Commit Graph
1698 Commits
Author SHA1 Message Date
ZomgPonies f370d92dfa Boop 2014-06-06 00:45:10 -04:00
ZomgPonies 751c3badd1 Added powerarmor to RnD 2014-06-05 22:09:32 -04:00
mwerezakandZomgPonies 418ba281d7 Fixes circuit var for other consoles
Also cleans up attackby while we're at it.

Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/computer/arcade.dm
	code/game/supplyshuttle.dm
	code/modules/mining/mine_items.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/research_shuttle.dm
	code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
mwerezakandZomgPonies 89af05fd25 Fixes wrong access on RD console 2014-05-26 06:13:47 -04:00
mwerezakandZomgPonies dd2fcf0eb3 Fixes RD console circuit var not set.
Also removes redundant attackby code, and small change to text when
setting access protocol on the board.

Related to issue #5006
2014-05-26 06:13:37 -04:00
AlexanderSeto 586e9633f1 Adds the rapid part exchange device 2014-05-24 08:56:51 -07:00
Rob NelsonandZomgPonies 8e7f15003b Add circuit printer design for Space Pod mainboard. 2014-05-17 19:18:17 -04:00
ZuhayrandZomgPonies 8c3ea8dac6 Made drone control consoles buildable/researchable. 2014-05-12 04:36:19 -04:00
Cael AislinnandZomgPonies 18e3e37507 adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
thatprogrammerguy 635fe21ad2 Allowed robots to unlock xenoarcheology's suspension generator now that miner borgs can dig out artifacts and anomalies. 2014-05-02 03:27:04 -04:00
thatprogrammerguy 85ad5b2269 Created a robotic excavation pick that enables miner robots to dig out anomalies: it can be activated in-hand to change the number of centimeters excavated. Gave the pick, a depth scanner, and a wrench to the miner robot. 2014-05-01 02:24:56 -04:00
ESwordTheCatandZomgPonies c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCatandZomgPonies 75b6f2a2dd return pool for plasma shards. 2014-04-19 19:42:29 -04:00
alex-gh cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
alex-gh 521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Loganbaccaandalex-gh 0fba806c7b Chemsmoke rewrite
- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.

Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.

Conflicts:
	code/game/objects/effects/effect_system.dm
	icons/effects/96x96.dmi
2014-04-03 18:21:26 +02:00
ArynandZomgPonies 072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Ccomp5950andZomgPonies 2e7a92e815 Runtime fix: Depth scanner now won't check the length of null lists.
runtime error: Cannot read null.len
proc name: scan atom (/obj/item/device/depth_scanner/proc/scan_atom)
  source file: tools_depthscanner.dm,31
  usr: Some Guy (/mob/living/carbon/human)
  src: the depth analysis scanner (/obj/item/device/depth_scanner)
  call stack:
the depth analysis scanner (/obj/item/device/depth_scanner): scan atom(Some Guy (/mob/living/carbon/human), Rock (155,169,5) (/turf/simulated/mineral))
Rock (155,169,5) (/turf/simulated/mineral): attackby(the depth analysis scanner (/obj/item/device/depth_scanner), Some Guy (/mob/living/carbon/human))
Some Guy (/mob/living/carbon/human): ClickOn(Rock (155,169,5) (/turf/simulated/mineral), "icon-x=23;icon-y=13;left=1;scr...")
Rock (155,169,5) (/turf/simulated/mineral): Click(Rock (155,169,5) (/turf/simulated/mineral), "mapwindow.map", "icon-x=23;icon-y=13;left=1;scr...")
2014-03-03 15:26:30 -05:00
MrPersonandZomgPonies 5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob NelsonandZomgPonies c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
ManeaterMildredandZomgPonies c016debe54 Added the Mech Ion Rifle, Mech Carbine, Mech Rocket Launcher
and Ion Rifle to the list of things you can build with the
Protolathe and Exosuit Fabricator.
2014-01-14 22:42:50 -05:00
SkyMarshalandZomgPonies e2bbbb7e39 Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Conflicts:
	code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
YotaXPandZomgPonies b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
d3athrowandZomgPonies 64d8903802 Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts:
	code/game/objects/effects/glowshroom.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
Mark Aherne (Faerdan)andZomgPonies 5d04a41151 NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
2014-01-05 23:28:52 -05:00
ZomgPonies aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies faa42eb95a Changed floral recipe 2013-12-30 18:34:56 -05:00
ZomgPonies 13666e1086 Remove RnD lockboxes 2013-12-30 18:33:30 -05:00
ZomgPonies a1656037e4 New guns and gun sprites 2013-12-28 10:46:48 -05:00
ZomgPonies af524fef02 New arcade machines 2013-12-28 09:49:00 -05:00
alex-gh 8232841a73 Made message key generation a global helper function. 2013-12-23 07:39:40 +01:00
Iamgoofballandalex-gh 9c628924e5 After a very prolonged set of Syndicate budget cuts, Detomatix PDA carts are no longer buildable 2013-12-11 01:10:14 +01:00
Iamgoofballandalex-gh d8f8838537 made head PDA carts be in lockboxes. Added Abandoned Crates! 2013-12-11 01:09:25 +01:00
Iamgoofballandalex-gh 54f06a1d12 made head PDA carts be in lockboxes. Added Abandoned Crates! 2013-12-11 01:05:26 +01:00
ZomgPonies 8bf368f547 Telescience! 2013-11-04 07:48:43 -05:00
ZomgPonies df12d538ac Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks
Hyrdo+xenoarch tweaks
2013-11-02 15:24:39 -07:00
ZomgPonies 05955bb230 Added plasma windows 2013-11-02 04:03:07 -04:00
Fox-McCloud 91026fba82 Hydro+Xenoarch+Sprites
Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
2013-11-01 23:46:37 -04:00
ZomgPonies 7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
ZomgPonies d31e276cf8 Final XenoArch Fixes (maybe) 2013-10-30 03:33:07 -04:00
ZomgPonies 1fe50a4e13 Bugfixes 2013-10-30 03:13:59 -04:00
ZomgPonies 2df877bf82 Xenoarch update 2013-10-29 11:56:04 -04:00
Fox-McCloud 9a2569f974 Seed Extractor
TG's portable seed extractor, icons, and necessary code for it to work.
2013-10-27 03:29:41 -04:00
ZomgPonies 764f8030a0 New beakers, can wear bed sheets as capes 2013-10-18 04:06:10 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 3bd589289b Xray gun 2013-10-12 14:43:05 -04:00
ZomgPonies 853d490660 Various fixes. 2013-09-27 02:41:41 -04:00