Commit Graph

1257 Commits

Author SHA1 Message Date
SkyratBot
3b85cf1430 [MIRROR] Addiction rework (#3445)
* Addiction rework

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:26:44 +00:00
SkyratBot
c7ee4d2b13 [MIRROR] Plumbing IV drip (#3453)
* Plumbing IV drip (#56920)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Plumbing IV drip

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-17 13:43:42 +00:00
SkyratBot
63de7b4b0d [MIRROR] Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. (#3415)
* Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. (#55551)

Converts the effects of the nightmares light eater into a component and a couple elements
Adds some flavor text to the light eater
Makes the effects of the nightmare's light eater dispel if the armblade is destroyed
Probably a net increase in code quality
More flavortext
The nightmare's light eater effect can be dispelled if you are willing to sacrifice the armblade

* Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-02-16 00:45:39 +00:00
SkyratBot
679bff1671 [MIRROR] Adds more admin memery and deadchat_control options to immovable rods. (#3418)
* Adds more admin memery and deadchat_control options to immovable rods. (#56888)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds more admin memery and deadchat_control options to immovable rods.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-16 00:13:31 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
Yawet330
e676cd060a [NONMODULAR] Nanites can now infect all MOB_HUMANOIDs. (#3334)
* HATRED

* Update nanites.dm
2021-02-13 23:28:29 +00:00
SkyratBot
495b35a679 [MIRROR] Converts all uses of modifiers to lazy access to avoid memes in future (#3331)
* Converts all uses of modifiers to lazy access to avoid memes in future

* Update work_tools.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-02-13 11:06:39 +00:00
BluBerry016
c3570d7168 [Semi-Modular] Adds Shipstation, an entire station... on a shuttle. (#2680)
* Adds Shipstation

* Whoops, haven't ported the turnstile module in yet

* Update maps.txt

* SHIPSTATION OVERHAUL BABYYYY

Updates shipstation to (most) of Kath's suggestions, adds a dedicated shuttle pilot job and completely overhauls the map itself.

* Shuttle Pilot  Landmark

* Air Supply

* Scrubber Pipes

* Scrubber Pipes 2

* Digi Fix

* card.dmi fix

* Update tgstation.dme

* a

* Update tgstation.dme

* card.dmi

* HOP Office Beutification

Sec next

* sec overhaul compliance

* Update station_ship.dmm

* area / iron repath

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-12 14:34:26 +00:00
SkyratBot
7da4aa9adf [MIRROR] Reaction rates, pH, purity and more! Brings a heavily improved, less explosive and optimised fermichem to tg. (#3306)
* Reaction rates, pH, purity and more! Brings a heavily improved, less explosive and optimised fermichem to tg.

* a

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-12 00:04:39 +00:00
SkyratBot
134377fc2c [MIRROR] No More Calling get_equipped_items() in mob/living/Crossed(), Makes Slippery Component Work Without it (#3292)
* No More Calling get_equipped_items() in mob/living/Crossed(), Makes Slippery Component Work Without it (#56820)

* gets rid of mob/living/crossed and makes clown pdas work without it

* makes squeaky work without COMSIG_ITEM_WEARERECROSSED

* No More Calling get_equipped_items() in mob/living/Crossed(), Makes Slippery Component Work Without it

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-02-11 23:44:29 +00:00
SkyratBot
b902f89062 [MIRROR] Refactor can_inject, and introduce try_inject (#3300)
* Refactor can_inject, and introduce try_inject (#56816)

Splits can_inject into can_inject and try_inject. The latter can perform side effects, while the former cannot. Moved the show_error bool parameter to a flag that try_inject checks.

Changes the signature to can_inject(mob/user, target_zone, injection_flags). This was previously redefined in several places, making it impossible to use named parameters. This refactor now allows named parameters to be used, and thus avoiding the ugliness of TRUE, FALSE, FALSE in parameters.

* Refactor can_inject, and introduce try_inject

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-11 19:49:47 +00:00
SkyratBot
47f8fbba05 [MIRROR] Move Jolly and Depression into mood handling (#3286)
* Move Jolly and Depression into mood handling (#56580)

The Jolly and Depression quirks are much more active. You can expect the positive/negative moodlets to affect you around 50% of the time.

Previously, the probability of the Jolly/Depression moodlet firing was so low, you only have a less than 1/3 chance of seeing the 2 minute moodlet in an hour of play. Now they will be far more active.
Depression's hardcore point value has increased, since it is far more negative now.

The quirks now just add the TRAIT_JOLLY and TRAIT_DEPRESSION, which is then used by the mood component to have a chance of triggering the corresponding mood episode.

Gonbolas now have an always on positive mood message, rather than applying a do nothing TRAIT_JOLLY trait.

To demonstrate how the mood traits are independent of the quirks, There is now a "jolly grey cap", which gives you TRAIT_JOLLY while it is being worn.

* Move Jolly and Depression into mood handling

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-11 13:11:46 +01:00
SkyratBot
7b326654b3 [MIRROR] Cargo bounty cube incentives (#3263)
* Cargo bounty cube incentives (#56375)

Bounty cube announces its creation over Supply with its creator and
area, starting the speedy delivery bonus countdown
20% bonus for cargo if you send the cube within 5 minutes of its
creation.

Using an export scanner on it in the supply shuttle awards a 10%
personal handling tip when it reaches Centcom.

Cube nags at five minutes over Supply if it's not sent and cargo bonus
is lost.

All nags tell you the cube's area

Co-authored-by: coiax <yellowbounder@ gmail.com>

* Cargo bounty cube incentives

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
2021-02-10 11:55:27 +00:00
SkyratBot
53df094bab [MIRROR] Add pAI internal GPS to possible software (#3184)
* Add pAI internal GPS to possible software (#56404)

pAIs are now a useful space travelling companion, they can help you
navigate if lost (although only the pAI has the GPS view, so they'll
need to communicate the information). If you're holding a GPS, then the
pAI can find you even if you get separated.

* Add pAI internal GPS to possible software

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-08 23:38:53 +00:00
SkyratBot
cc9ef500c7 [MIRROR] repaths plasteel tiles to iron (#3155)
* repaths plasteel tiles to iron

* Update robot_modules.dm

* a

* fuck me

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:29:36 +00:00
SkyratBot
d46f728fa5 [MIRROR] Moves /datum/var/signal_enabled to datum flags (#3171)
* Moves /datum/var/signal_enabled to datum flags (#56372)

* Moves /datum/var/signal_enabled to datum flags

`signal_enabled` is a variable on /datum, so present almost every object
in the game. Folding it into the existing `datum_flags` variable will
save allocating a variable on every datum in the game.

- Clown weaponry was using the `signal_enabled` variable to turn their
  attached slippery component on and off when the shield/sword was
  toggled. They now just remove/add the component, rather than touching
  deep datum internals.

* Moves /datum/var/signal_enabled to datum flags

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-07 14:09:15 +00:00
Sza'Thi
ebc5ea1821 [NON-MODULAR] Adds a crafting recipe for the double emergency oxygen tank (#2834)
* [NON-MODULAR] Adds a crafting recipe for the double emergency oxygen tank

* Lingering code.
2021-02-05 22:16:04 +00:00
SkyratBot
699cd1e412 [MIRROR] renames metal sheets to iron sheets (#3116)
* renames metal sheets to iron sheets

* Merge branch 'master' into upstream-merge-56643

* yay metal

* Update DeltaStation2_skyrat.dmm

* a

* Update CentCom_skyrat_z2.dmm

* a

* a

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 22:09:50 +00:00
SkyratBot
762bf6fe62 [MIRROR] Fixes Traitor Uplinks Being Set to Existing Radio Channels (#3118)
* Fixes Traitor Uplinks Being Set to Existing Radio Channels (#56608)

* Fixes Traitor Uplinks Being Set to Existing Radio Channels

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-02-05 22:05:30 +00:00
SkyratBot
25df6e7da3 Cleaning up robot code: modules renamed to models & DOGBORG REWORK (#2837)
* Cleaning up robot code: modules renamed to models

* Merge branch 'master' into upstream-merge-56312

* [PR Fix] Modular_Skyrat borgos (#3019)

* No more linter complaining

* Halfway (or full way, I don't know) through moving stuff around

* Caps!

* a

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-02-05 21:28:06 +00:00
SkyratBot
b5f101661d [MIRROR] You can now remove embedded objects directly with a hemostat (#3097)
* You can now remove embedded objects directly with a hemostat (#56637)

* You can now remove embedded objects directly with a hemostat

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-05 21:19:35 +00:00
SkyratBot
e124662031 [MIRROR] A Big Hydroponics Update: A Rose by any other name (2 new plants, 4 new traits, new genes, and more!) (#3089)
* A Big Hydroponics Update: A Rose by any other name (2 new plants, 4 new traits, new genes, and more!)

* Update grafts.dm

* Update grafts.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 21:13:02 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
SkyratBot
f4fd38b1a8 [MIRROR] Aquarium fish improvements (#3069)
* Aquarium fish improvements (#56573)

Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* Aquarium fish improvements

* Update mapping_helpers.dm

* Update packs.dm

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-04 19:36:20 +00:00
SkyratBot
f18f2ad02f [MIRROR] Pipeguns: Elitism Edition (#3054)
* Pipeguns: Elitism Edition

* fixes

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-04 16:25:10 +00:00
SkyratBot
e6de9712e8 [MIRROR] Fixes two visible messages with incorrect args (#3048)
* Fixes two visible messages with incorrect args (#56596)

* Fixes two visible messages with incorrect args

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-02-03 22:37:09 +00:00
SkyratBot
c84af25020 [MIRROR] Fixes emote runtime / changes how emotes work for ghosts (#3033)
* Fixes emote runtime / changes how emotes work for ghosts (#56519)

* Fixes / refactors emotes

Crack emote no longer runtimes
Ghosts can use help emote
Exhale / inhale emote only work for living
Move beep emote living subtype
Help emote no longer tells you that you can't use it

* Remove var in arguments

Lint

* Replace loop with join

* Fixes emote runtime / changes how emotes work for ghosts

Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
2021-02-03 14:23:51 +00:00
SkyratBot
70024ef6ad [MIRROR] Reverts Adds Neon Carpet (#55782) (#3040)
* reverts Adds Neon Carpet (#55782), it appears to have been causing massive amounts of maptick (#56496)

It appears to have been causing massive amounts of maptick, this'll need a testmerge so we can test my hypothesis

* Reverts Adds Neon Carpet (#55782)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-02-03 10:22:43 +01:00
SkyratBot
4539db1c75 [MIRROR] We're </span>\n now, lads. (#2980)
* We're </span>\n now, lads.

* Update mood.dm

* Update mood.dm

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-31 22:53:33 +00:00
SkyratBot
f29a6737c4 [MIRROR] Makes blast doors/shutters and blast door controllers buildable and deconstructible (#2992)
* Makes blast doors/shutters and blast door controllers buildable and deconstructible (#56486)

* Makes blast doors/shutters and blast door controllers buildable and deconstructible

Co-authored-by: HugoOdaX <42174630+HugoOdaX@users.noreply.github.com>
2021-01-31 22:10:46 +00:00
SkyratBot
efd87b13c4 [MIRROR] makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#2966)
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497)

the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3
mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that

* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-01-31 03:46:53 +00:00
Gandalf
adfe2f099b DS-1 Assault Group + Skyrat Modular Map System [READY FOR TESTING, MODULAR] (#2317)
* START

* aaaaa

* Update assaultops.dm

* aaa

* Logic Systematic Sense

* Logic v2

* Update assaultops.dm

* Update assaultops.dm

* Update assaultops.dm

* Updates.

* Update assaultops.dm

* a

* Update radial.dmi

* Docs

* Update assaultops.dm

* Update one_click_antag.dm

* shuttle!

* Update syndicate_cruiser.dmm

* Update syndicate_cruiser.dmm

* aaaa

* Update shuttle.dm

* Update syndicate_cruiser.dmm

* aaa

* SMMS+Centcom

* Shuttles now get decals!

* Update to shuttle, centcom level!

* Update CentCom_Skyrat.dmm

* New objectives+win conditions

* a

* Merge branch 'master' into assaultops

* system updates + prison area

* Desc fix

* Delete assaultops_dynamic.dm

* a

* Update assaultops.dm

* Make Ass Team

* Update assaultops.dm

* fixes

* Update syndicate_cruiser.dmm

* watch!

* Update assaultops.dm

* Merge branch 'master' into assaultops

* super datumized

* aaaa

* nothing to see here

* Massive map changes.

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_cruiser.dmm

* Merge branch 'master' into assaultops

* Merge branch 'master' into assaultops

* aaaa

* Update large_doors.dm

* aaa

* Update assaultops_gamemode.dm

* Update assaultops_datum.dm

* aa

* spawners!

* aaa

* Update assaultops_outfits.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* a

* Base alarm!

* Update base_alarm.dm

* a

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aaa

* Update areas.dm

* aaaa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* WOOO MORE SHIT!

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* a

* Update CentCom_Skyrat.dmm

* Assault Ops Card Stuff (#2803)

* Automatic changelog generation for PR #2803 [ci skip]

* Assault Ops Map Tweaks (#2861)

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* modularmaps

* duisables mining

* Removes the gosh darn Orbital Mech Pad (#2917)

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-01-30 00:32:04 +01:00
SkyratBot
7f7252d855 [MIRROR] Adds logging to uplinks, spellbooks, and the codex ciatrix (#2937)
* Adds logging to uplinks, spellbooks, and the codex ciatrix (#56450)

* Initial logging

* Bugfix and adds uplink logging to config file

* Another bugfix

* Adds logging to uplinks, spellbooks, and the codex ciatrix

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-29 14:12:01 +00:00
SkyratBot
a2a2a68c27 [MIRROR] Adds trait-dependent room moodlet check (#2926)
* Adds trait-dependent room moodlet check (#56462)

Moods caused by areas can now be gated by requiring a specific trait
to trigger it.

Added a positive moodlet for the Chapel, but only for people with
the TRAIT_SPIRITUAL trait.

* Adds trait-dependent room moodlet check

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2021-01-28 18:12:44 +00:00
SkyratBot
3000d75ad5 Adds aquariums and aquarium fish. (#56343) (#2920)
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: coiax <yellowbounder@gmail.com>

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
2021-01-28 03:27:25 +01:00
SkyratBot
9ba1ac073f [MIRROR] Monkeys drop forced two handed items (#2910)
* Monkeys drop forced two handed items (#56329)

Monkeys cannot wield twohanded items.
But are not forced to drop items that must be wielded two handed.
This forces monkeys to drop items if they need to be two handed.
(Also makes monkey ais not try and pick up 2 handed weapons)

* Monkeys drop forced two handed items

Co-authored-by: NightRed <nightred@gmail.com>
2021-01-28 03:04:40 +01:00
SkyratBot
902f0a06d7 [MIRROR] Adds Neon Carpet (#2882)
* Adds Neon Carpet

* HARDSET

* Update tgstation.dme

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 17:01:58 +00:00
SkyratBot
ae17e5b81d [MIRROR] mining keys to open tendrills crates buyable with miner points alt to #56263 (#2839)
* mining keys to open tendrills crates buyable with miner points (#56267)

* mining keys to open tendrills crates buyable with miner points alt to #56263

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-01-23 17:35:28 +00:00
SkyratBot
e789e774f4 [MIRROR] Adds gunboots (#2831)
* Adds gunboots (#56138)

* Adds gunboots

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-01-22 02:57:13 +00:00
SkyratBot
cb1835b6be [MIRROR] Refactor card scaling into an element for general item scaling (#2821)
* Refactor card scaling into an element for general item scaling (#56102)

The current TCG code had some code for scaling its cards down when they're on the ground and then scaling them back in hand/inventory. This element aims to preserve this functionality and to allow it work for other items.

While the TCG makes the cards smaller on the ground, this element allows for items to be scaled up OR down when on the floor or in inventory.

While this particular element has to do with scaling, I am looking at ways to expand this sort of icon change functionality to icon_state as well, but there are additional issues with blood decals needing to be redrawn and possibly vis_contents.

* Refactor card scaling into an element for general item scaling

Co-authored-by: Koshenko <53068134+Koshenko@users.noreply.github.com>
2021-01-21 14:34:46 +01:00
SkyratBot
c4ecf3b83a [MIRROR] Reinforcing the mining hardsuit now upgrades its sprites (#2819)
* Reinforcing the mining hardsuit now upgrades its sprites (#56288)

* Reinforcing the mining hardsuit now upgrades its sprites

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-01-21 14:30:45 +01:00
SkyratBot
d76fb8d8d3 [MIRROR] Fix singularities destroying themselves when getting hit with projectiles (#2797)
* Fix singularities destroying themselves when getting hit with projectiles (#56242)

Fixes #56222

* Fix singularities destroying themselves when getting hit with projectiles

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-01-20 02:39:33 +00:00
SkyratBot
65203afb46 [MIRROR] Infinite Gun Culling: Gun Kit Edition (#2727)
* Infinite Gun Culling: Gun Kit Edition (#56133)

Every prototype firearm in the game now utilizes crafting to construct it, usually sacrificing a standard version of that firearm in order to produce the new one. The guns are made using gun part kits you print from the security protolathe (or buy, in the case of hellfire lasers).

* Infinite Gun Culling: Gun Kit Edition

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-01-17 13:30:43 +01:00
SkyratBot
94f9a384b0 [MIRROR] [READY] Bespoke Datum Mats (#2737)
* [READY] Bespoke Datum Mats

* Update sheetifier.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-17 13:25:04 +01:00
SkyratBot
7361de863c [MIRROR] Refactor caltrop component into element (#2651)
* Refactor caltrop component into element

* Delete caltrop.dm

* Update caltrop.dm

Co-authored-by: coiax <jack@billbuddy.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-12 02:06:53 +01:00
SkyratBot
e05cca4ab4 [MIRROR] Rework job food/alchohol benefits into livers (#2648)
* Rework job food/alchohol benefits into livers  (#55721)

By moving the "special behaviour" of something like security officers
eating donuts, or engineers losing radiation by drinking Screwdrivers,
into traits on the liver, this makes the "origin" of that behaviour more
clearly defined, rather than something that's attached to the mind of
the person. (For example, now if a wizard mindswaps into a Security
Officer, they too can now digest donuts good.)

Having this behaviour be partially visible to the more medically
inclined members of the station (like doctors, and the chaplain for
"entrails reading mystic" themes), means that a dismembered liver tells
a story to those who know how to read it.

Some jobs have more "benefits" than others, for example the only thing
that the liver of a Quartermaster gives them is a sense of inadequacy
when consuming royal carpet.

Clowns having livers that honk make them easier to identify, and plays
into the retconned "bike horns are clown livers lore"? Also, why not cut
out a clown's liver then honk them with it? You monster.

* Rework job food/alchohol benefits into livers

Co-authored-by: coiax <jack@billbuddy.co.uk>
2021-01-12 01:50:22 +01:00
SkyratBot
b8b33b95ba [MIRROR] [READY] Nukes archeology component and icon_plating and environment_type in favor of base_icon_state. Dig behaviour code improvement (#2624)
* [READY] Nukes archeology component and icon_plating and environment_type in favor of base_icon_state. Dig behaviour code improvement (#55819)

* aa

* Removes archeology component. Nukes icon_plating and environment_type in favor of base_icon_state

* Actually maybe lets not use a proc for updating asteroid icon state when its dugged up

* Update plating.dm

* [READY] Nukes archeology component and icon_plating and environment_type in favor of base_icon_state. Dig behaviour code improvement

Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-10 22:06:46 +01:00
SkyratBot
5eb385092c [MIRROR] Adds Rocket Backblast (#2617)
* Adds Rocket Backblast (#55681)

This PR adds the backblast element, which when attached to a gun, creates giant plumes of fire when said gun is fired. The PM9 rocket launcher that nuke ops can buy kinda sucks and even a direct hit with the standard rockets loaded isn't enough to guarantee a one-hit crit on a direct hit against an armored opponent, which sucks for how much you pay for it. In that vein, I've also buffed the standard rockets a bit, they now do 50 brute up from 30 on a direct hit, and they create flames on their explosion.

Also makes a tweak to /proc/get_turf_in_angle(), since tile coordinates start at 1,1 instead of 0,0 that proc is now clamped to min 1,1 rather than 0,0

* Adds Rocket Backblast

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-01-10 08:35:51 +01:00
SkyratBot
bbaa74358c [MIRROR] Fixes glutton riding. (#2616)
* fixies (#56054)

You can now ride the banana glutton properly.

* Fixes glutton riding.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-01-10 08:33:09 +01:00
SkyratBot
6fb8b61651 [MIRROR] Adds a new security bounty and tweaks existing security bounties. (#2601)
* Adds a new security bounty and tweaks existing security bounties. (#55952)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Adds a new security bounty and tweaks existing security bounties.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2021-01-09 21:18:23 +01:00