Commit Graph

14255 Commits

Author SHA1 Message Date
Bedshaped
fbaf8c61a3 Bedshaped's Bugfixes 5 (#1146)
Fixes #1056 
Fixes #1036 
Fixes #1127 
Fixes #1135 
Fixes #1112, increases their health.
Quiets the bosun's whistle for night lighting.
2016-11-11 22:20:21 +02:00
skull132
aaaa4d9ca4 Fixes #1128 (#1144)
Reverts changes done by Nanako to the vehicles, trams, and trolleys; and updates the existing maths to work IAW the updated movement system.

And yes, this is tested and working.
2016-11-09 22:46:06 +02:00
NanakoAC
5494770b20 Sprinting and Movedelay fixes (#1139)
I've implemented compensation for this issue. Whenever world.time overshoots the movedelay, the remainder is subtracted from the next movedelay. This keeps movement speed consistent and actually smooths things out a bit. It doesn't completely solve the problem, but it keeps travel times accurate to within 1 decisecond and prevents it from growing and compounding over long distances.
2016-11-09 11:28:51 +02:00
NanakoAC
a2140fc765 Cargo Stock Fixes 4 (#1143)
Blacklists a lot of iconless things and base classes
Fixes a pretty critical infinite loop with cargo spawning that was crashing the server
Moves posters out of the signs spawn and into their own, spawns them properly in the item form.
Removes disease analyser from scanners
Reduces weights on various weapons and traitor items
Some other minor tweaks to weights
2016-11-09 11:11:40 +02:00
Alberyk
3000944d68 Custom items 06/11 (#1126)
Items being added:

Tagging Collar - R.U.R - coalf
Fancy Scarf - Simon Greene - icydew
Karson's Cap - Eric Karson - dronzthewolf
Framed Zatimono - Azkuyua Triaka - jackboot
2016-11-08 00:19:27 +02:00
skull132
cd26e68d8a Revert Limb Transform (#1136)
Because we actually want to keep it. Even if BYOND is silly with its AA application.
2016-11-08 00:18:42 +02:00
skull132
ae6edf7011 Fix the wheelchair exploit (#1123)
No more superfast wheelchairs.
2016-11-07 00:25:28 +02:00
Alberyk
096d75a6e6 Jackboot and supply changes (#1124)
remove job restrictions from jackboots until more boots are added
add glowsticks and illegal gun crates to cargo, which is locked behind the supply contraband system
2016-11-07 00:25:12 +02:00
inselc
da2f74a9ff Bugfixes: Fax machines, CentCom turrets, Robo-limb emag. New feature for monkey cubes (#1116)
Fixes #1059, #131 
Resolves #1020 
Fixes #1100 
Resolves #663
2016-11-06 20:34:29 +02:00
skull132
ad1042d033 Development Fixes - 06NOV2016 (#1120)
Fixes the mousebeam for more gibbings and ensures that nowhere is safe.
Fixes the multipliers because fuck.
Makes the night lighting process not runtime if night lighting is disabled. Note to Bed: del()-ing processes is bad, they should be disabled instead.
2016-11-06 20:14:38 +02:00
skull132
faf81f15a1 Implement speed modifiers (#1119)
Because linear addition does not retain proportional relationships! Mulipliers should take care of that, though, surely.
2016-11-06 15:07:50 +02:00
NanakoAC
ca1f0b51db Nymph draining fix (#1114)
Fixes nymphs being able to kill people by repeated blood sampling.
The amount drained will gradually drop off and never bring blood below half
2016-11-06 14:00:46 +02:00
skull132
0b6120c1ac Server Greeting Refactor (#1034)
Refactors the Server Greeting datum to do majority of the processing clientside. No longer will we be holding massive spans of text in memory, and looking over them for shits and giggles.
2016-11-06 13:59:22 +02:00
skull132
9a4c6343e7 Merge branch 'master' into development 2016-11-04 14:19:38 -04:00
NanakoAC
27e1d8f8c6 Sprint and Vehicle fixes(#1113)
A number of bugfixes and under-the-hood tweaks. Nothing here needs changelog, and shouldn't really be noticed by players:

Fixes vehicles using stamina or moving faster when in sprint mode.
Fixes getting footstep sounds when driving a vehicle.
Changes cargo trains to use forceMove instead of move, for towing cars behind them. This fixes an issue where the train would become disconnected if the engine moved too fast.
Completely divorces vehicles from using mob speed vars at all, speed is defined on a per-vehicle basis.
Removes knockdown from sprinting exhaustion. Characters will now stop sprinting before they collapse.
2016-11-04 21:18:40 +02:00
Bedshaped
d8a49afaf9 Night lighting (#1049)
changes:

rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
2016-11-04 01:19:39 +02:00
NanakoAC
492d287667 Toolbox and Sprint Tweaks (#1098)
New feature! Toolboxes that are full of tools hit much harder, stun, and make a satisfying thunk. But they'll spill their contents everywhere, it's a one-shot thing

Fixes unathi being able to spam devour, and eat through faceplates

Slightly buffs IPC sprinting as requested by cake
2016-11-04 01:16:05 +02:00
Alberyk
406c44c0e3 Changes to combat borg availability (#1104)
Locks combat borg behind an extra keycard swipe thing, and a research upgrade, but, they can still be enacted via code delta or admin bus.
2016-11-03 00:26:57 +02:00
skull132
7ec9dfa156 Fixes #1103 & discord spam (#1106)
Fixes the robot FT saving issue and the discord spam that comes from BOREALIS using @here for CC messages. To be fixed more thoroughly in dev.
2016-11-02 22:38:05 +02:00
Alberyk
e683fbe325 Chief engineer's hardsuit upgrade and more missing map things (#1096) 2016-11-02 21:18:31 +02:00
skull132
e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
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#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
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#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
312ed30bf9 Merge branch 'master' into development 2016-10-30 13:18:37 -04:00
Alberyk
122f1e0ebe Fixing missing posters and new additions (#1093)
Adds some new posters
Fixes #1078
2016-10-30 20:12:31 +02:00
inselc
f11deb5f91 Bugfixes: hungry shades, IV drips, PDAs, smallbots and laptops (#1088)
Fixes #1082 
Fixes #1081 
Fixes #979 
Fixes #1063 
Fixes #874 
Fixes #1006 
Fixes #1063 
Fixes #929
2016-10-30 15:17:42 +02:00
skull132
3c0e49a957 Merge branch 'master' into development 2016-10-30 06:19:56 -04:00
NanakoAC
e0cbf33bde Cargo Fixes (#1087)
Fixes several problems and runtime errors related to spawning cargo stock and loot crates
2016-10-30 01:14:12 +03:00
LordFowl
415096c035 Map patch for Dev (#1086)
As discussed in dev-chat - reactionary patch to a percieved issued in the development update - Nanako's mapping changes overrode my own.
2016-10-30 01:12:20 +03:00
LordFowl
1062b03eee Runtime v. Mouse + Head-spears (#1083)
Fixes runtimes in mousegun and beegun, fixes head-spear issues.
2016-10-29 21:30:31 +03:00
skull132
15cad446e6 Merge branch 'master' into development 2016-10-29 11:47:42 -04:00
Alberyk
6e7becf0b8 Custom items - 24/10 (#1064)
Heart Condition Implant - Ziva Ta'Kim - sierrakomodo
Worn Badge - Caleb Greene - notmegatron
Pressing of Messa's Tears - Poslan Kur'yer-Isra - jboy2000000
Pressing of S'Rendarr's Hand - Poslan Kur'yer-Isra - jboy2000000
Twin Suns Throw-over - Poslan Kur'yer-Isra - jboy2000000
Xenonuerology Doctorate - Alexis Shaw - tenenza
2016-10-29 18:41:57 +03:00
NanakoAC
019884cbc3 Explosion and other tweaks (#1077) 2016-10-29 17:44:46 +03:00
inselc
7443629d82 Bugfixes: Welding tool, Constructs, Runes (#1072)
Fixes #1066 
Fixes #1065 
Fixes #1053
2016-10-29 14:46:19 +03:00
Werner
9d074976a0 Fixes the telebaton (#1074) 2016-10-28 03:20:36 +03:00
NanakoAC
d09e24a348 Cargo Map Fix (#1071)
Fixes the missing mapwork with the cargo bay
2016-10-27 21:05:50 +03:00
Alberyk
68c34b4a99 Dragunov button fix and new wishgranter (#1069)
-fixing the missing dragunov button
-adding the final version of the new wishgranter, with new sprites, lights and etc.
2016-10-27 20:27:11 +03:00
NanakoAC
e9f8cdf6b1 Explosion Audio (#1057)
Adds directional audio for explosions and fixes a variety of sound issues with them.
Adds screenshaking for explosions
Tweaks volumes and adds missing sounds for several window/airlock interactions.

Also fixes some runtime errors here and there which were discovered during testing, mostly just adding safeties
2016-10-26 22:00:49 +03:00
Alberyk
479666a47d Random maint loot and miscellaneous things (#1052)
Things done:
Created several random objects, that can be used to randomize loot in the maint or other places. Several items, some rare things and other random useful or not objects.
Added a svd gun with its own snowflakness, to replace the heister's lwap, but, they will get an extra energy gun to compesate.
Added tracksuits, stunrod, new sprite for the rapier, a new sword flavor and the old cane sword.
Changed the heister ship armory; two random melee weapons, the dragunov with an extra mag and a random energy gun.
Changed the chances of ghetto guns going bad.
Replaced the carbines in the ert area with energy pistols, so, they can make use of the holsters.
Clumsy people may have trouble with glowsticks now.
2016-10-26 20:29:38 +03:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
c4b36a5490 Sprinting, Stamina and Temporary Modifiers (#1030)
Introduces:
- Temporary modifiers process and datums for that
- A new stamina and sprinting mechanic. That is in need of further development! Weee!
2016-10-26 18:22:39 +03:00
LordFowl
ea0f8c48d9 Dick Tracy and the Technicolor Dreamcoat (#1035)
User Changelog

rscadd: "Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma."
tweak: "Wooden closets now have a slightly larger capacity, indicative of their greater size."
2016-10-24 00:23:07 +03:00
LordFowl
660a5d0063 Miscellaneous Content Patch (#1002)
rscadd: "Added three new energy-based weapons, one designed purely for pest-control."
rscadd: "Added a new rare handpistol, based off of a proposed competitor to the NT Mk58."
rscadd: "Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle."
rscadd: "Syndicate manhack delivery grenades are now available via the traitor uplink."
rscadd: "Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates."
tweak: "Tweaked loadout customisation whitelists, generally making them more restrictive by role."
bugfix: "It is no longer possible to be older or younger than your species ought to be."
2016-10-22 23:26:42 +03:00
NanakoAC
749b048071 fixes compile errors related to meteors (#7)
I don't think ive done pushing correctly, this PR took 10 minutes to push to remove which definitely seems wrong

In any case, fixes four compile errors related to meteors in the baymerge PR, and also fixes meteor events - A single line had been removed which would cause meteors to not spawn.

I removed a defunct function from one of the meteor files, because its no longer referenced or needed anywhere in live code, and its the only place the now-removed wavesecret var was being referenced.

No idea why meteor.dm was trying to pass two vars into the spawn_meteors proc, since afaik its never taken more than one input, and the variable it was trying to pass in doesn't exist. I reverted it back to our normal behaviour, passing in a value of 6, although this doesn't seem correct either, it is at least what we currently have and thus not a change
2016-10-18 16:01:00 +03:00
Werner
774ab1a43b Some bug fixes (#5) 2016-10-17 11:09:23 +03:00
Alberyk
80b3070547 Fixing more errors (#6) 2016-10-17 11:09:14 +03:00
Bedshaped
0dba7bc83f 67 errors, 0 warnings (#4) 2016-10-16 12:34:07 +03:00
Bedshaped
0b5e0b7961 unused M errors (reverted from commit 55614bb2a6) 2016-10-15 23:46:59 +01:00
Bedshaped
55614bb2a6 unused M errors 2016-10-15 20:25:14 +01:00
Alberyk
04fbeddf36 Compile errors round 2 by Alberyk (#3) 2016-10-15 21:53:09 +03:00
skull132
730dd6a5da Merge branch 'master' into development 2016-10-15 06:32:05 -04:00
NanakoAC
37cbdbe40f Fixes #1047 (#1051) 2016-10-15 13:31:47 +03:00