Commit Graph

85 Commits

Author SHA1 Message Date
Zjm7891 3192ceda8a I'm gonna pretend I didn't add an extra TAB character right before I saved and didn't commit a non-compiling version of the code. 2008-06-28 06:33:08 +00:00
Zjm7891 1a7a28c6a2 Sovled bug #1989294 and also removed a exploit ex had added for when he attacks with swords (AttackDelay was removed) 2008-06-28 06:14:26 +00:00
Zjm7891 be8cc0256f Simply updated changelog 2008-06-26 03:32:30 +00:00
hobnob13 c43e82a033 Updated with missing code file to fix bug #1980809. 2008-06-26 02:42:56 +00:00
Zjm7891 c83a4f1c15 Applied patch by Stephen001 to fix bug #2002317 2008-06-26 01:11:55 +00:00
Zjm7891 7c0211e065 This patch allows V80 to compile, However, HobNob will need to rerun his bugfix to #1980809 2008-06-26 01:06:31 +00:00
hobnob13 2dcf9ffc4f Fixed bug #1980809, lit weldingtools now ignite plasma.
Moved weldingtool to separate code file.
2008-06-25 17:06:28 +00:00
Zjm7891 48aa4f84fa Fixed the following
(TEST: Confirmed)AI could not control anything --Zjm7891
(TEST: Confirmed)AI Then could control stuff even when not having power --Zjm7891
(TEST: UnConfirmed)AI would sometimes freeze the whole game ticker (moved the spawn(0) up one level -- Zjm7891
(TEST: UnConfirmed)Turrets when placed by a stupid admin (AKA Me) will spam the server.. now they will just die() instead --Zjm7891 (or so I hope)
(TEST: Confirmed) Fixed a bug in a log output message
2008-06-25 08:04:07 +00:00
Zjm7891 77eeb87f7b 2008-06-25 04:40:44 +00:00
Zjm7891 c3dbfd8af5 2008-06-25 04:32:54 +00:00
Zjm7891 eefa07aeca 2008-06-25 04:29:25 +00:00
Zjm7891 e40ffbb85f 2008-06-25 04:23:32 +00:00
Zjm7891 3e9ced569a 2008-06-25 04:21:45 +00:00
Zjm7891 721633ed30 2008-06-25 04:19:18 +00:00
shadowlord13 42710e6d6d One step towards plasma changes (though I might not complete them), and drone control is released when the user logs out. 2008-06-22 01:15:25 +00:00
stephen001 b28076295e Changed grab behaviour, you can choke monkeys. 2008-06-22 00:03:01 +00:00
stephen001 d6d9a09da9 Looks like I made a dodgy commit with the re-structuring of effects. 2008-06-21 22:28:27 +00:00
stephen001 806ab19f2c Bad copy-pasta is bad. We had a lot of user in DblClick. 2008-06-21 22:24:23 +00:00
shadowlord13 19065944f0 Added an (animated) liquid plasma icon 2008-06-21 03:05:28 +00:00
stephen001 0e75728646 Added canReach to Cryocells, as per #1939088. 2008-06-21 02:01:39 +00:00
shadowlord13 0c12ed0327 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. 2008-06-21 01:13:21 +00:00
shadowlord13 d445c84383 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. 2008-06-21 01:08:22 +00:00
stephen001 3a1eaf5207 Applied canReach to DNA Scanner and DNA DNA Physical Reconstruction Accelerator, for #1939088. 2008-06-21 01:03:17 +00:00
stephen001 1cefb39988 Fixed #1999232, patches attached to the Bug. 2008-06-21 00:05:22 +00:00
shadowlord13 fe85ee5688 2008-06-19 20:50:59 +00:00
stephen001 0fa8609786 More splitting up of code. Barrier seems to be CTF only,
so I figured a CTF folder would be good for containing it.
Perhaps we could do Mode-Specific\CTF ?

Portal seems more like an Effect, so it went in Effects.
2008-06-19 00:13:14 +00:00
stephen001 a485ec530e Split water effects off into a separate file. 2008-06-19 00:05:54 +00:00
stephen001 0ec10ee790 Removed unused files. 2008-06-18 23:51:23 +00:00
stephen001 73869ae206 Added the beginnings of a code standards document. Please try to keep to this for additions. 2008-06-18 22:56:13 +00:00
shadowlord13 002407ed7a Implemented canReach for verbs, added calls to it to the verbs which needed it 2008-06-18 21:06:31 +00:00
stephen001 314f843877 Tagged RC 1. 2008-06-17 23:31:18 +00:00
stephen001 6a8cedbebe Preparing changelog for RC 1 release. 2008-06-17 22:45:05 +00:00
shadowlord13 609cdc842e two lines were missing )s 2008-06-16 04:09:44 +00:00
shadowlord13 295cea680b A bunch of bug fixes. I have the details on the fixes written down, what fixes are in what files, and what the fixes do, etc. I just need my internet connection to be reliable for long enough while I'm here to do all the virtual paperwork on the bug tracker about them all. 2008-06-14 21:16:02 +00:00
stephen001 363be056e2 Fix for #1986988. Should be using url_encode. 2008-06-08 21:35:51 +00:00
stephen001 89fe91470f Made a change for #1986988. It passed the test-case, but just
isn't the way to do it.
2008-06-08 21:32:54 +00:00
stephen001 3eb3c3317e Fixed a dumb compiler error I managed to introduce. 2008-06-08 21:18:43 +00:00
shadowlord13 99a9005c98 Un-did the change to the rate at which the AI dies of power-loss. 2008-06-07 16:09:24 +00:00
shadowlord13 443dbb9966 Fixes for bugs 1987067 and 1987483. 2008-06-07 16:03:10 +00:00
shadowlord13 76df2a96aa 2008-06-07 03:41:31 +00:00
shadowlord13 56e190a86c 2008-06-07 03:40:07 +00:00
shadowlord13 9618c0376e Just in case, adding html_encode to /mob's showInv too. 2008-06-07 03:15:41 +00:00
shadowlord13 56771afe7c Fix for bug 1987047, "You cannot perform this. Action you must be of a higher ..." 2008-06-07 03:00:54 +00:00
shadowlord13 c1b5293372 Fixed bug #1987041 - ranks allowed to do actions differ from ones shown them 2008-06-07 02:49:40 +00:00
shadowlord13 1ccf694a72 2008-06-07 02:35:42 +00:00
stephen001 af58259444 Changed the version to 1.0 RC 1. 2008-06-07 00:42:21 +00:00
stephen001 58faa36e9d Branched for release. Main development can carry on in the trunk. Bug-fixes only in the branch. 2008-06-07 00:40:36 +00:00
stephen001 642bf608a6 Marked us up with a more sensible version number. 2008-06-07 00:38:45 +00:00
stephen001 51f2d91b2a Fixed Bug #1986988.
Added project documentation for bug tracking and a vague release process.
2008-06-07 00:26:29 +00:00
shadowlord13 546b021d42 Added blank-background inventory items, and also the drone images in drone.dmi (although the destroyed drone looks a bit odd, since it has a non-animated smoke plume) 2008-06-06 18:42:57 +00:00