Commit Graph

178 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
f9deaea164 Hides and mutes newplayer spawn (#20605)
You know that random 1x1 room you spawn in before loading into the
Horizon?
No more silly snapping and morbillion equip sounds. Probably.
2025-03-22 22:30:40 +00:00
hazelrat
ece505100a Antagland Spring Cleaning (#20601)
Does some spring cleaning on the off-ship antagonist area. This is
primarily in relation to lighting, decals, and some small changes to the
layouts of shuttles - particularly the mercenary shuttle, which has
received significant changes to its shape.

This is not a comprehensive remap, it's only to bring the area slightly
more in line with the mapping standards of the server.

I suspect that starlight doesn't render against unsimulated turfs, so
I've had to use some janky floating starlight fixtures outside of
windows to simulate that. It's not ideal, but neither is anything in CC.


![image](https://github.com/user-attachments/assets/d2bec39c-0e59-49eb-a1b2-76990e8f7170)


![image](https://github.com/user-attachments/assets/f7db446f-4bbb-490c-9cbe-b7f0e34606d0)


![image](https://github.com/user-attachments/assets/e196fd98-5840-4254-80e0-798ad135d49b)


![image](https://github.com/user-attachments/assets/0d910c23-5232-43e4-bdae-0f7443ae4402)


![image](https://github.com/user-attachments/assets/432538c5-2692-4636-aaa5-71b282550dfc)
2025-03-22 22:29:24 +00:00
Wowzewow (Wezzy)
88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Fluffy
63acc59d1e Removed away_mission deprecated system (#20445)
Removed away_mission deprecated system, made initialization a little
faster.

Made global uplink datum a GLOB.

Remember to purge
https://github.com/Aurorastation/Aurora.3/wiki/Dynamic-Maps
2025-02-09 12:09:11 +00:00
Geeves
6bc8d93419 Package Delivery Expansion (#20003)
* Cargo delivery packages now have colored tags on them which should
hopefully make it easier to distinguish between them, instead of
changing the entire package's color.
* Delivering a package now outputs another, allowing you to continuously
deliver throughout the round, should you choose to.
* Fixed cargo packages runtiming on the runtime map.
2024-12-24 12:42:03 +00:00
Fluffy
389466360e Areas and station areas work (#20195)
Refactored sorting.
Added test to verify all horizon areas (outside exceptions) are marked
as station areas.
Added test to verify shuttle areas are not marked as station areas.
Refactored how the area sorting var is made and used.
Added a global list of all areas.
2024-11-27 13:13:44 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy
404c90f688 Replaced the outside turfs with exoplanet ones for the digsite (#20066)
Replaced the outside turfs with exoplanet ones for the digsite.
Fixed some exoplanet areas not having an exoplanet base turf.
Wrote a unit test for exoplanet areas to ensure they have an exoplanet
base turf.
2024-10-20 18:49:39 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
DreamySkrell
1313b42129 Multi-z away site exoplanet generation (#19644)
tl;dr: instead of doing it on the last added zlevel (which is not
correct anyways...), it uses bounds received from load_new_z

---------

Co-authored-by: DreamySkrell <>
2024-07-27 10:23:43 +00:00
DreamySkrell
b488e51549 Map PDA Program - POIs (#19536)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b8171abd-bb34-48cd-9d96-7d71c8a09441)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a6def124-631c-4a2c-af62-8c9e95876502)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/2a86a7ef-7a74-4bb2-999b-431ba40c19ee)

---------

Co-authored-by: DreamySkrell <>
2024-07-24 19:42:53 +00:00
Fluffy
1345beac4b Added the z-level manager system from TG (#19532)
Added the z-level manager system from TG, mostly
2024-07-22 13:00:38 +00:00
Sparky
0666833d9a Shuttle manifest update (#19345)
Adds some new fields to the shuttle manifest:
- Destination (Per shuttle)
- Heading (Per shuttle)
- Mission (Per shuttle)
- Departure Time (Per Shuttle)
- Return Time (Per Shuttle)
- Expedition/Mission Leader (One per shuttle)
- Shuttle Pilot (One per shuttle)

Also adds the shuttle manifest to Bridge Crew PDAs by default.

<img width="458" alt="image"
src="https://github.com/Aurorastation/Aurora.3/assets/26849270/802d9a8d-9c43-4883-a5a7-d23967616766">
2024-06-26 10:16:53 +00:00
LynxSolstice
4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
Fluffy
aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
DreamySkrell
5ae3436695 Tret Industrial Complex + Away Site Exoplanet Generation (#19054)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/38e68d9f-8ab4-414b-bbf2-ac107e943172)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/896f8448-42be-49d3-8e1f-58e4a1569b10)


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/889d0e0c-b2cd-4c8f-9a2c-4eff90586d61)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b9cd0ae4-25f5-44ee-9298-48a46cb46399)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/6f4b5f75-3c29-4486-b808-7bc13c36807c)

---------

Co-authored-by: DreamySkrell <>
2024-06-02 01:49:11 +00:00
Fluffy
3bbc802413 Gravity proc tweaks (#19047)
Tweaked gravity check proc to be more inline with TG's version.
Added signals for gravity check, that allows atoms to perform
anti-gravity.
Fixed roller beds thinking they have no gravity and thus not emitting
the rolling sound.

Fixes #19045
2024-05-05 14:10:49 +00:00
Avery Marie
bc208891b0 Major Remap: Science Remap/AI Core Remap (#19003)
Hello! 

With this Remap my intent is simple. I want to make the science
department feel more like a department.

Steps taken - 
1. Make science feel more like a department, under guidance of a few
science players.
2. Merge xenobiology and xenobotany to have a shared working
lab/disection area. The sub-departments themselves will not be shared.
3. Improve the size and layout of the RnD lab.
4. Give the RnD lab a circuitry area.
5. Provide an actual secure area for the RnD servers, rather than a
random hallway.
6. Allow for more use of exploratory chemistry for Antagonists by
isolating it slightly.
7. Allow for more use of telescience for antagonists (and regular
players) by giving it an isolated but larger workspace.
8. Relocate the AI to a location that minimizes the footprint of the
core, but still maintains a level of security.
9. Provide an accessible cyborg charging area/AI Shell spawn that is not
connected to the core.


Feedback thread can be found here -
https://forums.aurorastation.org/topic/20220-feedback-scienceai-remap-wip/#comment-174311

**Here are all of the completed areas** 

Total AI Core redesign and relocation -

![aicore](https://github.com/Aurorastation/Aurora.3/assets/98699252/b9334dad-6524-43b8-99d3-7fb1b09dff29)

Cyborg spawn relocation

![cyborg](https://github.com/Aurorastation/Aurora.3/assets/98699252/75d351de-d9de-4498-b136-0ac67b99fe30)

A dissection theater so the xenobiologist/arch/botanist/scientists can
teach lab assistants how to operate on monkeys, protos, slimes, etc.
Courtesy of 50_Noob

![dissection](https://github.com/Aurorastation/Aurora.3/assets/98699252/4ee9252d-8820-499a-b565-c07f5e253434)

Exploratory Chemistry

![exploratorychem](https://github.com/Aurorastation/Aurora.3/assets/98699252/c65e9185-f390-4242-9d8d-c5df1d9098cd)

Hazardous containment for those specimens that aren't holdable in the
xenobio lab. Complete with a window to offer some further interaction.
The walls are only reinforced which an arm blade can pierce through, as
can a hulked vampire, horror form ling, etc.

![Hazardouscontainment](https://github.com/Aurorastation/Aurora.3/assets/98699252/0f75e022-1df3-4359-8b48-365ce75dcc33)

New RnD, RD office, Meeting room, and little break area. Complete with a
circuitry suite.

![rnd](https://github.com/Aurorastation/Aurora.3/assets/98699252/87833557-caea-44f9-a4be-2dcb95e7addc)

New Telescience. Blast doors are there for some RP purposes, nothing
more really.

![telescience](https://github.com/Aurorastation/Aurora.3/assets/98699252/09c5360a-5583-418d-a8de-3faa33bd3b84)

Went back to the old Equipment room essentially, because telescience was
moved back to D2
![xenoarch equipment
room](https://github.com/Aurorastation/Aurora.3/assets/98699252/e4e978a5-da82-47cf-87dd-17866f6143d7)

"New" xenoarch secure storage. (See above)
![xenoarch
storage](https://github.com/Aurorastation/Aurora.3/assets/98699252/a274a565-881f-49d1-8dd3-bee59345c4f0)

New Xenobiology layout. I have some content changes coming soon.
Courtesy of 50_Noob

![xenobio](https://github.com/Aurorastation/Aurora.3/assets/98699252/0e811cfa-865b-4f82-96dd-b7aa979dfc6e)

A new foyer with some lab space to allow for the xenobiologist to work
in an area not surrounded by beasts trying to eat them. Courtesy of
50_Noob.

![xenobiofoyer](https://github.com/Aurorastation/Aurora.3/assets/98699252/5f94b754-216b-4c8c-9b60-a97e7ec1cc37)

A new layout of Xenobotany to assist with feeling more like a lab than a
botanical garden.

![xenobot](https://github.com/Aurorastation/Aurora.3/assets/98699252/8236a060-283b-4474-b664-718e85eff2e2)

Combined Xenological studies foyer so xenobotany and xenobiology can
work together a bit more. Open to normal scientists as well

![xenologicalstudies](https://github.com/Aurorastation/Aurora.3/assets/98699252/5db49d6a-d6b2-41ef-bbea-e2e3e9dca266)
2024-05-01 23:06:21 +00:00
Avery Marie
b18e52b262 Tau Ceti Celebration Event PR (#18981)
This fixes the HAPT shuttle/replaces it and adds the VIP ghost role to
the CCIA spawner for this weekends coming event, and for future use.
2024-04-20 18:13:46 +00:00
RustingWithYou
6957bc34f1 Blueprints Rework (#18947)
Reworks blueprints to use an eye component for area selection and
changing. Blueprints will now work on whichever overmap site they spawn
on if overmap is enabled, though currently they have only been added to
the Horizon.

Adds shuttle-modifying blueprints for altering shuttle areas and
exoplanet outpost blueprints for creating areas on exoplanets. A set of
outpost blueprints and a lockbox containing blueprints for the Horizon's
shuttles have been added to the CE's locker.

Moves eye creation to a component.

Ported from:
https://github.com/NebulaSS13/Nebula/pull/465
https://github.com/NebulaSS13/Nebula/pull/564
https://github.com/NebulaSS13/Nebula/pull/3046
2024-04-19 21:56:26 +00:00
Fluffy
1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
Ben
4bc0ce755e Point Verdant now only spawns when today is a Port of Call (#18670)
* Port of Call Template Flag

* oops

* bitflags

* bitflags but frfr

* I give up + fix

* bitflags again again

* Port of Call Day changes

* remove Horizon check

* small thing :)

* check day directly now

* new proc to check port of call, and possible fix

* Requested Changes

* requested gem changes

* gem gaming

* gemmmmmmmmmmmmmmmmmmmmmmmmmmm

---------

Co-authored-by: Benedict <Ben10083@users.noreply.github.com>
2024-03-24 14:05:10 +00:00
Matt Atlas
57067892d8 Ports the weather system from Nebula. (#18706)
* part 1

* compiles?

* IT WORKS

* vis contents

* fixes

* umbrelloid

* umbrella 2

* dsasdd

* stuff

* lmao

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:05:00 +00:00
SleepyGemmy
03f8742586 Area Blurb Tweaks (#18701)
* Area Blurb Tweaks

* Area Blurb Message Colour

* Examine Blocks

* Le Bracket

* Baby's First TGUI PR

* Ditto

* Soul

* Comma

* Indentation

* Typo

* Unclosed Blocks
2024-03-23 17:24:34 +00:00
Matt Atlas
c59b7fa6d4 Re-adds the MOTD and adds mechanical support for ports of call. (#18570)
* Re-adds the message of the day.

* Re-adds the MOTD and adds mechanical support for ports of call.

* sddsds

* Destroy it all!

* incorrect info

* grammar and shit

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-06 23:06:45 +00:00
RustingWithYou
1506f1a50d Departmental Event Jobs (#18245)
* event jobs: the test of faith

no horizon spawns

engineering name fix

* event jobs 2: they work now
2024-02-09 12:18:15 +00:00
Fluffy
849340274d sdaf (#18321) 2024-02-08 12:38:28 +00:00
Fluffy
25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
RustingWithYou
e7fd40d18d Konyang: The Haneunim System (#18075)
* it begins.

* more away sites for the road

* yeah

* refugee shuttle

* ghghhg

* ok ok ok ok

* consistent ghostrole costs

* changelog

* ghgh

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/maps/planet_types/lore/konyang.dm

Co-authored-by: Geeves <ggrobler447@gmail.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* addresses requested changes

* geeves changes

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-05 20:23:57 +00:00
shaky-jake
3f02663425 Some Ruin Stuff [MDB IGNORE] (#18111)
* setup

* sketch

* getting there

* one down

* progress

* woohoo

* custom spawners

* agony

* baseturfs waah

* Ruin Banishment

* also fix stargazer while im here

* changelog

* woops teehee

---------

Co-authored-by: ShakyJake <jakeisnowshaken@gmail.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-01-04 16:53:31 +00:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Greenjoe12345
d0f7791b8f fix (#18008) 2023-12-24 02:19:38 +00:00
Avery Marie
57aadbad07 Total Command Remap + Dual Consulars and Reps (#17896)
* Command Area Remap 1/2

* Command Area Remap 1/2

Adds some rods to the construction area

* changelog

* fixes some errors

* Auto stash before merge of "BridgeRework" and "origin/BridgeRework"

* Map Is mostly done now

* Makes an XO line and unshifts the vending machines

* Plants!!

* Nearly done

* HAAAAAAAAAAAAAAA

* Lighting

* Adds the second law office area

* Fixes the area

* Assigns the areas and makes new cameras

* Makes custom area markers

* Sets the Upperdeck area

* Adds HR room and moves some things around

* fixed the area

* Creates the lounge area

* Consular Office Refinement

* bug fixes

* more bug fixes and alterations

* More tweaks

* Bug Fixes

* Removes the telecomms firing marker

* adds conference room shutters

* rearranges the shutters

* Updated changelog

If this needs more detail, let me know.

* more descriptive

* weewoo

* Access Changes

* FiXEs IndEnTaTiOnS

* I accidentally deleted a comma

* Flips the consular office and adds holopads

* Small aesthetic change to XO office

* area blurb for HRA

* Minor bug fixes

* Couple of more minor fixes

* Fixes a locker double spawning

* Fixes the power oversight

* Removes an accidentally placed apc

* Minor aesthetic changes

* Adds Yellow access requirements

* Minor Aesthetic Changes

* Adds the bridge evacuation route instructions

* notice boards for consulars

* Replaces the tiles with plating under the windows

* Takes all the lights

* fixes a door issue

* Addresses all of Arrows requests

* Meets all of Arrows requested changes

* fixes a decal

* Adds a fire lock to the engineering maintenance door D3

* Fixes a duplicate camera

* God I hate piping

* Fixes Consular Access during Blue or higher

* Actually fixes the access

* FINALLY fixes consular access

* Revert "FINALLY fixes consular access"

This reverts commit 88619f70c9.

* Actually fixes the access

* i want to die

* Adds a pinpointer and ringers as requested
2023-12-13 22:42:22 +00:00
Fluffy
2b0da03299 sdfas (#17861) 2023-12-12 16:37:18 +00:00
Avery Marie
e8e78a89a1 Bridge helm tweaks (#17889)
* Makes Conference room radiation proof and adds more bridge folders

* changelog

* fixes the changelog bc im a dummy

* Moves the AI card to the right place
2023-12-10 14:51:53 +00:00
Greenjoe12345
9c2d65d976 area blurbs system (#17741)
* blurb

* verb and changes

* alterations

* changes

* comment

* more comments and ghost show area blurb verb

* adjustments

* suggested changes + additions

* reviewed changes

* newline

* Update sccv_horizon_areas.dm

remove flags var

* Update command.dm

remove flags var here too
2023-11-24 18:24:06 +00:00
Cody Brittain
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy
c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
DreamySkrell
9a51dfabbf Guaranteed spawn flag respects current sector && sectors blacklist (#17733)
* 0

* sectors_blacklist

* Update code/datums/ruins.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/maps/ruins.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update maps/_common/mapsystem/map.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update maps/_common/mapsystem/map.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-11-13 13:10:41 +00:00
Geeves
ebf0f3458f Mecha Gamemode: Jockeys (#17148) 2023-10-18 16:49:44 +02:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
DreamySkrell
233327f23d Holodecks with random programs (#16897)
* a

* b

* c

* a

* load program only if not loaded

---------

Co-authored-by: DreamySkrell <>
2023-07-31 10:22:33 +00:00
CyberSpyXD
d6c4ded8ce Maintenance Redux (#16503)
* aoa

* forgot some e shutters whoops

* forgot some other changes

* idk why this wasnt part of the other changes

* conflict be gone

* an entire missing tile

* if you don't fight you can't win

* screams

* this is my joker moment

---------

Co-authored-by: WickedCybs <wickedcybs@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2023-07-10 01:17:30 +00:00
Alberyk
b20a10ee88 Brings back crew transfer (#16402)
* screams

* button

* stuff

* evacuation

* shift change instead

* new stuff

* emergency

* last one

* jummp time

* transfer

* Sound file fix

* stuff for arrow

* fix

* sound fix

* changelog

* Update code/controllers/subsystems/evacuation/evacuation_shuttle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_pods.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/controllers/subsystems/evacuation/evacuation_shuttle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/datums/discord/webhook.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/datums/late_choices.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/gamemodes/game_mode.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/machinery/case_button.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/admin/verbs/randomverbs.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-06-28 17:15:54 +00:00
Matt Atlas
bdefb3d2f6 Fixes people getting shoved into the overmap zlevel when falling out of the ship. (#16383)
* Fixes people being shoved to the overmap zlevel.

* c

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-22 14:04:46 +00:00
harryob
578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Matt Atlas
4a0466972d Adds a Horizon roundstart report with overmap bearings, sensor tweaks. (#15765) 2023-02-14 22:52:47 +01:00
Mykhailo Bykhovtsev
6949fd0b09 Updating holomap, adding it to the Horizon, adding it to cyborgs (#15280) 2022-12-16 12:15:09 +01:00
anconfuzedrock
50e9e803b2 Splits up the budgets for ruins and ships (#15212) 2022-12-13 12:56:47 +01:00