Zjm7891
3192ceda8a
I'm gonna pretend I didn't add an extra TAB character right before I saved and didn't commit a non-compiling version of the code.
2008-06-28 06:33:08 +00:00
Zjm7891
1a7a28c6a2
Sovled bug #1989294 and also removed a exploit ex had added for when he attacks with swords (AttackDelay was removed)
2008-06-28 06:14:26 +00:00
Zjm7891
be8cc0256f
Simply updated changelog
2008-06-26 03:32:30 +00:00
hobnob13
c43e82a033
Updated with missing code file to fix bug #1980809 .
2008-06-26 02:42:56 +00:00
Zjm7891
c83a4f1c15
Applied patch by Stephen001 to fix bug #2002317
2008-06-26 01:11:55 +00:00
Zjm7891
7c0211e065
This patch allows V80 to compile, However, HobNob will need to rerun his bugfix to #1980809
2008-06-26 01:06:31 +00:00
hobnob13
2dcf9ffc4f
Fixed bug #1980809 , lit weldingtools now ignite plasma.
...
Moved weldingtool to separate code file.
2008-06-25 17:06:28 +00:00
Zjm7891
48aa4f84fa
Fixed the following
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(TEST: Confirmed)AI could not control anything --Zjm7891
(TEST: Confirmed)AI Then could control stuff even when not having power --Zjm7891
(TEST: UnConfirmed)AI would sometimes freeze the whole game ticker (moved the spawn(0) up one level -- Zjm7891
(TEST: UnConfirmed)Turrets when placed by a stupid admin (AKA Me) will spam the server.. now they will just die() instead --Zjm7891 (or so I hope)
(TEST: Confirmed) Fixed a bug in a log output message
2008-06-25 08:04:07 +00:00
Zjm7891
77eeb87f7b
2008-06-25 04:40:44 +00:00
Zjm7891
c3dbfd8af5
2008-06-25 04:32:54 +00:00
Zjm7891
eefa07aeca
2008-06-25 04:29:25 +00:00
Zjm7891
e40ffbb85f
2008-06-25 04:23:32 +00:00
Zjm7891
3e9ced569a
2008-06-25 04:21:45 +00:00
Zjm7891
721633ed30
2008-06-25 04:19:18 +00:00
shadowlord13
42710e6d6d
One step towards plasma changes (though I might not complete them), and drone control is released when the user logs out.
2008-06-22 01:15:25 +00:00
stephen001
b28076295e
Changed grab behaviour, you can choke monkeys.
2008-06-22 00:03:01 +00:00
stephen001
d6d9a09da9
Looks like I made a dodgy commit with the re-structuring of effects.
2008-06-21 22:28:27 +00:00
stephen001
806ab19f2c
Bad copy-pasta is bad. We had a lot of user in DblClick.
2008-06-21 22:24:23 +00:00
shadowlord13
19065944f0
Added an (animated) liquid plasma icon
2008-06-21 03:05:28 +00:00
stephen001
0e75728646
Added canReach to Cryocells, as per #1939088 .
2008-06-21 02:01:39 +00:00
shadowlord13
0c12ed0327
Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability.
2008-06-21 01:13:21 +00:00
shadowlord13
d445c84383
Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability.
2008-06-21 01:08:22 +00:00
stephen001
3a1eaf5207
Applied canReach to DNA Scanner and DNA DNA Physical Reconstruction Accelerator, for #1939088 .
2008-06-21 01:03:17 +00:00
stephen001
1cefb39988
Fixed #1999232 , patches attached to the Bug.
2008-06-21 00:05:22 +00:00
shadowlord13
fe85ee5688
2008-06-19 20:50:59 +00:00
stephen001
0fa8609786
More splitting up of code. Barrier seems to be CTF only,
...
so I figured a CTF folder would be good for containing it.
Perhaps we could do Mode-Specific\CTF ?
Portal seems more like an Effect, so it went in Effects.
2008-06-19 00:13:14 +00:00
stephen001
a485ec530e
Split water effects off into a separate file.
2008-06-19 00:05:54 +00:00
stephen001
0ec10ee790
Removed unused files.
2008-06-18 23:51:23 +00:00
stephen001
73869ae206
Added the beginnings of a code standards document. Please try to keep to this for additions.
2008-06-18 22:56:13 +00:00
shadowlord13
002407ed7a
Implemented canReach for verbs, added calls to it to the verbs which needed it
2008-06-18 21:06:31 +00:00
stephen001
314f843877
Tagged RC 1.
2008-06-17 23:31:18 +00:00
stephen001
6a8cedbebe
Preparing changelog for RC 1 release.
2008-06-17 22:45:05 +00:00
shadowlord13
609cdc842e
two lines were missing )s
2008-06-16 04:09:44 +00:00
shadowlord13
295cea680b
A bunch of bug fixes. I have the details on the fixes written down, what fixes are in what files, and what the fixes do, etc. I just need my internet connection to be reliable for long enough while I'm here to do all the virtual paperwork on the bug tracker about them all.
2008-06-14 21:16:02 +00:00
stephen001
363be056e2
Fix for #1986988 . Should be using url_encode.
2008-06-08 21:35:51 +00:00
stephen001
89fe91470f
Made a change for #1986988 . It passed the test-case, but just
...
isn't the way to do it.
2008-06-08 21:32:54 +00:00
stephen001
3eb3c3317e
Fixed a dumb compiler error I managed to introduce.
2008-06-08 21:18:43 +00:00
shadowlord13
99a9005c98
Un-did the change to the rate at which the AI dies of power-loss.
2008-06-07 16:09:24 +00:00
shadowlord13
443dbb9966
Fixes for bugs 1987067 and 1987483.
2008-06-07 16:03:10 +00:00
shadowlord13
76df2a96aa
2008-06-07 03:41:31 +00:00
shadowlord13
56e190a86c
2008-06-07 03:40:07 +00:00
shadowlord13
9618c0376e
Just in case, adding html_encode to /mob's showInv too.
2008-06-07 03:15:41 +00:00
shadowlord13
56771afe7c
Fix for bug 1987047, "You cannot perform this. Action you must be of a higher ..."
2008-06-07 03:00:54 +00:00
shadowlord13
c1b5293372
Fixed bug #1987041 - ranks allowed to do actions differ from ones shown them
2008-06-07 02:49:40 +00:00
shadowlord13
1ccf694a72
2008-06-07 02:35:42 +00:00
stephen001
af58259444
Changed the version to 1.0 RC 1.
2008-06-07 00:42:21 +00:00
stephen001
58faa36e9d
Branched for release. Main development can carry on in the trunk. Bug-fixes only in the branch.
2008-06-07 00:40:36 +00:00
stephen001
642bf608a6
Marked us up with a more sensible version number.
2008-06-07 00:38:45 +00:00
stephen001
51f2d91b2a
Fixed Bug #1986988 .
...
Added project documentation for bug tracking and a vague release process.
2008-06-07 00:26:29 +00:00
shadowlord13
546b021d42
Added blank-background inventory items, and also the drone images in drone.dmi (although the destroyed drone looks a bit odd, since it has a non-animated smoke plume)
2008-06-06 18:42:57 +00:00