SkyMarshal
55183ca30a
Fix for lighting before roundstart.
2013-04-18 09:58:36 -07:00
SkyMarshal
7827eec629
Plasma no longer contaminates backpacks (They cannot be washed)
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Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-18 09:57:28 -07:00
SkyMarshal
2de1809c70
Airflow now prevents doors being bumped open.
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Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-18 09:57:28 -07:00
SkyMarshal
76d561f003
Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
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Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-18 09:57:27 -07:00
SkyMarshal
690d6bbf06
Fixes the bug with Filters allowing insane overpressurization.
2013-04-18 09:56:53 -07:00
Jupotter
e51c3ce3f0
Fix a wrong null check in posibrain
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A wrong nullcheck that prevent posibrain searching for a player
2013-04-18 09:56:53 -07:00
Jupotter
ca4eb6431b
Add check forposibrain without brainmob
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This should never happen, but check nonetheless.
2013-04-18 09:56:53 -07:00
jupotter
edba034413
Fix posibrain not turning off if no candidate
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The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-18 09:56:52 -07:00
SkyMarshal
96cefa4397
Compile fix.
2013-04-18 09:56:52 -07:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
SkyMarshal
81c0c5cb6d
Napalm can now be made, due to fire changes.
2013-04-18 09:56:51 -07:00
SkyMarshal
5c5b7028b0
Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf.
2013-04-18 09:56:51 -07:00
Ravensdale
2f6fdf556d
final tweak for cap's PDA to do as advertised.
2013-04-18 09:56:51 -07:00
Ravensdale
cda1248be7
Bugfix: Adds in a check to make sure atmos code has been loaded before trying to generate, preventing some runtimes.
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Tweak: Removes captain's armour from spawn code.
Tweak: Captain's PDA now spawns with messenger on but is now undetonateable.
2013-04-18 09:56:50 -07:00
Ravensdale
6316d28208
comments out suethecake's gun due to having a weapon's ban
2013-04-18 09:56:50 -07:00
Asanadas
2272fbe255
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-18 09:56:50 -07:00
SkyMarshal
f05b8e0083
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-18 09:56:49 -07:00
fauxtada
3fa1314c01
Fancy Formal Wear Overhaul
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- Adds female dress unforms to Captains, RD, and HoP's closets.
- Fixes up the bride's dresses so they are working when spawned.
- Fixed Wedding Branch. - five wedding dresses.
- Added Dress Branch. - twelve dresses - that's including dresses moved over from the wedding branch.
2013-04-17 22:03:38 -07:00
fauxtada
0d2598c55a
Adds female swimsuits to the atheltics closet. In theory. So no more certain female players running around the beach with their titties hanging out... In theory.
2013-04-17 18:22:15 -07:00
fauxtada
98a8ebab4b
Added Captain's Jacket to the Captain's Closet. Chinsky showed me how to do this, so I don't know how well it was done.
2013-04-17 17:02:48 -07:00
Chinsky
cfdd955361
Merge pull request #2660 from Spamcat/bleeding-edge-freeze
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Folding batons
2013-04-17 04:52:54 -07:00
Spamcat
e40ff1bfc4
No need for dis shit.
2013-04-17 14:21:44 +04:00
Chinsky
a265a9342b
Merge pull request #2661 from adammartinez271828/bleeding-edge-freeze
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Updates to sun.dm and solar.dm
2013-04-16 16:15:05 -07:00
Spamcat
44401cf03e
Fixed blood overlays for batons. Also,changelog.
2013-04-15 22:23:09 +04:00
Spamcat
d8f825894a
Telescopic baton, biatch. Bastard child of baton and energy sword.
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Added one in HoS's locker.
2013-04-15 02:47:48 +04:00
Yeti
b3c9484398
Added Superboredguy's item: Engineering Hat
2013-04-13 14:32:11 -04:00
Yeti
4928a3aa59
Custom item: Old Camera
2013-04-12 22:40:24 -04:00
fauxtada
efd65fe495
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-04-09 00:51:17 -07:00
jupotter
12c7cfc88a
Allow sec hud to add comment to sec record
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Add a direct [Add comment] link in the examine text
Add a comment in the record comment list, signed with the current
authentication of the HUD wearer
Add a [View comments log] link in the security record view from the
Security Hud
This list all the comments as on the security record computer
2013-04-08 14:13:58 +02:00
jupotter
4b9d14b564
Allow medical hud to add comment to medical record
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Add a direct [Add comment] link in the examine text
Add a comment in the record comment list, signed with the current
authentication of the HUD wearer
Add a [View comments log] link in the medical record view from the
Medical Hud
This list all the comments as on the medical record computer
2013-04-08 14:12:57 +02:00
jupotter
bd52b3de32
Fix medical status change text from medical hud
2013-04-08 14:07:13 +02:00
adammartinez271828
3b95bf2279
Updates to sun.dm and solar.dm
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Improved solar manual tracking by switching sun.dm and solar.dm to run off of the same clock (world.time) and added several options to the solar generator control computer.
2013-04-07 10:17:41 -04:00
Cael_Aislinn
664ea3efa7
added two-way smart cycling airlocks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-05 16:12:31 +10:00
SkyMarshal
ef54f5566e
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
2013-04-04 17:18:35 -07:00
Chinsky
c6a1fd75fa
Merge pull request #2621 from SkyMarshal/bugfixes
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Reverts Cael's retard flailing. Do not fuck with zone sharing ratios... Also: Fixed fire.
2013-04-04 01:59:13 -07:00
SkyMarshal
06da479c97
Makes liquid fuel cleanable again. Got removed in last commit since all that was done was revert Cael's changes.
2013-04-04 01:50:59 -07:00
SkyMarshal
9b0c40756b
Fixed fire.
2013-04-04 01:29:23 -07:00
SkyMarshal
c97750f913
Reverts Cael's retard flailing. Do not fuck with zone sharing ratios unless you know what you are doing, as air movement then becomes quite chaotic and derpy. Should fix some issues with ZAS.
2013-04-04 00:30:15 -07:00
Asanadas
f3e1ff57d6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-04-04 01:15:03 -04:00
Spamcat
e1604d08d8
No more ninja munching.
2013-04-03 20:54:00 +04:00
Spamcat
93e37a6a0c
Fix for mouse emotes, courtesy of nan0desu.
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#2613
2013-04-02 23:25:34 +04:00
Cael_Aislinn
2e0370ba65
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:14:13 +10:00
Cael_Aislinn
616f65eb68
changed bees to simple_animals (cleaning up a bunch of movement issues), made bees non-pullable, made apiary trays properly revert to the type of tray they were before the apiary was added
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:13:16 +10:00
Cael_Aislinn
964525450d
only hoverpods should make hissing noises when they move now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 20:16:47 +10:00
Spamcat
4bcb2a1471
NRA Utopia.
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Comitting for Rowtree.
2013-04-01 17:43:30 +04:00
Spamcat
866a1c5feb
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-31 21:03:43 +04:00
Spamcat
40067b3d95
Fixed #2598
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also fixed a derp in CE's office
2013-03-31 16:54:53 +04:00
Spamcat
020a555f0f
Fixed #2596 .
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also fixed #2599 in my map commit
adding these so issues would automagically close when merged because no-one closes them ever
2013-03-31 15:19:09 +04:00
Spamcat
dc2c87bc46
Fixed #2607
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and #2600 - in previous commit
2013-03-31 14:26:44 +04:00
Cael_Aislinn
14bbdc91ca
cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-31 01:29:19 +10:00