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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Fixes mistake
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@@ -485,7 +485,7 @@
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var/mob/living/carbon/M = usr //for some vars
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switch(event)
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if(ORION_TRAIL_RAIDERS)
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if(prob(20))
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if(prob(50))
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usr << "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>"
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M.hallucination += 30
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else
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@@ -504,8 +504,8 @@
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M.Stun(5)
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sleep(30)
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atom_say("[M] violently throws up!")
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playsound(loc, 'sound/effects/splat.ogg', 20, 1)
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M.nutrition -= 20 //lose a lot of food
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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M.nutrition -= 50 //lose a lot of food
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var/turf/location = usr.loc
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if(istype(location, /turf/simulated))
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location.add_vomit_floor(src, 1)
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@@ -597,7 +597,7 @@
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usr.Stun(10) //you can't run :^)
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var/S = new /obj/singularity/academy(usr.loc)
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emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
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sleep(20)
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sleep(50)
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atom_say("[S] winks out, just as suddenly as it appeared.")
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qdel(S)
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else
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@@ -720,7 +720,7 @@
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switch(event)
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if(ORION_TRAIL_RAIDERS)
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eventdat += "Raiders have come aboard your ship!"
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if(prob(20))
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if(prob(50))
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var/sfood = rand(1,10)
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var/sfuel = rand(1,10)
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food -= sfood
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@@ -826,7 +826,7 @@
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var/chance2attack = alive*20
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if(prob(chance2attack))
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var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 20%, 2 lings, 2 crew is 20% chance
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var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
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if(prob(chancetokill))
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var/deadguy = remove_crewmember()
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eventdat += "<br>The Changeling[ling2 ? "s":""] run[ling2 ? "":"s"] up to [deadguy] and capitulates them!"
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@@ -949,7 +949,7 @@
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if(specific)
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newcrew = specific
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else
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if(prob(20))
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if(prob(50))
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newcrew = pick(first_names_male)
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else
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newcrew = pick(first_names_female)
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@@ -994,7 +994,7 @@
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/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
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if(!emagged)
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user << "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 20)]: Realism Mode.</span>"
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user << "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>"
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name = "The Orion Trail: Realism Edition"
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desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
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newgame()
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