* Rework Lavaland tunnel themes.
* Fix deeprock mob density; ensure 1 vetus/bubblegum
* goddamnit
* bring spawn odds closer in line to head, fix tendril collapse range
* Move define to global dir
* don't need initial here
* define magic number properly
* make type of var clear
* CHECK_TICK during procgen
* less tendril cities, no tendrils in oasis centers
* revert no_lava helpers for now
* add NO_LAVA_GEN flag check back to safe_replace
* add blackbox feedback for themes
* Remove fungus decal from walls
* Remove dirt under walls on maps
* Clean more dirt
* Use new random spawners for fungus frequent
* Replace old fungus spawners with new one
* Resolve conflict
* More varied and balanced maintenance loot.
* linting
* assign updatepaths script PR number
* went a bit overboard with the trash
* get rid of varedited lootdrop spawners on maps
* Separate trash and food trash for mappers
* fix incorrect food/other trash statistics
* TM feedback tweaking round 1
Significantly lower occurrence of all tier 2 items.
* allow randomizing angles, use for litter
* move trait delta to define, bump loot chance 10%
* things were attempted
* take two
* take three
* i meant to add this bit
* no linear loot
* hopefully this will make things less thingamabob than they are
* added indents in deepstorage_award spawner
* Sirryan2002's review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* removed an unnecessary var and documented them
* these too
* these should've been removed too
* added indents to line 53 and 54
* rest of the requested changes
* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm
* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level
* requested changes
* commit commit
* everything is in shambles
* comma
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* warriorstar-orion review
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Somewhere, a heavy door has opened.
+ gateopener and fleshling now notifies players about a blast door has been opened
* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights
* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)
* how did these get in here
* Update code/game/turfs/simulated/floor/chasm.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* check if it's space
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf
* atoms
* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.
* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.
---------
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* WIP
* changes
* more changes
* chnges
* update
* changes
* I suck at TGUI if you see this please help
* UI a bit better still figuring it out
* More things
* Eject Select, Select empty and autoselect empty implemented. can insert replaace stat/all stats from disk list
* Ready to make a PR
Disks can be loaded into the machine from boxed, an empty disk is automatically selected once an extraction is performed if one is available. All insert and replace buttons moved to the disk lists. Window size and scaling changed to fit LSD properly without wrapping.
* minor ui tweak, fixes core stat disk being auto selected unintentionally. Loading via box now makes a sound.
* rebuild TGUI
* rebuild tgui
* implemented RO button/indicator in UI, Added null checks for can_add
* slightly shrink some buttons rebuild TGUI
* Rebuild TGUI
* use istype for type checks
* removes the disk compartmentalizer from maps
* removes Disk Compartmentalizer
* actually removes the disk compartmentalizer
* rebuild tgui and remove all remaining disk compartmentalizer sprites
* fixes a message being output to world instead of the user
* auto doc and readability improvements.
* some fixes
adjusts display name to display the new doubled percentages. Stored seed no longer counts as a disk for the purpose of reaching the disk capacity.
* Rebuild TGUI
* First publish of the space ruin, finished up most of the decor. Just working on tweaks next
* Further tweaks; added a shuttle, solar array, and cleaning closet
* Update rocky_motel.dmm
* Final touches on the config and description
* Update space_ruins.dm
* added the config file back.
* added a newline to space_ruins.dm
* fixed there being a pair of stacked disposal pipes on top of each other
* implemented changes suggested by warriorstar; fixed area issues, slight redesign, and expansion of solars area
* this config file is the bane of my existence, fixed the example config by adding rocky_motel.dmm
* Update config.toml
* deleted extra disposal pipes
* Update rocky_motel.dmm
* Update rocky_motel.dmm
* adding the suggestions by @warriorstar-orion & @1080pCat
* Update _maps/map_files/RandomRuins/SpaceRuins/rocky_motel.dmm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* LINDA -> MILLA
* Tiles now change their atmos mode properly.
* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Begone, var!
* MILLA -> milla
* Lint.
* More lint.
* Prevent negative/NaN atmos from spreading.
* Made fires start more reliably.
* Undef what the rest should not see.
* Enums are nice.
* Match LINDA better.
* Debugging verbs.
* Debug verb fixes.
* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND
* Block superconductivity on a couple more things for Lavaland.
* Updated milla.dll
* Lavaland map fixes.
* Missed a spot.
* Begone, var! (again)
* Add libmilla_ci.so for continuous integration tests.
* Install/contributing instructions for MILLA.
* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.
* Banish bad naming.
* Better naming and debug stats for SSair.
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Magic numbers and formatting.
* Don't screw up the temperature during reactions.
* Efficiency and readability.
* Fix hotspots.
* Removed redundant safety (MILLA will already output an error)
* Optimizations.
* oops
* TGS build script update.
* Change API of gas_mixture and how you get one from a turf.
* Get in there.
* so many vars
* MILLA binary updates.
* Lint
* Made MT cost more honest.
* Gave MILLA a read-only mode.
* More read-only vs synchronized mode work.
* Even more.
* Synchronize disposals.
* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.
* MILLA <3 Tracy
* lint
* cargo fmt
* more lint
* Test needed MILLA sync.
* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.
* Push new MILLA DLL
* Build MILLA
* Update PR instructions for MILLA.
* Add some fancy plasmaglass windows to the Lifebringers' ship.
* The golems remembered that they should insulate *all* their engines.
* First round of TM bugfixes.
* Build MILLA
* fix two lavaland ruin turf types
* bunch more maps
* fixes milla ci and makes the interesting turf verb better
* Solid turfs can no longer conduct heat (for now...)
* Made indoor tiles in beach and winter biodomes not lavaland air.
* Re-added random IT teleport, adjusted warning message
* Fixed a tinted window on Lavaland to be a plasglass window instead.
* Made firelocks and holofans heatproof
* Made RPD auto-wrench pipes if you have a wrench in your offhand.
* Runtime fixes.
* Made visuals update more reliably.
* Lint
* Update .github/CONTRIBUTING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* The Syndicate have installed tiny fans on their research base.
* The syndicate have figured out how to make plastitanium windows heatproof.
* This is getting out of hand. Now there are two of them.
* Un-break the auto-wrenching that I broke before committing.
* Build MILLA
* Build MILLA
* Massive MILLA refactor, assorted bugfixes.
* Build MILLA
* Explicit typing.
* Less sleeping/blocking.
* Build MILLA
* Yes, yes, this part can sleep.
* Build MILLA
* SSair reporting improvements.
* Build MILLA
* Please do not dock twice and splat yourself.
* Build MILLA
* Pls to not make SM go nuts.
* Build MILLA
* Build MILLA
* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.
* Build MILLA
* Lint
* Temporary logging, begone.
* Build MILLA
* Prevent hotspot strobing.
* Add in radiate_to_spess behavior.
* Build MILLA
* progress
* Compiling is good.
* bugfixes
* Progress.
* Ruins update.
* This one exists.
* Fixup temporary hotspots to last longer than one tick.
* Add/fix comments.
* Cut the slash.
* Fix test.
* No sleep for you.
* Build MILLA
* Prevent nested MILLA safety from runtiming.
* Build MILLA
* Runtime fix.
* Build MILLA
* Fix canisters not updating icon when gas contents change.
* Build MILLA
* Build MILLA
* Fixed an issue that made mechs very cold on environment air.
* Build MILLA
* oops
* Build MILLA
* Walls can make loud noises again.
* Build MILLA
* Fixes a rare runtime.
* Build MILLA
* Update .github/DOWNLOADING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Review suggestions
* Lint
* Build MILLA
* bound_mixtures now only contains mixtures that can be written
* Build MILLA
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* Restore the original async behavior of pyro anomalies.
* Build MILLA
* Build MILLA
* Make the safety assertion in /datum/milla_safe safer.
* Build MILLA
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
* Adds hydroponics wiki manuals for general hydroponics and for the station botanist
* adding the manuals to the maps
* makes title fit the book name and capitalizes the word "handbook"
* adds copies of General Hydroponics to the syndicate space base, preserved terrarium and free golem ship
* adds planet ruin: crashed passenger shuttle
* use misc_lavaruin, fix shuttlewall areas
* nolava on area/ruins is redundant
* add plating under windows
* Improves barsigns and makes them buildable.
* Requested fixes.
* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)
* More fixes. (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)
* Even more fixes.
* Better code and sprite fixes.
* early returns
* better
* more
* switch
* qwertyuiop
* whoops
* maps are stupid
* mcramon sprites :o
* i hope mapmerge works this time
* i hope mapmerge works THIS time
* zrsxdctfhghfcdszzsxdgcfhv
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>