Commit Graph

3626 Commits

Author SHA1 Message Date
BurgerLUA 991a6aaa5d Fixes #4748 (#4770) 2018-05-20 18:17:49 +03:00
Alberyk 02913f3dc1 Custom items 16/05 (#4749)
Adds the following items:

Unathi Purple Dress - Ilaeza Marwani - burgerbb
Unathi Purple Boots - Ilaeza Marwani - burgerbb
Unathi Arm Warmers - Ilaeza Marwani - burgerbb
Clan Marwani Emblem - Ilaeza Marwani - burgerbb
Adhomian Divination Cards Deck - Klavdiya Tikhomirov - alberyk
Moon Shaped Amulet - Klavdiya Tikhomirov - alberyk
Spark Gloves - Lunea Discata - tishinastalker
Kitting Needles - Fernando Gonzales - resilynn
2018-05-16 21:34:21 +03:00
Mykhailo Bykhovtsev f16d4935e5 Destroy for oxy candles (#4745)
Apparently, I missed adding clean destroy to oxycandle. This adds it!
2018-05-15 21:26:43 +03:00
BurgerLUA c4cda59621 This PR is the very definition of "They were right." (#4729)
Fixes various runtime bugs caused due to not testing the requested changes, such as the inhalers not playing sounds or the breath analyzer not analyzing breath.

Also improves some things due to feedback, such as the breath analyzer doing too much damage when thrown, and the garden being weird.
2018-05-14 10:17:20 +03:00
Alberyk baedf50918 Bugfixes: resisting grab and synth version (#4712)
-fixes #4704, so you can resist properly out of neckgrabs again if your stunned value is low enough
-fixes the ipc construction whitelist check once for all
-fixes orb's eyes sprites being at the wrong direction
2018-05-14 00:39:32 +03:00
skull132 674cd94714 Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-3_sublevel.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-5_interstitial.dmm
2018-05-13 19:19:52 +03:00
Werner 520d294c8d Moves the Janitor Back to Civilian (#4716)
The Janitor is moved back to civilian.
2018-05-13 18:07:44 +03:00
BurgerLUA aad698be53 Mental Medication Additions (#4648)
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.

Syringe (drugs) now contains truth serum.

Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.

A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.

The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
2018-05-13 17:39:56 +03:00
Mykhailo Bykhovtsev 115802425f Oxycandles (#4650)
This PR adds new item - oxycandles.

The idea is based of this thread.

chemical bases oxygen candles that when activated can provide enough oxygen to make tiny-small vented spaces with oxygen.
Oxycandles properties:

When activated the chemical reaction cannot be stopped - emergency use only.

Small size, can fit anywhere.

Can restore air in very tiny-small vented place.
2018-05-11 22:22:57 +03:00
Alberyk 94a1af3577 Custom items 08/05 (#4698)
Adds the following items:

-Dull Headwraps - JIX - kyres1
-Dull Robes - JIX - kyres1
-Titanium Faceplate - IRD - kyres1
-BARON's Dice - BARON - iamcrystalclear
-Vasili Mine Zippo - Nikit Vasili - simontheminer
-O.R.B. cyborg sprites
-COFFIN SENTINEL cyborg sprites

Other changes:
Removes Muhawir's wallet at the player request. Delete pointless items, that were just bloat since they had no custom sprite or function of their own, and implement them with the config. Also, adds support for weighted dices, since this was needed for an item.
2018-05-09 23:56:35 +03:00
Alberyk 03cf84880c Adds weaponry permission access and a bit more (#4665)
-adds weaponry permission access, that is used by the securitron to check if the person can use a weapon, added to all security roles, the head of personnel and the captain
-added a firing pin that checks for access
-fixed the ert id having access to things they should not
2018-05-09 10:22:51 +02:00
Alberyk 8189a5125b Changes how detomatix pda detonation works (#4694)
-rewrites a bit of the code, to make it less terrible
-fixes #4657 by making sure that the pda properly explodes now
-removes relative pathing from the pda box
2018-05-08 12:08:16 +03:00
Alberyk 207608b60c Ports some sounds from baystation (#4675)
This pr ports some sounds effects from baystation12, it has sounds for:

-using medical items
-using hyposprays
-opening some storages, like briefcases and toolboxes
-lighting matches
-magboot activation sounds
-holster sounds
-tape sounds
-pen and stamp sounds
2018-05-02 00:20:56 +03:00
BurgerLUA 652baabb5a More Food (#4644)
Adds more food for the chef to cook. Items include:
Bacon Flatbread (Not pizza)
Breakfast Wrap
Meat Pocket
Fish Taco
Pineapple Rings
Pineapple Pizza
Chocolate Truffles
Bacon Burger
NtMuffin
BLT
2018-05-01 20:11:56 +02:00
Werner 6158575afc Load static lore news from the DB at the start of the round (#4618)
Converts the news network into a subsystem
Loads news from a database at the start of the round
No longer ties the PDAs to the tcoms system to access the news (which was broken anyway)
Removes the trivial news event
Adds the already existing virology / xenobiology containment events to the rotation
2018-04-29 22:47:30 +03:00
skull132 26fc08e65c Merge branch 'master' into development 2018-04-29 17:32:06 +03:00
Mykhailo Bykhovtsev e6baab0c23 Code and Map Bugfixes (#4514)
- Access to Research Division Maintenance airlock is fixed #4477 
- Changed shower to wash any mob present on active shower tile, also added damage to slimes. #4483 
- Added missing emergency firelocks in interstatial level of security. #4444 
- Fixed wrong spelling of broken light  bulb icon state, issue #4541 
- Added for pool to use reagents water on mobs or objects, now pool cleans itself and user, plus damages slimes. #4544 #4545 
- `crush_act` now checks if atom is simulated. #4001 
- turbolifts now use `crush_act` on atoms.
- Closets have their own crush_act. They now gib mobs inside of them. issue #4538
- Closets uses its internal function to dump content upon destruction.
- Closet now spawn one sheet of steel when destroyed.
- Fixed chainsaw unwielded force to be appropriate. Buffed chainsaw on wielded/unwielded force. Wielded is now `60` and unwielded is `30` if it is powered. #4586 
- Added missing cameras to medical construction level. #4581 
- Hydroponics tray status no longer blocked by light fixture, moved it in a better spot. Added one more light to hydroponics to not have shadows. #4449
2018-04-19 00:03:46 +02:00
skull132 2eb0adb704 Merge branch 'master' into development 2018-04-18 22:16:24 +03:00
Alberyk 55f0ac34da Fixes branded robotic torsos (#4624)
Corrects the wrong linked_frame vars.
2018-04-16 20:24:00 +03:00
Ron a8dde49779 purgesactors (#4596) 2018-04-16 13:01:02 +02:00
Alberyk 2d47b59d76 Fixes an ipc building bug. (#4610)
It should check the proper species now.
2018-04-15 22:15:19 +03:00
Ron d1c1d84bde Refactors gravity checking (#4591)
Removes a lot of duplicated or redundant code from areas when checking gravity.
2018-04-12 20:31:05 +03:00
Alberyk f7fe5041f6 Bug and map fixes for the april update (#4576)
-fixes the jobban check on the ipc construction
-fixes eva having too much lights and skrell suits
-fixes #4569
-fixes the floor being a holo floor in the security second level
-fixes #4557
-fixes an extra pixel on the hudeyepatch
-fixes #4574
2018-04-09 09:45:51 +03:00
Erki 32d7540aba fix (#4570) 2018-04-09 01:45:11 +02:00
BurgerLUA 51aa7b0082 Shuriken Nerf (#4533)
Honestly I find that uranium ninja throwing stars are ridiculously overpowered and honestly just dumb in terms of mechanics. On top of the already ridiculous effects of getting hit by a throwing star, a uranium throwing star deals an additional random 25-50 toxin damage per hit regardless of armor, and regardless of whether or not it sticks in the wound. For reference, the xray rifle deals 25 damage per hit. I'm like 90% sure a uranium throwing star is more deadly than it's energy sword, which is just silly.

This update makes it so that the ninja throwing stars produced in the fabricator are of steel quality. To lessen the impact of this nerf, I also made some tweaks to uplink cost as well as the production cost of steel throwing star. Steel throwing stars also have less weight, and as an added bonus they can be purchased from the traitor uplink for 1 telecrystal each.
2018-04-08 16:30:50 +03:00
LordFowl 1086e1fdb2 [Ready for Review] Unapologetic Psych Buffs - Now with 80% less Mike Pence! (#4377)
This PR removes brain surgery's ability to instantly cure all traumas. Now traumas have been roughly divided into four categories of treatment:
1: Chakra therapy cures traumas that directly affect physical behavior, such as tourettes or paralysis. It is accomplished via the crystal therapy pod available to the psychiatrist.

2: Hypnotic therapy cures traumas that directly affect mental behavior, such as phobias or confusions. It is accomplished via the mesmetron pocketwatch available to the psychiatrist.

3: Isolation therapy cures traumas that cause hallucinations. It is accomplished via the metronome and facilitated by the isolation room available to the psychiatrist.

4: Surgical therapy cures traumas that do not fit into the above categories. It is accomplished via brain surgery.

Using the crystal therapy pod's neural scan function will provide the psychiatrist the brain damage the patient suffers from in numerical form. It falls upon the psychiatrist to determine how much of this brain damage is being caused by mental traumas the crystal therapy pod is equipped to deal with. Excessive cycles will cause increasing amounts of radiation damage.

The mesmetron pocketwatch requires the patient to believe in hypnosis. It then puts the patient into a slumber, where the psychiatrist can hypnotically suggest new behavior, provided the patient continues to believe in hypnosis. Each suggestion cures a single hypnotic trauma.
The isolation room is equipped with a metronome. When active, the metronome will have a chance every ticktock of the metronome to cure an isolation trauma, provided the patient is totally alone.

The psychiatry office has been expanded into a complete mental health ward. The only thing it is lacking is beds, as I believe recovering mental health patients still belong in the recovery ward.

The chaplain can also cure isolation and chakra traumas by dispelling the demons within with his null rod. Staring at the supermatter unprotected has been known to hypnotize. Electricity applied by any source directly to the head is also known to sometimes cure electroshock trauma.
2018-04-08 16:29:33 +03:00
Alberyk d7951fbd9f Changes how ipc resurrection works (#4472)
This prs removes the old method of ipc resurrection, which was just removing and placing the mmi/heart back into the body, which was really lazy and caused a lot of bugs.

Now, robotics can create a ipcs frames using the different brands in the robotics frabricator, based on the torso's brand. The law manager can disable by using a multitool on the head which is the diffence between creating a cyborg or an ipc. Also; it allows you to customize your snowflakness after your new body is created.

Changes: you can't print all torso types from robotics anymore, but there are torsos that come with their own brand, that you should be able to buy from cargo, that will allow someone to create another type of ipc.

Feedback Topic: https://forums.aurorastation.org/viewtopic.php?f=18&t=10705
2018-04-07 21:12:49 +03:00
skull132 25ef886bf9 Merge branch 'master' into development 2018-04-06 21:53:02 +03:00
Ron aedcaab802 Bug Fixes (#4527)
Fixes part of #4490
Fixes #4462
Fixes #4457
Fixes #3685
Closes #4331
Fixes #4254
Fixes #4258
Fixes #4209
Fixes #4030
Fixes #4525
Fixes #4461
Fixes #4524
2018-04-06 17:48:31 +03:00
Ron 6b957ffbc3 Fixes uplinks (#4517)
Fixes traitors being able to see the ninja categories
Fixes mercs being unable to see their special items
Fixes #4238
2018-04-03 10:24:53 +02:00
skull132 f026545084 Merge branch 'master' into development 2018-04-01 18:14:11 +03:00
Edward Lemon 833be9ff02 Fixes #4460 (#4497) 2018-03-31 22:43:33 +03:00
Edward Lemon 63b335c7f4 Fixes spears reverting to glass (#4503)
Fixes #4480
Fixes #4480
2018-03-31 22:39:33 +03:00
BurgerLUA 902173f22b Mental Medication Overhaul, Smoking, and Breathing Reagents (#4220)
Overview
With the new implementation of Brain Trauma, I find it would be best for the antidepressants to include some relation to it. Obviously, Lord Fowl was away ahead of me and implemented them in the update already, but not the way that I would like it to be implemented.

Antidepressants
Currently, taking antidepressants suppress brain trauma conditions, however the suppression of brain trauma is not relative to the strength and dosage of the medication much like actual antidepressants. This proof-of-concept update now introduces a framework that factors in the dosage of the medication when it comes to applying or removing brain trauma effects, as well as adds harsher penalties for missing dosages which are relative to your regular dose.

Additional antidepressants are added to the update. Antidepressants are no longer a "one pill cures all" but many pills that cures 1-4 things. There are also two additional medications that act as some sort of loyalty pill, and a pill that acts as a disloyalty pill. The messages for the disloyalty pill only express rebellious nature, and isn't meant as a pill that gives an excuse to antagonize.

The following brain traumas are no longer cured by pills:

Dumbness
Gerstmann Syndrome
Cerebral Near-Blindness
Mutism
Cerebral Blindness
Paralysis
Narcolepsy
Discoordination
Aphasia
Smoking Cigarettes and Cigars
All cigarettes and cigars have a tobacco and nicotine reagent. These reagents slowly deals minor organ damage to certain organs while acting as a very mild painkiller, antidepressant, and stimulant. Like before, cigarettes can be injected with additional medicine, however the medicine is applied over time while you're smoking it, instead of all at once. Custom cigarettes can be made in the biogenerator, our found elsewhere, and can hold up to 15 units of reagents.

Breathing
Breathing emotes are played every second. Before, being in a smoke cloud would force you to "eat" the smoke. This update fixes it so that the smoke is breathed in instead. Currently, there isn't really any change, but it adds potential for new reagent effects such as inhalers or gassing people properly. If you have a mask with internals on, you're immune to the effects.

Additional Changes
Most reagents had no effect if they had less than 0.01 metabolism. This update fixes that so that most reagents can metabolize at less than 0.01. Painkillers and other special reagents still have a similar cap.

Discussion thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10261
2018-03-25 21:51:27 +03:00
Edward Lemon c1f138a0a2 Fixes #4421 (#4431) 2018-03-21 07:12:46 +02:00
skull132 a6f5a5b230 Merge branch 'master' into development 2018-03-21 07:08:05 +02:00
BurgerLUA 7d83324a27 Miscellaneous Tweaks (#4362)
Overview
This is just a misc fix PR to minor annoyances I encountered while playing on the server. This fixes the following:

Resisting from a chair unrestrained no longer adds a cooldown to activating objects.
Action figures are no longer massive, and only take up 1 slot in your inventory.
Boxing gloves can now be worn by any race.
The ore summoner can only move up to 10 ore at a time.
2018-03-18 00:50:46 +02:00
LordFowl 2b06ab2c88 Fixes batons mkII (#4422)
Fixes a logic error in new batons, this time with 87% less dev commits. I'd put high priority but it only affects IPCs and fuck 'em.
2018-03-17 17:15:01 +01:00
Alberyk 94e04d627a Buffs C4 (#4402)
-C4 now should be able to properly destroy walls, making it more useful in breaching
2018-03-16 18:44:07 +01:00
BurgerLUA f7fa4bf26d Chainsaw Fixes (#4399)
Fixes chainsaws cutting through centcom locks. Fixes #4372
Fixes reversed left hand chainsaw sprite.
Added Chainsaws to traitor uplink, they can be purchased for 10 crystals. They come pre-filled with fuel.
Added Chainsaw destruction state.
Added Chainsaw description.
Modified OP chainsaw stats.
Added Dionaea Arousal backdoor
Fixed up shitty eyedamage code.
Fixed soundless chainsaw attacks.
2018-03-13 06:57:12 +02:00
LordFowl e2e798382c [Ready for Review] Nerfs IPCs Part 1/1,034 (#4229)
Refactors electrocute_act slightly. Electricity will now only start in your hands if ground_zero is explicitly set to l_hand or r_hand. All instances where electrocute_act is called because you touched something (IE opening a crate, touching the powergrid) have been set so that ground_zero is your currently active hand.

Otherwise, ground_zero will be randomly selected from available organs.

This is important because it is the siemens_coefficient of ground_zero only that affects electrical conductivity. EG if you get tesla_zapped in the chest you will not be saved by wearing insulated gloves. Once the electricity is in your body it does not matter.

Sufficiently powerful electricity (shock_damage >= 6) will induce an EMP in the relevant contact zones. This EMP will affect all items in the relevant organ only. Shock damage will still become reduced as the arc propagates through your body, and the EMP's produced will be updated accordingly.

The IPC power cell organ will now produce effects when EMP'd based on the current damage value of the organ pre-decrement, ranging from stuttering and blurriness to unconsciousness. Other special EMP effects for other IPC organs are pending, but I am thinking of holding it off for Part 2/1,034

Baton class weapons have been modified. Their raw force damage has been reduced, but they will now deal shock damage to a roughly equivalent value.

Harmbatons will deal 5 brute and 10 shock, and their electrocute_act will have a defined def zone (e.g it is a localized shock and there will be no arcs)

Cattleprods will deal 3 brute and 6 shock on both harm and help intents, and their electrocute_act is non-localized and will cause arcing.

Stunrods will deal 7 brute and 14 shock on both harm and help intents, and their electrocute_act is non-localized and will cause arcing.

(For clarification, cattleprods and stunrods currently still deal no brute on help intent, but will cause shock damage)

Fixes an issue with electrocute_act where if def_zone is called would not actually do anything.
2018-03-10 17:18:27 +02:00
Alberyk cad0bb1584 Adds more ancient warfare to spessmen (#4325)
This prs adds some new melee weapons, besides some sprites fixes and changes.

-adds pikes and friends, sprited by thegreatjorge, weapons that can attack two titles away from the target
-adds the zweihander at fowl's request
-adds explosive spears, that you can craft by using a grenade on a spear, they will explode when throw or when you attack someone
-adds a whip, that can disarm people by attacking their hands and arms
2018-03-10 17:18:15 +02:00
kevinz000 c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00
Werner 8723dce8b7 Should send fake announcements to the ccia channel. (#4345)
Should send CCIA Announcements to the CCIA Channel.
2018-03-08 22:57:28 +02:00
Ezuo a97cf8ab50 Adds in Ned Kelly armor (again) (#4330)
Exactly like the last PR regarding this shit, but this time it isn't broken after path changes and failed rebases.
2018-03-03 00:38:17 +02:00
Lohikar 2c1229a9b2 list2text() -> jointext() (#4342)
The DM jointext() function is more or less equivalent to list2text(), but is faster. Might as well.

Seems to make VV faster.
2018-03-03 00:36:44 +02:00
BurgerLUA bb87563e6d The k'ois nerf to end all k'ois nerfs (#4304)
Overview
K'ois bars are now replaced with a less dangerous variant with the same name. These K'ois bars do not cause medical nightmares to occur, however the dangerous ones are moved to the "contraband" section of the vending machine and can be vended for free.

New Chemicals
Unfiltered K'ois can still be found in K'ois spores. They can be filtered by grinding them up and adding Cardox . Cooking recipes are untouched, and still contain unfiltered K'ois.

Platinum can now be put into reagent form by grinding up platinum.

Cardox is a new chemical designed by nanotrasen that eliminates liquid phoron. It can be made by mixing Platinum, Sterilzine, and Carbon.
2018-03-03 00:34:48 +02:00
BurgerLUA 8333089845 Lumberjack Powercreep (Added Chainsaws) (#4104)
Added Chainsaws. They can be held with two hands, and powered on. Sprites ripped from /tg/station. Mechanics ripped from chainsword + two handed weapon code. Sounds ripped from various websites,
2018-02-25 20:32:27 +02:00
skull132 bfced36a28 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/sdtwbaj-skrellmoney.yml
2018-02-24 21:09:27 +02:00
Ezuo 99aa331b3b Skrell suit update (#4246)
You now must detach helmets from suits to refit them.
Skrellian spacesuits are now voidsuits, allowing you to attach helmets and magboots to them.
2018-02-19 21:40:49 +01:00