- Fixes#1227
- Fixes#1236
- Re-add lamarr.
- Fix bootknife thing
- Fix a couple of things related to borgs
- Re-add our tator items
- Adding back all the hardsuit modules back to robotics
- Fixing a couple of missing sprites, like fireaxe cabinet
- Fixed missing computer sprites when no power
Updates the unit tests to reflect our codebase, and not Bay's.
Also disables the indentation test until further notice, because it's dumb in its present form and function. Creates more trouble than it's worth.
What is being fixed:
-messed up sec armor
-skeleton, vox and resomi being player species
-abhumans also had restrictions added until whatever should be done with them was decided or something
-fixing dionae language name
-fixing bluespace suicide and some additions/changes
-fixing random vaurca name gen thing
-fixing missing ipc chest and groin sprites
-added missing resomi hair and some new dank vox hair styles
Changed Stats gathering to include game_id.
Removed a duplicate proc that's never used.
This introduces a breaking chance in the feedback table.
The table should be renamed and recreated with the new schema.
Several minor mapping changes, basically accounting to stringing up christmas lights and wreaths. Some chairs and tables were removed to make way for glorious Christmas Tree. May their sacrifices be well remembered.
* code\game\machinery\cryopod.dm:482:error: orient_right: undefined var
* code\modules\mob\mob_movement.dm:272:error: mob.last_move_intent: undefined var
* code\modules\mob\living\simple_animal\simple_animal.dm:377&402:error: user.changeNext_move: undefined proc
* code\modules\mob\living\silicon\robot\robot_items.dm:31:error: loaded_item.reliability: undefined var
* fixes whatever to do with chameleon.dm
* camera.dm
* didn't get chameloeon the first time round
* uplink.dm
* code\game\objects\items\devices\PDA\PDA.dm:959:error: U.last_target_click: undefined var
* code\modules\clothing\head\misc_special.dm:159:error: icon_head: undefined var
Some items that were never made due to the lack of sprite/being hard as fuck to sprite/i forgot. Special thanks for TheGreatJorge for being a based spriters and getting those done.
Medizinercorps armband - Karl Jonson - arrow768
Ceremonial Whip - Rook Jameson - hivefleetchicken
Black Labcoat - LiLITH - ladyofravens
Jeweled Tiara - Sayyidah Al-Kateb - alberyk
Also, removing xelnaga's implant, at his request.
I gave IS_SYNTHETIC the same value as it has on our repo, hopefully that lazy fix is okay. I didn't want to search trhough where it's usually first assigned
Fixes a couple of is errors with missing functions.
Added isDrone as macro
restored the various is non macro functions. i don't know how or if they could be macro-ized
Traps will trigger don't matter if you are walking or running, same with portable flashers.
Also, fixing a missing shotgun box sprite and a the wrong gun in the supply cargo crate.
Basically, missing safety checks. Apparently blood_dna is conditionally defined and filled out. This should stop some surprisingly common runtime errors from life() that we've been seeing.
Bypassed review.
Fixes animal healing with food, which i broke a couple patches ago, and healing animals with medical kits, which has never really worked right
I tweaked the heal values on the kits slightly, this wont make much difference to healing humans, only to healing animals.
Also added a doafter thing to make it a tiny bit more involved.
Also adds a little text for animals to make it visible on examination if they're wounded
Adjusts some more weights and probabilities on cargo items that affect balance.
Fixes adminordrazine spawning.
Tweaks sprinting values a little more. Iterative design!