* Its much easier to test out and decide what explosion scalar is nice if you can configure it.
* As an added bonus, by setting it to zero this lets you disable multi-z explosions altogether without turning off all of multi-z.
A simple optimization to can_safely_remove_from_zone() both with and without multi-zas.
Instead of allocating a new list every time we call get_zone_neighbours() (which gets called several times in a loop) we have a pre-built list we don't need to Copy().
Same story for the list to iterate over in can_safely_remove_from_zone()
There should be no semantic change whatsoever from this; it is purely a performance optimization.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
* Instead of each individually controlling fire doors, setting or clearing alerts now simply calls firedoors_update() which considers both fire and atmos statuses before deciding to close or open the doors.
* Preserved existing "party" alert status for posterity.
* Removed obsolete setting of mouse_opacity, it is always zero on areas.
* Fixes https://github.com/VOREStation/VOREStation/issues/1464
While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
1) Printouts should have the time, otherwise it's awful in a filing cabinet when just looking at the paper names, to find anything.
2) Advandced scanner printouts don't read the correct thing for reagents and omit them entirely from printouts.
3) Advanced scanner (and in fact no medical tools) can tell you ingested reagents, leaving diagnosis of this a mystery, so now the advanced scanner shows stomach contents.
The current code does not account for there ever being more than one holodeck. This alters it so that you can make various subtypes of the holodeck computer for other areas, each with different loadable programs.