Commit Graph

14255 Commits

Author SHA1 Message Date
Alberyk
ca6eac9a37 Adding new flashlight options and old code sprites (#1025)
Changes:

returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
2016-10-14 20:38:00 +03:00
Alberyk
8289c63b42 Golems and species rarity tweaks (#1007)
In this update:

-rarity values of certain species were changed:
5 are for species you can get via science, golems and slime people.
10 are for magical and really rare species, like skeletons and xenomorphs.

-station species new rarity values, based on data from server and whitelist numbers: 
Ipc and Tajaran: 2
Skrell and Unathi: 3
Dionae and Vaurca: 4

-devour being added to xenomorphs
-regurgitate verb added for unathi

-golems should be space proof
-golems are slower, but take less brute damage
-golems can't wear softsuits,voidsuits and rigs, and neither gloves
-new golems sprites, from vg, using some updated fat uniform sprites:
2016-10-14 20:37:47 +03:00
Alberyk
d3ef5ecd58 Fixing bears attacking SSD people (#1038)
Fixes #1037 
fixing at last the wrong laser cannon sprite in hand
2016-10-07 17:44:40 +03:00
skull132
31620ed3a8 More conflict clearance! 2016-10-07 01:13:36 +03:00
skull132
1910f487af Conflict clearance, vol deux. 2016-10-07 00:59:00 +03:00
skull132
87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
skull132
2fc96f13b4 Antag Contest Update (#1029)
Fixes #881
Contest: Fix assigning of self
Fix objective hoarding

Preferences Helpers
So we have an easier way of keeping track who's represented where and how.

Add aggressive objectives and remove passive ones.
2016-10-02 23:11:53 +03:00
NanakoAC
4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
skull132
66fa45b588 IE Stats (#1028)
Data with which we can determine how widespread actual HTML5 and CSS3 capability is.
2016-10-01 14:11:12 +03:00
NanakoAC
790c8a0451 Bearskins (#1027)
A notable omission when i added bear events, that a few people have asked for.

Harvesting a dead bear now also makes a bearpelt for wearing. Trophies for the lizards
2016-10-01 14:07:48 +03:00
NanakoAC
30dde5cff3 Diona Light Fixes (#1018)
Fixes #1018 
Fixes diona not recieving any light in space - initialises light amount to the max light value, so that is used in tiles where there is no lighting overlay. ie, space

Fixes dionastats organ references not updating when organs are lost or regrown

Fixes some spamming from lightmessages when a diona recovers after almost dying in the dark.

Adds a new light sensing message to the check light verb, if the response node is damaged or missing
2016-09-29 00:35:34 +03:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
Bedshaped
30514bc937 Changes to the Vent Clog event admin logs (#994)
Requested by Itzal/Shadow.

Bypassing dev since it involves admin logs.
2016-09-28 21:19:48 +03:00
Alberyk
db7589be29 Custom items 27/09/2016 (#1017)
Items included in this update:

Atlas Overcoat - Vittorio Giurifiglio - tytostyris
CERN Labcoat - Helmut Kronigernischultz - pyrociraptor
Marching Sandals - Sslazhir Yinzr - alberyk
Jeweled Broach - Aji'Rah Laikov - nebulaflare
Akela's Family Photo - Akela Ha'kim - moltenkore
Also tweaked sprite to Sayyidah's dress and some naming with items.
2016-09-28 19:25:58 +03:00
Alberyk
882f990cc7 Fixing missing in-hand laser cannon sprite (#1001)
The laser canon, the rifle one, is missing in hand sprite, this should fix this issue.
Also, some shotgun slugs using the wrong wasted sprite.
2016-09-25 17:29:30 +03:00
NanakoAC
f1990fb747 Fixes #960 and some runtimes (#991)
Fixes synthetics speaking in a null language, by initialising their default language to basic. This should fix nymphs being unable to understand them.

Also fixes three runtime errors with finding types and devouring
2016-09-25 17:29:10 +03:00
NanakoAC
f01c7b68f8 Borg Gripper and Module Tweaks (#985)
Fills in some strange holes in cyborg functionality, fixing several borgs that were not quite fit at doing their jobs:

-Adds rolling pin and knife to service borgs; should allow them to cook a full range of foods. I've been getting regular nagging about this one from the community
-Adds the ability to pick up assemblies for engineering/research borgs, allowing them to construct some complex devices, notably bots and motionsensing cameras.
-Several items added to research borg: Dropper and reagent scanner, for chemistry, pen for renaming bots and writing research notes, and a plant bag for working in xenoflora
-Added altclick functionality for setting transfer rates on beakers. Essential for chemistry and cooking, since borgs can't use rightclick verbs on gripped items.
2016-09-25 17:28:39 +03:00
Bedshaped
59cc201c5f Fixes #982 (#984)
Credit to Zuhayr for getting to it first.
2016-09-21 13:47:02 +03:00
NanakoAC
2da18a0bab Fixes #962 (#981) 2016-09-21 07:04:54 +03:00
NanakoAC
4c0ce0acc3 Fixes #970, fixes #953 (#978) 2016-09-21 07:04:23 +03:00
Bedshaped
a28ffd844d Fixes #963 (#976) 2016-09-21 07:03:29 +03:00
Alberyk
d4533017ce Fixing missing duffel bags (#974)
Now, all jobs should start properly with one.
2016-09-20 17:58:59 +03:00
skull132
48c9b27143 Silicon UI check runtime (#973)
A missing sanity check was causing runtime errors whenever a borg had no cell, and had a nanoUI window open.
2016-09-20 15:39:11 +03:00
skull132
8ebb69fcab Runtime in mob life if they have no mind (#971)
It was built on the assumption that they all have a mind. Which not everyone does.
2016-09-20 08:37:09 +03:00
James Smith
089bf082eb Research requirement fixes (#966)
The research reliability requirements relied on numbers coming from the old broken code, so at a point it would become impossible to continue using the fixed code. This commit patches the overall requirement to be a few points lower to allow for the changes to work as expected.
2016-09-20 08:24:46 +03:00
NanakoAC
e3a9bd28e7 Hotfixes for Diona (#969)
Fixes #967 
Fixes #959 
Fixes #957
2016-09-20 07:59:41 +03:00
SoundScopes
8824624752 Fixes #961 (#965)
Missing && ( stuff || stuff ).
2016-09-20 07:57:03 +03:00
NanakoAC
fbdb378891 Fixes #956 (#954) 2016-09-19 23:50:45 +03:00
Fire-and-Glory
60fc8f2253 Russian carp and plushie (#952)
Adds an admin-spawn Ushanka-wearing version of the space carp and a plushie Russian carp which can be earned from vending machines, in reference to a thing we did a while ago.

I'd put the plushie ruskie carp on the same level as the Aurora posters, if we're concerned about haha meme code, and the Ushanka carp on the same level as Garn's Bluespace shark antics.

Just a harmless thing for fun to add.
2016-09-19 11:39:34 +03:00
Bedshaped
46b09b4efb Fixes #943 (#950) 2016-09-19 07:59:01 +03:00
Bedshaped
d23bf23214 Fixes #949 (#951) 2016-09-19 07:58:36 +03:00
skull132
315f33aeb6 Aghost alt-click actions (#948)
Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut.
Opening of digital valves provides adminlogs once more.
Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening.
2016-09-18 23:29:15 +03:00
Alberyk
664ab2a532 Fixing species restrictions on space suits (#947)
vaurca can now wear the ninja rig suit
vaurca can wear softsuits, but not hardsuits anymore, with the exception of the mercenary one
fixing trench knives being able to parry attacks like regular swords
2016-09-18 23:28:29 +03:00
skull132
759c463a2c BOREALIS 2 Implementation (#938)
Removes BOREALIS I.
Implements HTTP POST requests, credit to Oisin100 from Yogstation13 for the ByondPOST.dll.
Implements the BOREALIS II datum and converts all calls to reroute to that.
Adds round logging to channel_announce channels.
2016-09-18 23:28:01 +03:00
NanakoAC
682e1efa8a Fixes #944 (#945) 2016-09-18 23:27:18 +03:00
skull132
1e59b608ad Random antag tweaking (#923)
Random antag now spawns specific antag templates only: namely, ones which will not have major trouble being integrated into the round and rolling with it. Ones with a long start-up time, ala cult, have been excluded.

Also added a game mode blacklist to the event_meta datum. If the current game mode's name is in that blacklist, the event will be disabled and will no longer be run that round.
2016-09-18 23:26:54 +03:00
NanakoAC
67f7584cf9 Altclick useability tweaks (#936)
Adds pointing at things with alt+rightclick uasing some hacky code wizardry, thanks to kaiochao on the byond forums.
Also adds simple spam control to pointing, and changes the point verbs from using View, to Range, which is mildly faster

Also adds the ability to alt+click to eject your ID from PDAs and many computers. Anything to save on laggy rightclicks
2016-09-17 18:01:19 +03:00
NanakoAC
958d95af06 Nanako Dev Fixes 15SEP2016 (#926)
Fixes #894 
Fixes #896 
Fixes #920 
Fixes #892 
Fixes #922 
Fixes #919
2016-09-15 12:21:09 +03:00
NanakoAC
11e30e99c4 Bear Stuff (#877)
bugfix: "Space bears can now control their movement in space."
rscadd: "Bears are now stronger in space or low pressure, weaker in pressurised environments"
soundadd: "Rawr!"
rscadd: "Added more bears!"
rscadd: "Added a new severe event."
2016-09-15 12:19:04 +03:00
Alberyk
e03cd89816 Adding the captain voidsuit (#912)
In this update:

Remove all mess that is the captain armor
Add a voidsuit version
Removes the extra armor from the locker
Fix them in the map
2016-09-15 12:06:52 +03:00
NanakoAC
ddecbbe047 Maintenance Hatch Expansion and ID/Silicon Tweaks (#861)
tweak: "Spiderbots no longer block movement."
tweak: "Spiderbots can now use airlock maintenance hatches."
rscadd: "PAIs can now have the owner's ID card scanned onto them to share access."
tweak: "PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID"
tweak: "Added new rodent speech verbs for PAIs"
tweak: "Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes."
tweak: "You can now click an ID in your hand to imprint your biometric data on it, if it's not present. This is only useful if you lose the ID you spawn with and get a new one made up."
2016-09-13 15:49:13 +03:00
NanakoAC
8f78899a8d Fixes #915 (#917)
Fixes a number of extra bugs i caused in the process of fixing animal damagetype caching. No changelog is intentional, just merge in
2016-09-13 15:47:28 +03:00
Bedshaped
d8b656742c Ventcrawl Fixes (#916)
Fixes #897 
Fixes #898 
Fixes #899
2016-09-13 15:46:59 +03:00
skull132
c749c18b93 Better Runtime Logging (#913)
Introduces a few updates from /tg/station13 with regards to runtime logging, and then modifies the runtime logging code to work properly. Developers now have access to both condensed and uncondensed runtime logs, with the former being updated at the end of each round.
2016-09-12 21:19:45 +03:00
NanakoAC
a5478a5360 Animal Tweaks: Second attempt (#849)
* Merge branch 'AnimalTweaks_Fix4' into AnimalTweaks_Fix5

# Conflicts:
#	code/modules/mob/living/living.dm

* REMOVED VENT THINGS FROM CHANGELOG

* switch statement for helper
2016-09-12 07:06:40 +01:00
SoundScopes
18ec817b67 Fixes #368 (#908)
Ghosts can write in blood again.
2016-09-11 13:23:58 +03:00
NanakoAC
049e2297bf Communication Fixes (#869)
bugfix: "LOOC, visible messages and visible emotes now work properly for contained mobs, including PAIs in card form, and any kind of held anima/nymph/drone"
bugfix: "MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, like squeaking mice and clacking crabs. Ghost sight will now only show emotes from distant players, turning it on is now useful."
tweak: "LOOC Colour changed to an older one."
2016-09-11 11:43:32 +03:00
Alberyk
e160c35774 Dev fixes-alberyk (#904)
Fixes half of #893
Fix usiki's cane
Fix an issue with the brig map
Borked revolver messages
2016-09-11 11:30:33 +03:00
LordFowl
1eecba9adc Fixes #895 (#902) 2016-09-11 11:29:22 +03:00
James Smith
b4369f3a1d RPE fixes/upgrades (#890)
The RPED now functions properly in more cases, including the destructive analyzer. It can also now intake beakers for rapid exchange on machines that use them.
2016-09-11 01:39:41 +03:00