- added cookie synthesizer that's compatible with all robots
- added cookie synth to robotic dep in current station maps
- fixed feeding tube's sprites to make them transparent
- fixed satdorms in Omega a bit more
- made feeding tube purchasable via cargo
- resprited "KK" supply pods into "GG" pods (GATO)
- added contraband Corn Oil poster (made by Cubic)
- changed sounds of one of the plushes
- added Feeding Tube to some spots in all of the current maps
- resprited one of the "GATO" console sprites into something more detailed
- attempted to make cookie synthesizer buildable and attachable to any borg. Still WIP!
still got a couple thing to tweak, but at least it's fully functional! Current known bug is that the "injecting" sprite still pops up when you yank it out of your mouth
- made deep storage into a ghost role
- added wheelchairs to various med departments on meta, pubby and box
- added extra shielding and moved carps away from cryosleep in meta
- added Melony plush,
- continuing to get confused over the OmegaStation dorm sat id linking (bolting doors and toggling shutters),
- removed pointless cargo seller option for the feeding hose,
- temporarily made Omega the default starting map
- remade laundry room on Box to be less boring, turned it into a sauna
- added a new dormitory satellite on Omega, as well as a couple more asteroids
- added buildable double beds
- added new bedsheets (gato, double gato, double red, double blue)
- Lipoifier immunity is now mostly tested. It significantly lowers the value of Lipolifier and Corn Oil, making the victim almost completely resistant against its effect
- Fiddled a lil more with vent clog events (lipoifier variant). WARNING: this does not work in the current state!
CHANGES:
adds in a new symptom for viruses that causes weight gain
reworks the weight loss symptom to reduce fatness
balancing changes to sentient disease to allow for weight gain + some other symptoms to be used on lowpop
- added fattening beam (admin spawn only, still WIP)
- attempted to fix Kinaris BG in machine UI (failed, still WIP)
- updated CC outfits to fit GATO palette