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Merge pull request #14543 from StormAGeddonz/patch-1
Buffs medical, research, engi, and atmos hardsuits
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@@ -91,7 +91,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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item_color = "engineering"
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/obj/item/clothing/suit/space/hardsuit/engine
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@@ -99,7 +99,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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@@ -114,7 +114,7 @@
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icon_state = "hardsuit0-atmospherics"
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item_state = "atmo_helm"
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item_color = "atmospherics"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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@@ -123,7 +123,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
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icon_state = "hardsuit-atmospherics"
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item_state = "atmo_hardsuit"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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@@ -347,7 +347,7 @@
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item_color = "medical"
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flash_protect = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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scan_reagents = 1
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/obj/item/clothing/suit/space/hardsuit/medical
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@@ -356,7 +356,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
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//Research Director hardsuit
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@@ -368,7 +368,7 @@
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unacidable = 1
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var/onboard_hud_enabled = 0 //stops conflicts with another diag HUD
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
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var/obj/machinery/doppler_array/integrated/bomb_radar
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scan_reagents = 1
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@@ -403,7 +403,7 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
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/obj/item/weapon/hand_tele, /obj/item/device/aicard)
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
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