hobnob13
4d351b222f
Addding pipe breaking/laying system
2008-08-21 05:38:21 +00:00
zjm7891
030a16f0f6
Bringing the trunk upto speed with V1.0 in terms of bug fixes
2008-08-17 14:57:25 +00:00
zjm7891
0155eaedfa
Committed atmospheric pipe tests
2008-07-27 06:31:25 +00:00
zjm7891
7e78cf0130
Don't kill me.. Its a commit to test something.. Sorry folks!
...
(testing a working air system made by Tobias Strife)
2008-07-24 04:15:02 +00:00
stephen001
d6d9a09da9
Looks like I made a dodgy commit with the re-structuring of effects.
2008-06-21 22:28:27 +00:00
shadowlord13
d445c84383
Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability.
2008-06-21 01:08:22 +00:00
stephen001
0fa8609786
More splitting up of code. Barrier seems to be CTF only,
...
so I figured a CTF folder would be good for containing it.
Perhaps we could do Mode-Specific\CTF ?
Portal seems more like an Effect, so it went in Effects.
2008-06-19 00:13:14 +00:00
stephen001
a485ec530e
Split water effects off into a separate file.
2008-06-19 00:05:54 +00:00
shadowlord13
1ccf694a72
2008-06-07 02:35:42 +00:00
shadowlord13
6bddffd102
Lots and lots and lots of changes. See globals.dm's changelog.
2008-05-30 16:30:26 +00:00
stephen001
5968a3e6bb
Added new trunk.
2008-05-23 17:36:21 +00:00