Commit Graph

646 Commits

Author SHA1 Message Date
Migratingcocofruit 26a884e70a Engineering machinery and consoles area detection refactor (#26716)
* Gravity generator, Atmos Control Computers, and Station Alert Computers now work by area rather than Z_level

* Cameras get added to network depending on ancestor area

* Station Alert console work by area

* Adds a check so we don't get_area on a null variable

* Gravgen also checks for z level. Area check now includes some types of ruins that weren't checked

* Keeps everything on the Z level. Atmos alert computer now iterates over alarm, but still presesents area names

* Engineering monitor gets networks from the area it is placed in

* Adds missing area prototype to the prototype list

* moves the area check to a function

* reject legs, return to snek.

* Revert "reject legs, return to snek."

This reverts commit 1dfc2c4454.

* I don't know what happened with paradise.dme, but it seems ok now

* Requested style changes and remove redundant nulls

* oops

* Another empty line removed
2024-10-10 09:49:56 +00:00
warriorstar-orion 62b65f8a91 Rework Lavaland tunnel themes. (#26599)
* Rework Lavaland tunnel themes.

* Fix deeprock mob density; ensure 1 vetus/bubblegum

* goddamnit

* bring spawn odds closer in line to head, fix tendril collapse range

* Move define to global dir

* don't need initial here

* define magic number properly

* make type of var clear

* CHECK_TICK during procgen

* less tendril cities, no tendrils in oasis centers

* revert no_lava helpers for now

* add NO_LAVA_GEN flag check back to safe_replace

* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
Qwertytoforty e118716f16 HAUUUUUUUUGH (#26959) 2024-10-02 00:03:27 +00:00
Kyani 32719e2f99 Adds map: EmeraldStation (NSS Diagoras) (#26438)
* fleshed out engi and asteroid

* command work

* more department fleshing out: sec

* sec work

* perma work

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* med and dorms fleshing out

* sci and service fleshing out

* Update EmeraldStation.dmm

* APCs done + detailing

* Update EmeraldStation.dmm

* wire work

* more wire work

* wires and LIGHTS

* ATMOS DONE now onto DECOR

* AI/status monitors

* intercoms and newscasters

* Wall items and cameras!

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* Update EmeraldStation.dmm

* moved the file to the correct area

* bugfixes, starting up the map

* refining the asteroid

* merge fixes

* logs of bugstomping

* more bugfixing

* bugfixing

* bugfixin

* trying to make the stupid lava work

* adds plasma vent for test

* more testing

* swapped file places

* vents work now!

* Update paradise.dme

* vent sprite update

* file corrections

* Asteroid MILLA changes

* adds a new MILLA atmos  type

* Build MILLA

* oopsie

* fixes

* removed testing code

* reverts map start

* reverts the atmos change

* respriting geyser

* comments

* Update code/__DEFINES/atmospherics_defines.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update geyser.dmi

* Update paradise.dme

* fixing past merges

* adds some missing items from merges

* reverting

* reverts changes again

* deleted unused file

* oops forgot nearspace areas

* Update code/game/objects/structures/plasma_geyser.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/lava.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/area/ss13_areas/engineering_areas.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/structures/plasma_geyser.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/lava.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/structures/plasma_geyser.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Lots of map fixes

* Update EmeraldStation.dmm

* trying to unfuck the milla merge

* removed station from dme

* fixes/small tweaks/suggested changes

* removed errant turret

* redid telecomms

* Update EmeraldStation.dmm

* rebuilding everything

* redoing security

* more sec work

* perma shaped up + more items

* renamed properly this time

* resetting atmos code

* more secwork and move papers off varedits

* more secwork + dorms + funeral services

* added new areas + pipe/wires/floors

* security electrified windows/wires/alarms/lights

* cameras, dorms pipes/ires/alarms/apcs

* merged

* disposals

* lots of wall things + added map datum for testing

* pipe fix for linter

* fiddled with maints

* minor maint edits

* fixes + maint work

* more bugfix

* even more bugfixing

* MORE nearspace fixing

* dumb nearspace fix

* Update code/game/objects/structures/plasma_geyser.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* a LOT of fixes + door access

* disposal pipe update  script

* oops linter fixes

* fixed viro button runtime

* finished maints + space decor

* removed hall light switches

* fixed solars areas

* removed errant lattice

* remove agent B from asteroid

* wall bump placement refining

* apc fix

* bugfixing

* minor maint change

* bugfixing

* burn tile on node fix

* changed official name

* bugfixing

* added genetics locker+figures

* bug hunting (buttons mostly)

* added firelocks. oops

* added temp webmap + bugfix

* Update emeraldstation.dmm

* new webmap. again

* added the perma tools

* nanomaps

* bug fixes, fixes, and more fixes

* more tweaks

* cable fix

* more bugfixing

* Update emeraldstation.dmm

* tiny fix

* fix AI sat turrets

* more bugfixing

* MORE bugfixing

* bugfix + ruins soundfile

* pipe bugfix

* fixed toxins pipes. junctions bad?

* swimwear :)

* remove errant QM gps

* rnd shutter button missing

* potato layering fix

* add bridge request console

* fix window tint in interrogation

* added some clothes

* nanomaps2, asset boogaloo

* modified an empty hall, added some perma cams, minor fixed

* forgot to save before push oops

* widens sci maint hall + bugfix

* gives theatre its autodrobe back!

* moved borg spawns

* moves nuke op default spot

* new asteroid mix + botany tweak

* adds cremator button

* new sign + moved pod + bugfixing

* cable fix

* engine, sci chem, and surgery tweaks

* more bugfixes and tweaks

* more tweaks

* adds a few windows back to robotics

* bar was missing pun pun!

* corrected misplaced atmos machines

* re-added the bathroom

* fixes atmos waste disposal injector

* modified mr potato

* changed bathroom area

* minor toxins tweak

* small wall decor tweaks

* removes errant lights

* removes errant opier

* LOTS of fixes/tweaks + adds CO2 to asteroid

* gave maint some boxes + cable fix

* duped brig lock

* adds masks to medbay storage

* adds missing gues passes

* cleanup from kitchen rework

* gives solars enough glass to complete it

* adds another defib to cryo pods

* makes asteroid sign fireproof

* perma maint now opens with virus + bugfixs

* bugfixing + adds missing holopads

* more holopads + bugfix

* adds some smoke vendors

* kitchen area tweak

* fixed errant rack

* rearranged/spread out cig vendors

* moved a cig machine again

* added RD tint button

* undid a brig area change

* removed errant posters

* added filing cabinets + bugfix

* maint morgue tray fix

* adjusted chapel + bugfix

* fixed palms + minor sec floor tweak

* adds forgotten magi and clown starts

* gave engi a shower

* reworked robotics + atmos bugfix

* geysers now work at 1/10 capacity when overpressure

* bugfixing + tweaked overrides/variables

* rework warden office

* bugfixes + adds some holopads

* added missing bio shutter

* more small tweaks

* adds RnD rework + gives mag some things

* fixed fabricators

* tweaked robo + added rnd server board

* added rnd backup circuit

* bugfixing

* bugfixing again

* bugfixing

* fabricator fix

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-09-13 18:18:25 +00:00
CRUNCH 33b2dc35fb Remasters the Clown-Mime Battle Ruin (#26539)
* Creation

* Improvement

* Fully wires up the SMES

* Update clownmime.dmm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-09-09 23:50:48 +00:00
1080pCat b87120e548 Syndicake factory has power again. And the commando wont go crazy on its pet bunny. (#26554)
* syndicake factory has power again

* Update code/modules/mob/living/simple_animal/friendly/bunny.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-22 10:55:20 +00:00
CRUNCH 2b5cf38bbf Changes Area Classification of Farragus Science & Cargo Solar Arrays, Standardizes Solar Areas. (#26458)
* Update cerestation.dmm

* Update cerestation.dmm

* Standardized Solar Icons and Names

* Area Reconstruction

* area correction

* The other correction.

* Update cerestation.dmm
2024-08-19 12:28:47 +00:00
warriorstar-orion 5a897730c2 fix: Make ruin area names more consistent. (#26481) 2024-08-17 14:10:48 +00:00
warriorstar-orion 20f8fd10e3 remap: Farragus Cargo. (#26042)
* remap: Farragus Cargo.

* fix rock edges and struts

* docking ports aren't nearspace

* separate atmos/EVA in starboard south, fix doors, add store trash

* lint fix

* i uh forget

* qm windows, maints improvements

* more maints decorating

* fix electrochromic area

* tiny bit more mining-themed

* sean review #1

* fix windoor access on cargo office

* 1080p review 1

* accidentally uncommited changes from above review

* one last grilled spawner replaced

* misclick

* fix disposals corners and y-junction

* completely forgot to update sec telepads

* as many APCs as possible pulled into maints

* fix conflicted tile

* remove disconnected disposal pipe

* fix disposals redirecting into psych office
2024-08-04 17:27:37 +00:00
Faron 4831c0624f Adds an abandoned security shuttle space ruin (#25922)
* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update config.toml

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update particles.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-04 10:09:08 +00:00
warriorstar-orion 3f75f3b8c3 refactor: Requests console directional helpers. (#26226) 2024-08-03 17:40:18 +00:00
Kano 9a69130da3 Space Ruin Rework: deepstorage (#25906)
* things were attempted

* take two

* take three

* i meant to add this bit

* no linear loot

* hopefully this will make things less thingamabob than they are

* added indents in deepstorage_award spawner

* Sirryan2002's review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* removed an unnecessary var and documented them

* these too

* these should've been removed too

* added indents to line 53 and 54

* rest of the requested changes

* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm

* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level

* requested changes

* commit commit

* everything is in shambles

* comma

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* warriorstar-orion review

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Somewhere, a heavy door has opened.

+ gateopener and fleshling now notifies players about a blast door has been opened

* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights

* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)

* how did these get in here

* Update code/game/turfs/simulated/floor/chasm.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* check if it's space

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf

* atoms

* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.

* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.

---------

Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-07-30 16:16:05 +00:00
Qwertytoforty 26f28cb7e7 A new space ruin, the telecommunications satellite? [100% done, ready for final review] (#25820)
* THE WORK, IT GOES AND SO IT GOES

* darker yet darker

* more changes

* Almost done, let's post the pr and have some dev people test it out.

* update comment

* small change

* pushing , then we address changes

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* more progress

* final bar lines

* aditional tweaks

* Update telecomns_returns.dmm

* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* sirian changes

* emp weakness, light changes

* no runtimes, shoot borgs

* sorry for all the commits just update to master thanks

* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* fixes

* fixes pathing. Voices

* removes always spawn

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* more changes

* requested string change

* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* lewcs final changes

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-07-25 18:26:14 +00:00
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
warriorstar-orion 0dc3f30c32 fix: set area poweredness for many ruins. (#26101)
* Fix area poweredness for many ruins.

* hivebot mothership too

* and druglab, argh

* give it a bump
2024-07-03 03:56:11 +00:00
warriorstar-orion 7f219de67f refactor: move req console config to areas (#26051)
* refactor: move req console config to areas

* improve dmdoc

* just set this to what the area has
2024-07-01 08:55:30 +00:00
warriorstar-orion f1df68f210 Adds the Dorian Casino, a new space ruin. (#25800)
* Add the Dorian Casino, a new space ruin.

* fix maplint issues

* add area to walls missing it

* Update code/modules/awaymissions/mob_spawn.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* just plating under foyer windows

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-29 08:41:33 +00:00
Kano 4456273fb3 no more lies (#25944) 2024-06-22 22:43:36 +00:00
warriorstar-orion 5f2b7d7cd0 refactor: remove many unused areas. (#25893)
* refactor: remove many unused areas.

* correct pod number
2024-06-20 11:38:33 +00:00
warriorstar-orion a1dbb9a2c4 meta: Remove AI foyer area, remap wallbumps. (#25821) 2024-06-12 18:34:01 +00:00
Zack eca1df9ce5 Added science lobby area's to help the station not put stress on air alarms or fire alarms on Meta, delta and box station (#25449)
* Update science_areas.dm

* Area and science lobby
2024-05-29 20:57:19 +00:00
Marm 5a68c5f6d3 Explorer Redux (#24202)
* WE'RE SO BACK

* LET THERE BE SOUND

* More bugs

* fixes

* sound

* hmm

* clothing sprites + minor code changes to clothes

* meestake

* spritening

* YARR

* hiss

* Cyberiad explorer remap

* hand telover

* delta days

* rooms done

* VENDOR

* Mapping done

* Salvage mapped

* qol

* Forgot the hivelord.

* woops

* oops redux

* reviews and more

* consistency

* Update code/game/jobs/job_globals.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* character

* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/pirate.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/machine_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* some reviews

* Update code/game/machinery/constructable_frame.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* supply

* area repathing and ambience

* mapping

* metamapping

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* the doorening

* redooring

* modsuit

* more reviews

* the plasmamamninigngg

* add random salvage generation across space ruins

* add blackbox tracking for salvage sold

* gun

* deconflicts and reviews

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* all conversations resolved

* maybe work now?

* please no more, too many apcs

* Update code/modules/mob/living/simple_animal/corpse.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* henri review + action figure

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* PDA

* conflicts

* more conflicts

* maybe all conflcits?

* wait fuck

* maybe fixed???

* KIDAN SPRITES

* MAYBE?

* access fixes

* explorer hotfixes 1:

- fixes space pirates dying in space
- gives explorers ORM access
- box: fixes access on NTR airlock
- box: fixes naming on BS airlock
- box: adds expedition access to mail sorting room

* add salvage selling back

* NOT FOR SALE

* oh my god actually sell the fucking salvage this time

* maybe fine now?

* carpover

* NO MORE CABLE

* balance tweaks

* some depot loot updates

* merge conflict

* deconflicted???

* woops more oversights

* skirts, bombers, exploredrobe code + sprites

* woops (again)

* deconflicting

* remove old explorer room again

* Hat fix

* minor changes to sprites and code for hats

* yarrr fix 1

* first fixes

* don't drop loot from syndies gibbed by depot destruction

* add selling back with new signal based system

* speedmerge this shit

* minor changes to collars/bomber resprite

* docking port in

* ruins

* WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN

* no more murder hallway on whiteship

* undelete meson sunglasses, redelete uristrunes

* BOOTY BAGS

* don't drop ashdrake loot from crusher kills

* box: fix ntrep fax, add explorer access to ORMroom

* add meson sunglasses item icon back

* fix cere handtele, meta shutter control, death sound arg

* cleaning up

* she mosins on my russian till i dj station

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/game/gamemodes/game_mode.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* mapping

* Cleaning up

* revert changes in tools/{bootstrap,ci}

---------

Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-05-27 19:27:59 +00:00
PollardTheDragon a52a54d0df Trade Shuttle Console Fix + Standardization (#25466)
* Trade Shuttle Console Fix + Standardization

* Gets rid of other "Jupiter Station" references on trader spawn area
2024-05-24 19:46:14 +00:00
Qwertytoforty 37189cd2c4 Prison break virus update (#25491)
* Prison break virus update

* Update code/modules/events/prison_break.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* one minute

* Update code/game/area/areas.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-23 00:57:54 +00:00
Henri215 9e04910ce6 Adds the Nuclear training bomb, second try (#25352)
* Adds the Nuclear training bomb

* boxstation

* other maps

* moved camera

* missing cable

* last fixes

* delta, last fix

* Update code/datums/wires/nuclearbomb_wires.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* cyberiad missing floor

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-14 12:53:00 +00:00
Contrabang 0ace3d4351 Adds CI to remove duplicate definitions (#25218)
* the purge

* yes

* incorrect comment

* send it
2024-05-06 19:29:19 +00:00
GDN 9e6dcf9c46 removes the remaining datum redeclares (#25220)
* removes the remaining datum redeclares

* the two fixes

* finneee contra

* OK CONTRA

* readd

* CURSED TO BE BROWN!

* facking automerge
2024-04-21 18:26:35 +00:00
warriorstar-orion 24aadc9212 cere: upgrade and expand telepad network (#25089)
* cere: upgrade and expand telepad network

* no parts in cere telepads to avoid taking advantage of high-level parts

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fix a bunch of pre-merge issues

* whoopsies

* ahhhhhh

* review changes #1

* fix horrid doublewalls in evac

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-19 18:04:54 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
Aylong bb469c41ab Baseturf helpers fix (#25087)
* Baseturf helpers fix

* Better way
2024-04-11 17:00:05 +00:00
GDN b6be540b43 Moves get_area to a macro (#24712)
* Moves get_area to a macro

* fixes

* Update code/game/machinery/camera/camera.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>

* runtime fix

* moer fix

---------

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2024-04-08 21:42:22 +00:00
warriorstar-orion f228031f9e refactor: remove unused var /area/no_air (#24866) 2024-03-29 14:49:32 +00:00
warriorstar-orion af44d08917 remap: mechtransport is now the Cybersun Exosuit Factory crashsite (#24633)
* remap: mechtransport is now the Cybersun Exosuit Factory crashsite

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-03-21 21:05:18 +00:00
Contrabang 664b04a1cb goodbye exclaims (#24593) 2024-03-18 18:04:14 +00:00
Adrer 864520f688 Fix dynamic lighting in secret clown HQ (#24181)
* Make clown HQ require power

* Added APC to area

* Superfluous spacing removed.

* There is only one thing worse than a DMM conflict

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-18 17:56:40 +00:00
Contrabang e32544e599 #undef is now required for all file defines (#24091)
* CI

* undef

* hooooly crap

* yeah

* false by default

* fixes

* alright, there we go

* oops lmao

* lol, lmao even

* proper programming

* fix

* losin my mind

* oops

* yeah coloring

* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
2024-03-11 14:03:30 -04:00
GDN 6b5de292dc Removes datum redeclares (#23950)
* Removes datum redeclares

* conflicts

* thanks vsc

* compile fix
2024-03-10 17:55:29 +00:00
Qwertytoforty 16c1a50f0f nearspace is radioactive again during radstorms (#24375) 2024-03-03 17:51:33 +00:00
warriorstar-orion 0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
Zack ce445b09fe Removes a couple of area's that are no longer being used (#24196)
* removed a couple of areas

* Update command_areas.dm

* fixed a few things
2024-02-19 19:06:00 +00:00
Zack 0d5986fc5c Fixes Cyberiad Issues (#24131)
* Area for courtroom

* arrivals done

* fixed VSC

* Pt1

* funny

* Pt2

* Pt3

* light

* PT5

* fixed a issue

* PT6

* code/game/area/ss13_areas/legal_areas.dm

* Update cyberiad.dmm

* Update legal_areas.dm

* fixed what  warriorstar-orion suggested

* removed two more requst consoles

* why do I keep forgetting

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-19 11:48:45 +00:00
Henri215 aa3124a4fc Removes one map area that was not being utilized (#24186) 2024-02-19 11:39:41 +00:00
warriorstar-orion 9b79902cf7 cere: create distinct nearspace area for disposals (#24096)
* cere: create distinct nearspace area for disposals

* catwalk restore

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-14 10:14:59 +00:00
Zack c8dfc82a1d Fixes the area around medbay on boxstation (#24026)
* Area added to map medbay thru VSC

* Maps medbay

* fixed a issue

* Update code/game/area/ss13_areas/medical_areas.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* light switch

* Update medical_areas.dm

* Update medical_areas.dm

* Update cyberiad.dmm

* Update medical_areas.dm

* Update medical_areas.dm

* removed a light switch wall

* Update medical_areas.dm

---------

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
2024-02-13 17:23:22 +00:00
Zack 241892e9ec Maps the areas in the main hallway's on delta map (#23831)
* damn I tripped

* fixed what DGamerL suggested

* Fixed a hallway

* Fixed what Henri215 Suggested

* Update public_areas.dm

* Update delta.dmm

* fixed a fail

* Cameras

* removed the not needed light switchs

* Fixed what Henri215 suggested

* remove a couple light switches

* removed a camera

* removed a camera and added a light

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-13 13:47:48 +00:00
warriorstar-orion 4341e0c762 add aft/stbd solar area icons (#23984) 2024-02-06 18:26:01 +00:00
Mikhail Dzianishchyts 19730f6e81 Fix tint control logic (#23821)
* Fix: Upgrade tint control logic

* Follow formatting

* Remove redundant 'as'

* Revert "Remove redundant 'as'"

This reverts commit 12bceb4053.

* Auto-docs, refactoring
2024-02-04 21:18:43 +00:00
warriorstar-orion f8a55e7178 Remove unused 'salvage captain' ID and related areas (#23822)
* Remove unused 'salvage captain' ID

* Just remove as it was never used
2024-01-25 14:24:03 -05:00
Daylight 7caf286dd9 Replaces the ghost role alert ping with an unique sound, and decreases ghost window highlight spam (#23586)
* A commit

* Make it louder

* Golem flash cooldown
2024-01-06 21:44:47 +00:00
DGamerL 962e78a363 Makes borgs take damage from being flung into objects (#23000)
* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-13 15:22:02 +00:00