mwerezak
ab9886ce47
Updates comment
2015-03-30 22:29:15 -04:00
mwerezak
cdfce64ad0
Replaces uses of u_equip() with remove_from_mob() or drop_from_inventory(), where appropriate.
2015-03-30 22:05:00 -04:00
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2e728cfd4b
Added macros for droplimb flags.
2015-03-31 11:42:45 +10:30
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ea25f4fb73
Adjusting burn drop prob.
2015-03-31 11:20:28 +10:30
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601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
Yosh
286dffcda0
Fixes #8672
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Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
PsiOmega
a9034bca66
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/modules/mob/living/simple_animal/shade.dm
code/setup.dm
2015-03-30 22:55:24 +02:00
Chinsky
c1b3e935d6
Backwards check fixed
2015-03-30 23:28:30 +03:00
Chinsky
eb390ffde3
Fixes #8246
2015-03-30 23:20:09 +03:00
Chinsky
5429378703
Added check for second pAi for #8287
2015-03-30 22:55:17 +03:00
Chinsky
286e1cfc6b
Merge pull request #8632 from PsiOmegaDelta/StopTheHurting
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Fixes #8624 .
2015-03-30 22:36:54 +03:00
Chinsky
c0b62fd94a
Fixes #8488
2015-03-30 22:32:52 +03:00
Chinsky
1a94b6cc35
Fixes #8393
2015-03-30 22:26:46 +03:00
Chinsky
246fc62b1c
Whoops missed a bracket
2015-03-30 22:23:29 +03:00
Chinsky
1e6e7b0146
Fixes #8580
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Also fixed condition thing where having second pistol would lower chance of main one going off
2015-03-30 22:08:08 +03:00
Chinsky
1a93042226
Fixes #8548
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Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
Chinsky
40cf940f13
Fixes #8564
2015-03-30 22:04:13 +03:00
Chinsky
e3ad4dc013
Fixed #8602
2015-03-30 21:59:50 +03:00
Chinsky
dfdea36479
Fixes #8642
2015-03-30 21:36:41 +03:00
Chinsky
a8ee3ca25e
Merge pull request #8560 from PsiOmegaDelta/PCAILaws
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PC AI laws.
2015-03-30 21:23:34 +03:00
PsiOmega
ef8b7466ac
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
Chinsky
056c00fc9a
Merge pull request #8671 from Yoshax/spellfixes
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Updates spellbook descriptions and cooldowns
2015-03-30 21:15:08 +03:00
Kelenius
8a51470461
Adds jars
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Can hold money or a single lizard/mouse/spiderling
2015-03-30 19:41:54 +03:00
Chinsky
5837eb2675
Merge pull request #8668 from Yoshax/dev-freeze
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Fixes #8652
2015-03-30 19:40:13 +03:00
PsiOmegaDelta
fefb55db93
Merge pull request #8674 from GinjaNinja32/rig_guns
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Rig weapon fixes
2015-03-30 15:02:22 +02:00
PsiOmegaDelta
6f1f18c3a7
Merge pull request #8647 from Kelenius/ofStaffsAndChange
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Of staffs and change
2015-03-30 13:18:51 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
mwerezak
e6d19faeba
Cleans up mob/inventory.dm, fixes removed_from_mob() not calling dropped() on items.
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Updates u_equip() accordingly in the other inventory.dm files as well, and moves some random inventory procs from mob.dm to mob/inventory.dm.
2015-03-30 04:35:57 -04:00
Zuhayr
bdbb61f0f8
Merge pull request #8664 from Yoshax/MyWork
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Changes ED-209 Construction to work with new armor vests
2015-03-30 17:52:35 +10:30
Kelenius
bb2ad4efdb
More change for the staff of change
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Better item dropping
elseif instead of if
No more create_new_xenomorph
And a span class
Yay for named xenos
2015-03-30 10:11:41 +03:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
Yosh
c1b7ca3b89
Further description fixes
2015-03-30 01:17:57 +01:00
Yosh
e9125474dd
Spellbook spell description update
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Updates what obvious problems in the descriptions I could see.
2015-03-30 01:12:23 +01:00
Yosh
57a8822c43
Spellbook cooldown corrections
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Displayed cooldowns in the wizard's spellbook were partially incorrect,
fixed now to display the correct cooldowns.
2015-03-30 01:01:12 +01:00
Zuhayr
2f60c4b82d
Merge pull request #8638 from Zuhayr/vox
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Removes the vox armalis.
2015-03-30 08:56:34 +10:30
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d2ede0afd4
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
2015-03-30 08:55:49 +10:30
Yosh
e4b827134e
Fixes #8652
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Fixes #8652
Took me long enough, I'm pretty retarded, and to answer Psi's question,
yes, this fixes it.
2015-03-29 23:19:21 +01:00
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d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
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6a6e09b15c
Updating the organ addition proc.
2015-03-30 08:19:30 +10:30
Yosh
42cb430f02
Changes ED-209 Construction to work with new armor vests
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Changes ED-209 construction to accept any type of the newer armor vests
rather than the old mostly deprecated armor vests.
2015-03-29 18:05:07 +01:00
PsiOmega
59638b2300
Fixes #8661 .
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Now ghosts the AI before it's deleted, setting the respawn timer.
2015-03-29 16:53:48 +02:00
PsiOmega
710abd0921
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
PsiOmegaDelta
84e4f6315f
Merge pull request #8660 from Baystation12/master
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Dev-freeze
2015-03-29 16:19:38 +02:00
PsiOmega
23bbbb7e4c
Moves sanitize(message) up a level for now.
2015-03-29 13:51:19 +02:00
PsiOmega
1a000b0e0f
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
916da8e8a3
Refactors say down to /mob/living/say level.
2015-03-29 12:54:53 +02:00
PsiOmega
486c30d34e
Fixes occasional issue with req_(one_)access being null.
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Refactors the code a bit as well.
2015-03-29 12:46:43 +02:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
mwerezak
c59fac2e16
Adds unloaded item state for the STS-35.
2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00