Aranclanos
3fed8dd8f6
Merge branch 'Cybernetic-limbs' of https://github.com/RobRichards1997/-tg-station into Cybernetic-limbs
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2013-11-26 22:03:26 -03:00
Giacomand
852e5deb44
Merge branch 'master' of https://github.com/tgstation/-tg-station into camera_bug_sprite
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Resolved Conflicts:
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2013-11-26 21:33:07 +00:00
Giacom
b0641be44d
Merge pull request #1833 from kyrahabattoir/ItemNameFixingRound2
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Item name fixing round2
2013-11-26 12:02:26 -08:00
Aranclanos
4a4658bc93
Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
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Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
2013-11-24 22:55:24 -08:00
Giacom
d7b6001f98
Merge pull request #1835 from Cheridan/NukePR
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Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Cheridan
2edbd69ce3
what is even the difference between w_class 1 and 2 anyway geez
2013-11-24 14:35:12 -06:00
Robson Richards
75ff8338b8
Fixes bible spam
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Fixes "r_arm" nonsense
Fixes appendicitis carrying over to robotic chest
2013-11-24 15:24:55 +00:00
Cheridan
df9bc262bf
Merge pull request #1798 from kyrahabattoir/vending-reloadedB
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Vending reloaded!
2013-11-23 11:40:34 -08:00
Cheridan
865fad0d0b
Merge pull request #1841 from Giacom/sound_pro
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Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
Giacomand
3e3e193c79
Camera bug sprites from Rob
2013-11-23 17:10:43 +00:00
Aranclanos
0ec59be055
Adrenalin implants will now actually add their reagents instead of runtime and cry.
2013-11-22 01:47:18 -03:00
Giacomand
17fd5d6cdc
* Fixes certain objects not using 3D sounds.
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* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Cheridan
d814414227
Scale Ops 1.1
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Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af
Merge pull request #1789 from havocx42/WindowPush
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Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
Kyrah Abattoir
225a906eda
code/game/objects/items/* (root) lowercase pass
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code/game/objects/items/devices/* lowercase pass
2013-11-20 19:15:00 +01:00
Kyrah Abattoir
109c1065c7
code/game/objects/effects/* lowercase pass
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NOTE: created a baseclass for /obj/effect/decal/remains/*
2013-11-20 18:03:41 +01:00
havocx42
a4e71ce1c0
Removed ..() from Del proc
2013-11-20 09:02:37 +00:00
Cheridan
bae3bcff3b
Merge pull request #1801 from Giacom/explosion_sound
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3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Giacomand
62051364ef
Changed the heavy impact multiplier to 20.
2013-11-19 21:35:36 +00:00
Laurence Reading
92c0f666f7
When removing a window the Deconstruct sound is played instead of shatter
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Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Kyrah Abattoir
e6ee419f47
ADDED costume restocking unit
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REMOVED many useless comments
ADDED invoke vending_refill consutructor superclass
ADDED: Cargo can order the autodrobe supply crate
2013-11-18 19:15:23 +01:00
Giacomand
c012a7aee3
Changed playsound() to use less code. Playsound now loops through the player list, which means you do not have to check inside closets/objects/other mobs to play sounds.
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Made all sounds use 3D sounds! This includes sounds which have less volume the further away you are from it.
The piano now uses 3D sounds.
Changed how the far explosion sound is calculated.
2013-11-18 14:38:49 +00:00
Kyrah Abattoir
6042dbe667
Merge branch 'master' into vending-reloadedB
2013-11-18 15:06:08 +01:00
Aranclanos
de227487a8
Merge pull request #1792 from Giacom/PDA_tweak
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AIs can no longer intercept messages randomly. Captain PDA no longer starts off.
2013-11-17 22:34:03 -08:00
Giacom
fc1211f1b4
Merge pull request #1803 from kyrahabattoir/examine-cleaning
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Examine cleaning
2013-11-17 13:12:09 -08:00
Giacom
583cdb1781
Merge pull request #1763 from fleure/medmech
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Fixed some container escape issues
2013-11-17 13:10:53 -08:00
Robson Richards
e71ea3289e
Merge branch 'master' of https://github.com/tgstation/-tg-station into 13/10/2013-Limb/organ-stuff
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This probably broke everything... :(
2013-11-17 18:09:14 +00:00
Kyrah Abattoir
4b002b2e7a
Fixed some snowflakes in the examine grenade code and redundancies in their descriptions.
2013-11-17 14:59:48 +01:00
Robson Richards
5685c9ed6e
Removes old method instead of commenting it out
2013-11-17 12:14:21 +00:00
Robson Richards
ea3b035e5b
Fixes the issue in explosion.dm
2013-11-17 12:03:05 +00:00
Kyrah Abattoir
560b50ec1b
Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
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Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00
Fleure
ecc10f6aea
Refactored big package attack code
2013-11-16 20:56:23 +00:00
Giacomand
261314d23d
* Rewrote the explosion sound to be more optimized and to be more dynamic.
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Explosions that are close to you play the usual sound.
Explosions which are far away will play explosionfar.ogg but with volume differences depending on the distance.
Max cap bombs will play explosionfar.ogg for half of the station (140 tiles).
Explosion sounds will have panning, so stereo users will be able to tell the direction that the sound came from.
Small bombs will play much less than max cap bombs, and be quieter.
2013-11-16 19:27:10 +00:00
Robson Richards
637c3f7f63
Fixes for @Aranclanos
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Diseases now have a requires and a required_limb variable
if requires is 1 then it will run a check for required_limb (WHICH USES TYPEPATHS)
Reverts a turret change that git through into the pull for some reason
added some feedback messages in certain places
removed the hulk-like snowflake check that was really crappy anyways
Reworked a part of surgery/surgery_step.dm to use a switch
2013-11-16 18:13:41 +00:00
Kyrah Abattoir
94497eed78
Corrected typos and cleaned out description
2013-11-16 12:57:16 +01:00
Kyrah Abattoir
86a75bba95
Fixed paths for icons.
2013-11-16 12:01:29 +01:00
Kyrah Abattoir
40f17ebaf2
More code, vending machines cannot dispense while they are unscrewed. (might remove that)
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Only the dmi files are missing now.
2013-11-15 20:26:39 +01:00
Giacomand
6b68a7245d
* AIs can no longer intercept messages randomly. Instead they can use the Message Monitor by getting their cyborg to get the keypass.
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* The Captain's PDA no longer starts off, instead their PDA is detonation proof.
2013-11-15 14:17:53 +00:00
Kyrah Abattoir
e11b05416b
New system based on restocking points rather than fixed inventory.
2013-11-15 01:04:32 +01:00
havocx42
be44497a09
removing unnecessary "/" from variant declaration
2013-11-14 22:54:23 +00:00
Laurence Reading
d753d524c2
Attacking unanchored windows truns them into stacks of glass
2013-11-14 22:17:01 +00:00
Kyrah Abattoir
b6cceb8ac7
vending system that use granular stock boxes
2013-11-14 21:57:36 +01:00
Fleure
05d5933137
Fixed being able to escape moving lockers
2013-11-14 18:42:13 +00:00
fleure
364992496b
Fixed nozzle not filling from sink.
2013-11-12 00:02:29 +00:00
fleure
c860235a51
Added watertank backpack and put on map
2013-11-11 19:08:37 +00:00
Cheridan
b2b9aea469
Merge pull request #1733 from JJRcop/borg-decon-dumb
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Adds instructions to deconstruct cyborgs into Cyborgs for Dummies
2013-11-10 13:39:31 -08:00
Robson Richards
6587fe30cd
Fixes an earlier attempt at the previous commit
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Fixes a comment that was a DIRTY LIAR
2013-11-10 02:04:00 +00:00
Robson Richards
b2b6a9ff84
Fixes Chem healing and Chem damaging of Robotic limbs
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Hey @Cheridan NO ISTYPES! :D
Ugh.. I mean "Removes" 10 totally unnecessary istypes
Fixes the healing of robotic limbs so that the message actually doesn't display now.
Credit to ACCount12 for digging around and finding some nifty code
that my brain never thought of
2013-11-10 01:55:40 +00:00
Giacomand
f7e662e883
Merge branch 'master' of https://github.com/tgstation/-tg-station into tele_sci_change
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Resolved Conflicts:
code/__HELPERS/game.dm
2013-11-09 18:43:55 +00:00
Aranclanos
2295080ea3
Merge branch 'medmech' of https://github.com/fleure/-tg-station into medmech
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Conflicts:
code/game/objects/structures/crates_lockers/closets.dm
2013-11-09 15:14:48 -03:00