Commit Graph

964 Commits

Author SHA1 Message Date
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Sharp
a826141ec2 Replaces instances of phisical to physical (#7453) 2019-11-19 18:26:16 +01:00
Matt Atlas
663df76364 Fixes random gear sometimes not spawning (#7388) 2019-11-17 18:43:44 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Alberyk
c9ce268451 Fixes deathsquad showing up when the distress beacon is used (#7328) 2019-11-04 09:20:43 +02:00
Werner
0e8d49767b Remove cargo data migration (#7283) 2019-11-02 12:21:34 +02:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
BurgerLUA
4d1c49d97d Explosion Config Flexibility (#7024)
Adds a new config option that subtracts a flat value from power when going across z-levels in in iterative explosion modes. This should make it easier to balance explosions across z-levels.
2019-10-27 10:31:09 +02:00
Erki
78a5a9d2e2 Skull re-adds SOP (#7152)
SOP is re-added as a book.
    Reworked wiki-books to be easier to code and work with.
    Resprited corporate reg book to say "REG" instead of "LAW".
2019-10-20 20:05:34 +03:00
Joshie
039ca8e0de More MedSci Sprites (#7154)
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
2019-10-19 10:24:40 +03:00
JohnWildkins
784b76af04 Fix late-join not showing alt-title jobs with differing minimum ages from main job (#7156)
Fixes #7122 - basically just makes IsJobAvailable() check for the player's selected alt-title rather than just the main title, so you can late-join as an 18-year-old medical intern again for example

Also first PR apologies in advance
2019-10-14 22:50:50 +03:00
MarinaGryphon
300d0fc8d8 Fixes Alt Title Age Requirements (#7130)
Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
    The latejoin screen now shows what alt-title you have selected.
    The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
    Tidies up the job age requirement system.
2019-10-09 23:07:52 +03:00
Matt Atlas
3ac40451e1 Mechanically enforces minimum age requirements for jobs (#7106)
Pretty much a port of Baystation12/Baystation12#27197
2019-10-06 21:47:04 +03:00
Karolis
c48e02439d More themed uis (#7102)
* Applies theming to more UIs

* Change log
2019-10-05 14:31:30 +02:00
Matt Atlas
b7ec3ad093 Medical and Science Resprite (#7064) 2019-10-05 14:29:05 +02:00
Karolis
69728c254e Makes VueUI uis update again (#7110) 2019-10-04 22:20:25 +03:00
Karolis
e480d924de Vueui based modular computers (#5249)
Fixes up VueUi not tested functions and badly designed data push flow.
Port main screen in VueUI
Port configuration
Port device management
2019-10-02 21:51:20 +03:00
Karolis
c540d9d021 dark skin for reals (#7084)
This passed review with (#7035) let's get this.
2019-09-28 23:09:01 +03:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Geeves
c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
Matt Atlas
f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Werner
612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Karolis
a365c5e30c Fixes voting question for being too sanitized. (#6916) 2019-08-27 18:06:04 +03:00
MarinaGryphon
bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Alberyk
2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00
Werner
60073ab556 Fixes issues with the API whitelist (#6865)
* Fixes issues with the API whitelist

* Update code/modules/world_api/api_command.dm

Co-Authored-By: Erki <skull132@users.noreply.github.com>
2019-08-14 10:10:08 +03:00
Karolis
9b2ad87a4c Makes borgs not runtime (#6863) 2019-08-13 20:22:33 +02:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
Lady Fowl
bb4007a912 Overhauls Custom Synthetic Code (#6803)
Loads custom synths from json or SQL as opposed to a txt file. Adds support for multiple borg sprites, ai chassis and custom ai hologram sprites as opposed to one sprite per player. Adds the ability to use custom pai sprites
2019-08-07 21:30:01 +03:00
Werner
ca7468ea88 Fixes some oversights with the protection of admin areas. (#6826) 2019-08-07 00:51:39 +02:00
Karolis
9985960e5b Adds modern player panel for staff needs. (#6795) 2019-08-04 20:13:20 +02:00
Erki
68c2c2e739 Separate Dead OOC Allowed From Dead LOOC Allowed (#6797)
Currently, DISABLE_DEAD_OOC is used as a singular toggle for determining whether or not ghosts can talk on both OOC and LOOC. This is undesireable, should we wish to only disable their access to LOOC via config.

This PR implements a DISABLE_DEAD_LOOC config flag, which explicitly restricts the access of dead people to LOOC. While leaving DISABLE_DEAD_OOC as its own flag for when we want to exclusively restrict global OOC.
2019-08-02 21:04:38 +03:00
Werner
cf4f66dfcd Response Team Stats (#6796) 2019-08-02 01:41:19 +02:00
Erki
9535f738ad Port TG's stickyban panel (#6806) 2019-08-01 10:37:23 +03:00
Karolis
6b8c808fcc Fixes maniquin caused runtimes (#6784) 2019-07-27 20:46:18 +03:00
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Werner
f369a94d06 Removes that 2019-07-27 03:56:57 +02:00
Mykhailo Bykhovtsev
e51ca16771 Ceres' additions part three (#6748)
Depends on #6743

    Adds Lance fatigues, male and female dresses to the game.

Select equipment verb additions:

    Adds Lancer

    Adds Lance Medic

    Adds Lance Engineer

    Adds Lance Operative

Misc changes:

    Reworks outfit datum API to allow for belt, accessory contents similar to backpack API. Adds ability to add holstered weapon

    Refactors bottle API, cleans it up removing redundancy and duplicated code. Adds ability to define multiple reagents and their volume for the bottle.

    Adds Dexalin Plus bottle, Epinephrine bottle, Spaceacilin bottle.
2019-07-27 00:01:47 +03:00
Alberyk
8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Erki
07fbf53b47 Thou shalt not act recursively. (#6640) 2019-07-25 01:15:03 +03:00
Werner
9f5a26d9ff Removes CCIA (#6678)
view duty log verb and changes the way their recorder works.

CCIA recordings are now written to the database once the interview is complete (if enabled) and printed out.
2019-07-17 22:39:31 +03:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
Werner
5d2812b74a Removes borg keys from the round end report (#6701) 2019-07-13 22:56:07 +03:00
MarinaGryphon
0cd61f4f48 Adds Random Notes (#5644)
Adds SSDocs, which manages randomly spawned documents.
    These documents can be specified in a json file or in a database.
    Adds /obj/random/document and adds /obj/random/document to the loot pool of /obj/random/loot.

Actually adding the notes to spawn is up to loredevs. If there are no notes to choose from, /obj/random/document will leave a blank sheet.

The notes can have HTML in them, meaning custom CSS and images. We're giving the loredevs a good bit of responsibility here.
2019-07-13 17:50:19 +03:00
Erki
514e1f2aa4 Makes sounds with a low enough volume only audible within line of sight (#6515)
It has been posited that it doesn't make sense to hear certain sounds through walls. So, I proceeded to go and change that.

All sounds with a volume of 50 or less will now be played only to the "hearers" list. This is basically people within line of sight. I also rewrote the lower levels of the sound API with this. The code is now more modular, while retaining the same main API entry point playsound.

This needs a test merge to see how badly I broke shit.
2019-07-13 17:50:01 +03:00
Mykhailo Bykhovtsev
3691d5ddda Diona detaching limbs (#6496)
Adds ability for Gestalt to detach their limb nymphs and use them for scouting or whatever.

    Detached Nymph can switch back and forth between controlling Gestalt or nymph

    Detached nymph can merge back into Gestalt, restoring lost limb instantly.

    Makes initialization of Diona nymphs based on external organs it has, not a hardcoded number

    No longer Nymphs spawn on turf and move into Gestalt during initial setup.

    No longer removing internal limbs would cause spawn of nymph. Only external organs do that now.

Timers:

    Adds new proc in timers that calls the callback and deletes timer afterwards. Used when you need to make active timer execute now.
2019-07-13 11:18:26 +03:00
Werner
6849b23191 Prevents ghosts from freely observing on the derelict. (#6670) 2019-07-12 02:47:00 +02:00