These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
adds scooter.dm for pretty much all scooter-and-skateboard related code
added ability to make a scooter frame to rods.dm
added sprites for the scooter, the skateboard, and the scooter frame to vehicles.dmi
When a stock moves onto the same tile as another stack, they merge together. Unless it was being thrown, in which case no, they don't merge. Unless the stack was the original target to begin with, then yes, they do merge.
Just a convenience feature. The one downside is that crowbarring up a floor tile won't merge with other tiles on the floor, but if someone makes that event call Move() like it's supposed to, it should work fine. That would just be out of scope for this PR.
tiny change to latexballoon (b/c I reorganized is_sharp proc already, so why not)
some fixes suggested by razharas in table.dm
Renamed microwave to microwave oven. Adding efficiency effect (upgrading the machine)
Adding rolling pins to the kitchen vending machine (so the two cooks don't fight.
- converted the microwave recipes to tablecraft recipes
- Added customizable food (thanks iamgoofball)
- added food ingredients (from baystation)
- changing food recipes a bit (replacing stuff with the new food ingredients)
- repurpose the microwave to actually cook certain food items.
- bowl is no longer trash but a reagent_containers/glass that is used in salad/soup recipes
- Changed the hunger system a bit, sugar becomes a normal reagent again. Adding a junkiness var to foods to drain mob satiety.
- milk carton is now a condiment bottle
- slight buff to vitamin
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.
I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.
I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate
I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e