Preserve newlines in flavor text.
Include name and designation of cyborgs.
Include OOC text.
Display flavor text in chat within examine text span instead of after.
Move registration of human prefs signal to flavor_text/carbon subtype.
Remove human specific constraint from update_prefs_flavor_text.
Add flavor_text/silicon subtype.
- calorite research facility has lore notes (plus I added in a lil extra details or items here and there)
- added in the Nutriment Pump TURBO: it will permanently produce a tiny bit of nutriment, slowly fattening whoever has it implanted. It can be made via Nutri-Tech Tools research tree
- feeder's den has fattening turrets now, a beaker of lipoifier and 2 turbo nutripump autosurgeons
- some code cleaning
- added nutripump implant to the uplink
- small tweaks (fixed typos, changed names)
- added new lipolicide tolerance
- fixed missing sound in the chocoslime
- fixed unused variable in respawn mechanic
- nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism)
- commented and categorized some of the GS quirks
- fixed some doors in CC
added a chem, vendor item and trash variant for the item. Also reorganized some files. The blueberry chem does nothing more than recoloring the player, that's it
- added sprites for mining cards and gluttony wand (thanks Cubic for art)
- added in crushed cans for fizzwiz/soothseltz drinks
- changed up extilphite's recipe, now it uses hydrogen instead of sodium
- removed diamond pickaxe from the loot pool
- added shutters to feeder's den
- added fattening turrets (normal and strong)
Calorite golems are a new type of golem that can be made using 10 sheets of calorite that, thanks to the combined magical forces of both adamantine and calorite, can use magic to heal the wounded, make food more nourishing, and make people around them faster for a moment. Unfortunately, calorite golems lack the armor that other golems have, and their fists cannot stun or do much damage on their own.
Add farting noises to Citadel toggles
Add channel for farting noises
Integrate fart sound effects into /proc/get_sfx
Use similar pattern to vore noises
- fixed double doors on demone
- fixed some tiles being spaced on xenoarch
- remade the gluttony ruin
- removed the WG culture bottle
- removed some belly sprite placeholders
- added fatorays and fatnades to the uplink
- updated fat thresholds in pref menu
- changed calorite statue descriptions slightly
- made a new burp chem, Fizulphite
- new variables to account for "slurburping"
- new anti-burp / anti-fullness chem, Soothseltz
- two new drinks in GATO COLA machine (Fizz Wizz, Soothseltz)
- some sprites for the cans
- also removed leftover mention of dogborgs
- the nutritech nodes are functional now
- more tweaks to necropolis loot crates
- fixed ruin of gluttony
- added special "fatoray scraps" which can be used to reveal research nodes for nutritech
- added WG culture bottle preset
- tweaked gym equipment weight loss a bit
- added a lot of WG-related loot to lavaland pool table
- changed some xenoarch Tp locations