to exoplanets, and adds a raw
hydrogen sprite.
![Screenshot 2024-06-02
130358](https://github.com/Aurorastation/Aurora.3/assets/121932955/3eda1347-ab1e-46a7-b7fb-50e19b01c4b8)

Lets some previously un-stackable materials get stacked.
![Screenshot 2024-06-02
135255](https://github.com/Aurorastation/Aurora.3/assets/121932955/41aac2eb-6c9a-4084-b498-8a72f817be18)
2024-06-08 16:46:57 +00:00
DreamySkrell
5ae3436695 Tret Industrial Complex + Away Site Exoplanet Generation (#19054)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/38e68d9f-8ab4-414b-bbf2-ac107e943172)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/896f8448-42be-49d3-8e1f-58e4a1569b10)


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/889d0e0c-b2cd-4c8f-9a2c-4eff90586d61)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b9cd0ae4-25f5-44ee-9298-48a46cb46399)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/6f4b5f75-3c29-4486-b808-7bc13c36807c)

---------

Co-authored-by: DreamySkrell <>
2024-06-02 01:49:11 +00:00
Fluffy
db5b1ee6b2 Refactored fire_act (#19158)
Refactored fire_act() to be in line with TG version, removed useless
parameter, added signal, made non sleepable and forced to call parent.
Added atom_act.dm file for the various *_act procs.
2024-05-26 20:55:36 +00:00
holly
2283c5a562 Hopefully fixes exoplanets' indoor footprints (#19228)
Indoor floors on exoplanets shouldn't cover your shoes in mud anymore.
2024-05-23 19:16:45 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
RustingWithYou
f3f802b372 Uueoa-Esa, Part 7 - The Wasteland (#19014)
Adds several ruins for the Wasteland.
2024-05-06 14:56:24 +00:00
RustingWithYou
4a392d819c Outpost Blueprints Fix (#19052)
Outpost blueprints will now attempt to set z-levels when used if the
z-level list is empty. Previously, if mapped in on pretty much anything
other than an exoplanet ruin, they would initialize before the exoplanet
z-levels were created and fail to register the z-levels.
They will also only display a planet's randomly generated name rather
than the full version with the planet type - e.g "Johnson-Zeta" rather
than "Johnson-Zeta, a barren exoplanet".
2024-05-01 22:31:59 +00:00
Cody Brittain
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy
2c71f8abbe Removed most reagent stuffs from water turf (#19005)
Removed most reagent stuffs from water turf, they were hogging the
server CPU
2024-04-26 00:32:21 +00:00
RustingWithYou
6957bc34f1 Blueprints Rework (#18947)
Reworks blueprints to use an eye component for area selection and
changing. Blueprints will now work on whichever overmap site they spawn
on if overmap is enabled, though currently they have only been added to
the Horizon.

Adds shuttle-modifying blueprints for altering shuttle areas and
exoplanet outpost blueprints for creating areas on exoplanets. A set of
outpost blueprints and a lockbox containing blueprints for the Horizon's
shuttles have been added to the CE's locker.

Moves eye creation to a component.

Ported from:
https://github.com/NebulaSS13/Nebula/pull/465
https://github.com/NebulaSS13/Nebula/pull/564
https://github.com/NebulaSS13/Nebula/pull/3046
2024-04-19 21:56:26 +00:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
RustingWithYou
a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
Fluffy
19e0a88d03 Fixed exoplanet turf icons for floors (#18976)
Fixed exoplanet turf icons for floors
2024-04-17 21:09:07 +00:00
RustingWithYou
7ddea887b2 Adds More Exoplanet Turfs & Marble Walls (#18945)
Adds several more exoplanet versions of normal turfs, intended for use
in future Uueoa-Esa ruins.
These include diona biomass, silver, gold, more wood types and marble.

Also adds marble walls for mapping.
2024-04-17 08:25:06 +00:00
Alberyk
6a193f69a1 Adds Biesel as an exoplanet (#18902)
This pr adds biesel as a visitable exoplanet.

Animals and some ruins will come in their own prs.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-15 08:39:08 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
RustingWithYou
bb03336315 non-natural exoplanet turfs no longer generate resource deposits (#18937)
The exoplanet turf variants of non-exoplanet turfs (tiles, wooden
floors, etc) will no longer generate underground resource deposits. This
prevents underground resource images from showing up on these turfs,
because it generally looks weird to see a gold deposit pop up on
someone's floorboards.
2024-04-13 17:33:22 +00:00
Alberyk
b2dfb35453 Adds weather to the exoplanets (#18855)
This pr adds weather to some exoplanets:
-snow exoplanets, including adhomai, can go from calm to light snow,
medium snow, and heavy snow
-jungle planets, including konyang, can go from calm to light rain,
regular rain, and storm
-lava planets can go from calm to ash

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-06 18:23:01 +00:00
RustingWithYou
18de68f654 More Bugfixes (#18838)
Fixes #18227 and #18172
Fixes the Tempest SMG not using its wielded icon state.
Fixes exoplanet plants looking for the wrong number of growth stages and
constantly runtiming.
2024-04-05 22:26:15 +00:00
Alberyk
9f458cd0bc Revisits Adhomai and other sector content (#18703)
This pr fixes and updates some old space systems contents.

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-02 01:46:14 +00:00
RustingWithYou
8ec5407027 Various bugfixes (#18823)
Fixes #18750, saving the lives of countless hangar technicians.
Prevents the Haneunim shuttle crash from leaving its thrusters behind.
Fixes ice exoplanet turfs being invisible.
Fixes the human mercenary helmet accidentally using the old sprites.
2024-04-01 21:44:40 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00