Commit Graph

2832 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
c4d7073fea A very simple anti link-spam thingy.
I've tried to set it as high as possible without it being uncomfortable. But if text-links seem unresponsive just lower TOPIC_SPAM_DELAY. It's currently set to half a second. That means that a client can only click one link every half-second rather than upwards of 10 a second. So about a 80% reduction.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3682 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 04:34:50 +00:00
johnsonmt88@gmail.com
329c71c306 Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or while they are unwrenched. Fixes issue 517.
Can no longer eject the nuke disk from the nuke while stunned. Fixes issue 497.

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes issue 468.
- I encourage anyone with actual spriting skills to redo them though, I just spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon labeled 'Death')

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3681 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 04:14:56 +00:00
elly1989@rocketmail.com
bf3fe07b27 :S messed up some indentation with a last minute change. My bad, sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3680 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 01:50:32 +00:00
elly1989@rocketmail.com
d7c9e72a29 Added a new logging system that can be used for various things in the game (such as the singularity engine, AI interactions, anything-else that may be suggested to me :P).
At the moment it only logs some singularity things. Please let me know if there are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and upwards. Just type "Investigate" and select the subject you'd like to see logs for. Typing "Investigate singulo" will also work as a shortcut.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3679 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 01:31:57 +00:00
ericgfwong@hotmail.com
6b9895ecb4 -Ported over Flashkirby99's RIG suit sprites from Bay12: http://dl.dropbox.com/u/4911780/spriting/more4/stuffz.png
-Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3678 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 23:10:14 +00:00
ericgfwong@hotmail.com
64d6f98c32 -Removed reagent scanners from scientist and RD PDAs and gave the function to chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and given spare PDA carts for their department. PDA Carts are also removed from equipment lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3677 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 22:12:30 +00:00
ericgfwong@hotmail.com
95ab0ec1b5 -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3676 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 11:53:55 +00:00
ericgfwong@hotmail.com
fa11193c60 -Gave Roboticists morgue access. As a job that handles corpses frequently I felt that this would be for the best.
-Removed Virologist's unneeded morgue access.

Map changes:
-Robotics has body bags now
-Moved some cameras around in and near the bridge. The bridge should no longer be the most annoying place to navigate as AI
-More cameras moved out of maint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3674 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 04:44:20 +00:00
johnsonmt88@gmail.com
11a3b7e26d Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke disk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:29:52 +00:00
baloh.matevz@gmail.com
2fe93e3e25 - Replaced some hardcoded hallucination strings for screen placement to instead use #defines from hud.dm. Please don't use hardcoded constants when there are variables or defines available...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3672 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:14:17 +00:00
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
petethegoat@gmail.com
cfd59cf0a2 Last update to transfer valves. :s
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:15:11 +00:00
d_h2005@yahoo.com
27beab19d1 -Minor polishing tweak to borg hypos. The recharge time/cost and recharged chemicals cut in half (same net amount over time, but it comes more fluidly). Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine without them, but just for the sake of consistency...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3669 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:10:26 +00:00
petethegoat@gmail.com
9df6bb5009 Added placeholder icons for jetpacks, and further simplified the transfer valve update_icon().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:05:00 +00:00
baloh.matevz@gmail.com
cb1425a114 - Added a equip_to_appropriate_slot() proc for later use with the UI to speed up equipping yourself. Human mobs only.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3667 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:03:06 +00:00
petethegoat@gmail.com
0d5418df4e Added new transfer valve assembly sprites from Baystation 12, and made the transfer valve update_icon() a lot simpler and more robust.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:45:26 +00:00
baloh.matevz@gmail.com
cfa1d1ed1f - Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:34:10 +00:00
baloh.matevz@gmail.com
4348d6f0cb - Fixing some code typos.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3664 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 15:35:05 +00:00
baloh.matevz@gmail.com
a30aca4327 - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:48:47 +00:00
petethegoat@gmail.com
4413e5456d Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:40:43 +00:00
baloh.matevz@gmail.com
bd5985d2ce - One ONBELT use remained. Fixing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3660 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:45:34 +00:00
baloh.matevz@gmail.com
18ccabb33a - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's perspective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:38:36 +00:00
ericgfwong@hotmail.com
afd2dacb03 -Moved signs and status displays off of windows and onto walls
-Moved cameras out of maintenance shafts
-Clarified ambiguous defined area names
-New defined areas (and APCs) for sleeper room & engineering break room to take a load off atmos and medbay

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3657 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 04:43:34 +00:00
quartz235@gmail.com
5bb1688327 Fixed being able to pull hud objects out of the hud through morgue trays
how many times are we going to have to fix this mousedrop proc for morgue trays? is it even that important to have?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3656 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 04:07:33 +00:00
johnsonmt88@gmail.com
d61feb3aae Removed the 'microphone' button from headsets. They are now fully 'press to talk'.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3655 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 00:22:01 +00:00
johnsonmt88@gmail.com
fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
baloh.matevz@gmail.com
23c6a84c7c - Crew monitoring computer pup-up screen is wider.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3651 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 18:30:18 +00:00
elly1989@rocketmail.com
86149b1c0b Adds admin memos. It allows admins to leave all the other admins little messages which they can see when they log in. It is available to Game Admin rank and upwards.
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.

Feature can be disabled by defining ENABLE_MEMOS as 0

MOTD moved to new_player/Login so peole don't see that big motd everytime they DC

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3650 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 17:53:38 +00:00
johnsonmt88@gmail.com
6fee9fe4cc Added an emergency shutdown proc to the holodeck control computer.
- Destroying, damaging or emping the computer will now cause the holodeck to revert to its original state. Meaning this should help stop people taking eswords out of the holodeck.

The detective's gun renaming verb moved from the BYOND default 'you did not set a category' tab into the 'objects' tab

Mob.dm's stripping proc was a single very looooooooooooong line of code. It is now multiple lines of code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3649 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 13:22:56 +00:00
ericgfwong@hotmail.com
f5b0817bc0 Added confirmation prompt for admin gibself verb. For Breadstrong
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3648 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 03:36:55 +00:00
baloh.matevz@gmail.com
fd48ee5e8b - Added a character setup option which allows you to pick between the Midnight, Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the reference for making new icon sets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3647 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 19:11:08 +00:00
baloh.matevz@gmail.com
293e8cf53a - User interface updates.
(Screenshots do not use the right icon set.)

Screenshots:

The new minimal interface can be seen here:
http://www.kamletos.si/hud%20update%204%20-%20minimum%20interface.png

The full interface can be seen here: (except the nutrition indicator is not visible)
http://www.kamletos.si/hud%20update%203.1.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3646 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 17:57:42 +00:00
d_h2005@yahoo.com
b4135fe726 -Medical borg overhaul. Instead of a dozen random one-use pills and syringes, they get an advanced hypospray that can switch between auto-replenishing tricordrazine, inprovaline, and spaceacillin.
-Janitorborgs get a mop again, because without it they had no way of hitting anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3644 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 16:41:55 +00:00
ericgfwong@hotmail.com
da6f5cdb71 Added Atmos glass doors.
Virology uses full airlocks now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3642 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 08:48:41 +00:00
d_h2005@yahoo.com
ee64a4014e -Reverted default UI sprites to Erro's old-style. Retina-scalding Orange and new Midnight UI scheme are now found in screen1_Orange.dmi and screen1_Midnight.dmi, respectively.
-Driest Martinis will no longer be invisible.
-Braincakes are now able to be cut into slices.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3641 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 01:32:24 +00:00
petethegoat@gmail.com
df13f6cf8b The cbeck antags verb now logs correctly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3639 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-22 22:07:13 +00:00
ericgfwong@hotmail.com
146475ebbd RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly for the sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3638 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-22 20:24:52 +00:00
petethegoat@gmail.com
bf954c6df8 Fix for dragging HUD elements into lockers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3635 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 19:02:55 +00:00
baloh.matevz@gmail.com
ae593c7a34 - Fixed the bug where a belt which spawned on you would not display it's contents until dropped.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3634 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 17:28:11 +00:00
ericgfwong@hotmail.com
b6a70eab34 -Bunch of new/updated locker sprites. Most noticeable in mining and engineering
-New wardrobe closets for several departments
-Showers now have soap. Don't drop it!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 11:54:51 +00:00
baloh.matevz@gmail.com
88888ed5ab - Fixed some odd behavior with storage items when you drag-dropped them from the floor without ever picking them up.
- New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-intents hotkeys.
- Added the hotkeys thing to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:50:13 +00:00
baloh.matevz@gmail.com
3394098496 The new 'sleek' user interface is going live.
Screenshots:
Humans:
http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png
http://www.kamletos.si/ss13%20hud%2018%20human%20full.png

Borgs:
http://www.kamletos.si/ss13%20hud%2018%20borg.png

Aliens:
http://www.kamletos.si/ss13%20hud%2018%20larva.png
http://www.kamletos.si/ss13%20hud%2018%20alien.png

Monkeys:
http://www.kamletos.si/ss13%20hud%2018%20monkey.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3630 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:04:08 +00:00
ericgfwong@hotmail.com
ce63ae2247 -Added confirmation prompt when calling the shuttle as an AI
-Replaced cargo bot delivery chute door with plastic flaps
-Glass airlocks no longer super-silent

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3629 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 23:56:34 +00:00
baloh.matevz@gmail.com
d14ae05f19 - PDA messaging reworked a bit. If you receive a message with your PDA somewhere on your person (so not in a backpack), the message will be displayed to you in the text box along with the name and rank of the sender. A reply button will be next to this to make replying easier. The PDA beep will still appear and the PDA must not be in silent mode for this to work.
Screenshot:
http://www.kamletos.si/PDA%20communication%203.PNG

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3628 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 21:10:52 +00:00
d_h2005@yahoo.com
f77c11ea92 In response to the feedback on nutrition:
-Snack machine amounts lowered from 10 each to 6 each, which should still be more than enough.
-Normalized nutriment amounts. Many of the values had were quite inflated...
-Added some positive reagents to certain foods. Most notably, brainburgers and braincakes heal brain damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 15:56:03 +00:00
ericgfwong@hotmail.com
05ba20a5a1 -Expanded bar area to include a few more tools for the bartender
-Minor update to job list (used in HoP computer)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3626 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 09:06:23 +00:00
vageyenaman@gmail.com
5db40033a2 Bugfix for a compile error in life.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3622 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 18:22:34 +00:00
vageyenaman@gmail.com
7b6a5e8c1f - Added a middleclick function that swaps your hands.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.

I've also committed Invisty's new ending station animations. They're pretty cool, check them out!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 17:05:55 +00:00
baloh.matevz
d8b1a4df83 - Copied over the additional glasses from Bay 12. Includes a pair of large sunglasses, hipster (prescription) glasses and 'jensenshades' security HUD.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3618 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 01:10:28 +00:00
baloh.matevz
759a761813 - More stuff from Bay 12. Their satchels!
Screenshots:
http://www.kamletos.si/bay12%20satchels.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3617 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 00:52:15 +00:00